Client LuaCsForBarotrauma
AbilityConditionCharacterUnconcious.cs
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#nullable enable
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namespace
Barotrauma.Abilities
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{
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internal
sealed
class
AbilityConditionCharacterUnconcious : AbilityConditionCharacter
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{
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public
AbilityConditionCharacterUnconcious(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement) { }
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protected
override
bool
MatchesCharacter(Character character)
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{
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return
character is { IsUnconscious:
true
};
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}
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}
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}
Barotrauma.Abilities
Definition:
AbilityCondition.cs:5
Barotrauma
BarotraumaShared
SharedSource
Characters
Talents
Abilities
AbilityConditionals
AbilityConditionData
AbilityConditionCharacterUnconcious.cs
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1.9.1