5 internal sealed
class AbilityConditionCrewMemberUnconscious : AbilityConditionDataless
7 public AbilityConditionCrewMemberUnconscious(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement) { }
9 protected override bool MatchesConditionSpecific()
11 foreach (Character c
in GameSession.GetSessionCrewCharacters(
CharacterType.Both))
13 if (!c.IsDead && c.IsUnconscious)