Client LuaCsForBarotrauma
EffectLoader.cs
1
using
Microsoft.Xna.Framework.Graphics;
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namespace
Barotrauma
;
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static
class
EffectLoader
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{
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public
static
Effect Load(
string
path)
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=> GameMain.Instance.Content.Load<Effect>(path
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#if LINUX || OSX
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+
"_opengl"
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#endif
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);
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}
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
Utils
EffectLoader.cs
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1.9.1