AbandonWhenCannotCompleteSubjectives | Barotrauma.AIObjectiveLoop< Item > | |
Act(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | protected |
AddTarget(T target) | Barotrauma.AIObjectiveLoop< Item > | |
AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, Item prioritizedItem=null, float priorityModifier=1) | Barotrauma.AIObjectiveCleanupItems | |
AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, IEnumerable< Item > prioritizedItems, float priorityModifier=1) | Barotrauma.AIObjectiveCleanupItems | |
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default) | Barotrauma.AIObjectiveLoop< Item > | |
AllowAutomaticItemUnequipping | Barotrauma.AIObjectiveCleanupItems | |
AllowSubObjectiveSorting | Barotrauma.AIObjectiveLoop< Item > | |
AllowWhileHandcuffed | Barotrauma.AIObjectiveLoop< Item > | |
CanBeCompleted | Barotrauma.AIObjectiveLoop< Item > | |
CheckObjectiveSpecific() | Barotrauma.AIObjectiveLoop< Item > | protected |
CreateObjectives() | Barotrauma.AIObjectiveLoop< Item > | protectedvirtual |
Filter(Item target) | Barotrauma.AIObjectiveCleanupItems | protected |
AIObjectiveLoop< Item >.Filter(T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
FindTargets() | Barotrauma.AIObjectiveLoop< Item > | protectedvirtual |
ForceOrderPriority | Barotrauma.AIObjectiveCleanupItems | protected |
GetList() | Barotrauma.AIObjectiveCleanupItems | protectedvirtual |
GetPriority() | Barotrauma.AIObjectiveLoop< Item > | protected |
Identifier | Barotrauma.AIObjectiveCleanupItems | |
ignoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
IgnoreListClearInterval | Barotrauma.AIObjectiveLoop< Item > | protected |
InverseTargetEvaluation | Barotrauma.AIObjectiveLoop< Item > | |
IsItemInsideValidSubmarine(Item item, Character character) | Barotrauma.AIObjectiveCleanupItems | static |
IsLoop | Barotrauma.AIObjectiveLoop< Item > | |
IsValidContainer(Item container, Character character) | Barotrauma.AIObjectiveCleanupItems | static |
IsValidTarget(Item item, Character character, bool checkInventory, bool allowUnloading=true) | Barotrauma.AIObjectiveCleanupItems | static |
KeepDivingGearOn | Barotrauma.AIObjectiveCleanupItems | |
MaxTargets | Barotrauma.AIObjectiveCleanupItems | protected |
ObjectiveConstructor(Item item) | Barotrauma.AIObjectiveCleanupItems | protected |
AIObjectiveLoop< Item >.ObjectiveConstructor(T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
Objectives | Barotrauma.AIObjectiveLoop< Item > | |
OnDeselected() | Barotrauma.AIObjectiveCleanupItems | |
OnObjectiveCompleted(AIObjective objective, Item target) | Barotrauma.AIObjectiveCleanupItems | protected |
AIObjectiveLoop< Item >.OnObjectiveCompleted(AIObjective objective, T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
prioritizedItems | Barotrauma.AIObjectiveCleanupItems | |
ReportedTargets | Barotrauma.AIObjectiveLoop< Item > | |
Reset() | Barotrauma.AIObjectiveLoop< Item > | |
ResetWhenClearingIgnoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
TargetEvaluation() | Barotrauma.AIObjectiveCleanupItems | protectedvirtual |
Targets | Barotrauma.AIObjectiveLoop< Item > | |
TargetUpdateTimeMultiplier | Barotrauma.AIObjectiveLoop< Item > | protected |
targetUpdateTimer | Barotrauma.AIObjectiveLoop< Item > | protected |
Update(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | |
UpdateTargets() | Barotrauma.AIObjectiveLoop< Item > | protected |