AbandonWhenCannotCompleteSubjectives | Barotrauma.AIObjectiveLoop< Character > | |
Act(float deltaTime) | Barotrauma.AIObjectiveLoop< Character > | protected |
AddTarget(T target) | Barotrauma.AIObjectiveLoop< Character > | |
AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier=1) | Barotrauma.AIObjectiveFightIntruders | |
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default) | Barotrauma.AIObjectiveLoop< Character > | |
AllowSubObjectiveSorting | Barotrauma.AIObjectiveLoop< Character > | |
AllowWhileHandcuffed | Barotrauma.AIObjectiveLoop< Character > | |
CanBeCompleted | Barotrauma.AIObjectiveLoop< Character > | |
CheckObjectiveSpecific() | Barotrauma.AIObjectiveLoop< Character > | protected |
CreateObjectives() | Barotrauma.AIObjectiveLoop< Character > | protectedvirtual |
Filter(Character target) | Barotrauma.AIObjectiveFightIntruders | protected |
AIObjectiveLoop< Character >.Filter(T target) | Barotrauma.AIObjectiveLoop< Character > | protectedpure virtual |
FindTargets() | Barotrauma.AIObjectiveLoop< Character > | protectedvirtual |
ForceOrderPriority | Barotrauma.AIObjectiveLoop< Character > | protected |
GetList() | Barotrauma.AIObjectiveFightIntruders | protectedvirtual |
GetPriority() | Barotrauma.AIObjectiveLoop< Character > | protected |
Identifier | Barotrauma.AIObjectiveFightIntruders | |
ignoreList | Barotrauma.AIObjectiveLoop< Character > | protected |
IgnoreListClearInterval | Barotrauma.AIObjectiveFightIntruders | protected |
IgnoreUnsafeHulls | Barotrauma.AIObjectiveFightIntruders | |
InverseTargetEvaluation | Barotrauma.AIObjectiveLoop< Character > | |
IsLoop | Barotrauma.AIObjectiveLoop< Character > | |
IsValidTarget(Character target, Character character, bool targetCharactersInOtherSubs) | Barotrauma.AIObjectiveFightIntruders | static |
MaxTargets | Barotrauma.AIObjectiveLoop< Character > | protected |
ObjectiveConstructor(Character target) | Barotrauma.AIObjectiveFightIntruders | protected |
AIObjectiveLoop< Character >.ObjectiveConstructor(T target) | Barotrauma.AIObjectiveLoop< Character > | protectedpure virtual |
Objectives | Barotrauma.AIObjectiveLoop< Character > | |
OnObjectiveCompleted(AIObjective objective, Character target) | Barotrauma.AIObjectiveFightIntruders | protected |
AIObjectiveLoop< Character >.OnObjectiveCompleted(AIObjective objective, T target) | Barotrauma.AIObjectiveLoop< Character > | protectedpure virtual |
ReportedTargets | Barotrauma.AIObjectiveLoop< Character > | |
Reset() | Barotrauma.AIObjectiveLoop< Character > | |
ResetWhenClearingIgnoreList | Barotrauma.AIObjectiveLoop< Character > | protected |
ShouldArrest(Character target, Character character) | Barotrauma.AIObjectiveFightIntruders | static |
TargetCharactersInOtherSubs | Barotrauma.AIObjectiveFightIntruders | |
TargetEvaluation() | Barotrauma.AIObjectiveFightIntruders | protectedvirtual |
Targets | Barotrauma.AIObjectiveLoop< Character > | |
TargetUpdateTimeMultiplier | Barotrauma.AIObjectiveFightIntruders | protected |
targetUpdateTimer | Barotrauma.AIObjectiveLoop< Character > | protected |
Update(float deltaTime) | Barotrauma.AIObjectiveLoop< Character > | |
UpdateTargets() | Barotrauma.AIObjectiveLoop< Character > | protected |