Barotrauma Client Doc
Barotrauma.AIObjectiveLoop< T > Member List

This is the complete list of members for Barotrauma.AIObjectiveLoop< T >, including all inherited members.

AbandonBarotrauma.AIObjective
AbandonedBarotrauma.AIObjective
AbandonWhenCannotCompleteSubjectivesBarotrauma.AIObjectiveLoop< T >
AbortConditionBarotrauma.AIObjective
Act(float deltaTime)Barotrauma.AIObjectiveLoop< T >protectedvirtual
AddSubObjective(AIObjective objective, bool addFirst=false)Barotrauma.AIObjective
AddTarget(T target)Barotrauma.AIObjectiveLoop< T >
AIObjective(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default)Barotrauma.AIObjective
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default)Barotrauma.AIObjectiveLoop< T >
AllowAutomaticItemUnequippingBarotrauma.AIObjective
AllowInAnySubBarotrauma.AIObjective
AllowInFriendlySubsBarotrauma.AIObjective
AllowMultipleInstancesBarotrauma.AIObjective
AllowOutsideSubmarineBarotrauma.AIObjective
AllowSubObjectiveSortingBarotrauma.AIObjectiveLoop< T >
AllowWhileHandcuffedBarotrauma.AIObjectiveLoop< T >
BasePriorityBarotrauma.AIObjective
CalculatePriority()Barotrauma.AIObjective
CanBeCompletedBarotrauma.AIObjectiveLoop< T >
CanEquip(Character character, Item item, bool allowWearing)Barotrauma.AIObjectiveprotectedstatic
CanEquip(Item item, bool allowWearing)Barotrauma.AIObjectiveprotected
characterBarotrauma.AIObjective
CheckObjectiveSpecific()Barotrauma.AIObjectiveLoop< T >protectedvirtual
CompletedBarotrauma.AIObjective
ConcurrentObjectivesBarotrauma.AIObjective
CreateObjectives()Barotrauma.AIObjectiveLoop< T >protectedvirtual
CumulatedDevotionBarotrauma.AIObjectiveprotected
CurrentSubObjectiveBarotrauma.AIObjective
DebugTagBarotrauma.AIObjective
DeselectedBarotrauma.AIObjective
DevotionBarotrauma.AIObjective
Filter(T target)Barotrauma.AIObjectiveLoop< T >protectedpure virtual
FindTargets()Barotrauma.AIObjectiveLoop< T >protectedvirtual
ForceHighestPriorityBarotrauma.AIObjective
ForceOrderPriorityBarotrauma.AIObjectiveLoop< T >protected
ForceRunBarotrauma.AIObjective
ForceWalkBarotrauma.AIObjective
GetActiveObjective()Barotrauma.AIObjective
GetList()Barotrauma.AIObjectiveLoop< T >protectedpure virtual
GetPriority()Barotrauma.AIObjectiveLoop< T >protectedvirtual
GetSprite(Identifier identifier, Identifier option, Entity targetEntity)Barotrauma.AIObjectivestatic
GetSprite()Barotrauma.AIObjective
GetSubObjectivesRecursive(bool includingSelf=false)Barotrauma.AIObjective
HandleNonAllowed()Barotrauma.AIObjectiveprotected
HumanAIControllerBarotrauma.AIObjectiveprotected
IdentifierBarotrauma.AIObjective
IgnoreAtOutpostBarotrauma.AIObjective
ignoreListBarotrauma.AIObjectiveLoop< T >protected
IgnoreListClearIntervalBarotrauma.AIObjectiveLoop< T >protected
IgnoreUnsafeHullsBarotrauma.AIObjective
InverseTargetEvaluationBarotrauma.AIObjectiveLoop< T >
IsAllowedBarotrauma.AIObjective
IsCompletedBarotrauma.AIObjective
IsDuplicate< T >(T otherObjective)Barotrauma.AIObjectivevirtual
IsIgnoredAtOutpost()Barotrauma.AIObjective
IsLoopBarotrauma.AIObjectiveLoop< T >
KeepDivingGearOnBarotrauma.AIObjective
KeepDivingGearOnAlsoWhenInactiveBarotrauma.AIObjective
MaxDevotionBarotrauma.AIObjectiveprotected
MaxTargetsBarotrauma.AIObjectiveLoop< T >protected
ObjectiveConstructor(T target)Barotrauma.AIObjectiveLoop< T >protectedpure virtual
ObjectiveIconColorBarotrauma.AIObjectivestatic
objectiveManagerBarotrauma.AIObjective
ObjectivesBarotrauma.AIObjectiveLoop< T >
OnAbandon()Barotrauma.AIObjectiveprotectedvirtual
OnCompleted()Barotrauma.AIObjectiveprotectedvirtual
OnDeselected()Barotrauma.AIObjectivevirtual
OnObjectiveCompleted(AIObjective objective, T target)Barotrauma.AIObjectiveLoop< T >protectedpure virtual
OnSelected()Barotrauma.AIObjectivevirtual
OptionBarotrauma.AIObjective
PathSteeringBarotrauma.AIObjectiveprotected
PrioritizeIfSubObjectivesActiveBarotrauma.AIObjective
PriorityBarotrauma.AIObjective
PriorityModifierBarotrauma.AIObjective
RemoveSubObjective< T >(ref T objective)Barotrauma.AIObjective
ReportedTargetsBarotrauma.AIObjectiveLoop< T >
Reset()Barotrauma.AIObjectiveLoop< T >virtual
ResetWhenClearingIgnoreListBarotrauma.AIObjectiveLoop< T >protected
SelectedBarotrauma.AIObjective
SortSubObjectives()Barotrauma.AIObjective
SpeakAfterOrderReceived()Barotrauma.AIObjectivevirtual
SteeringManagerBarotrauma.AIObjectiveprotected
SubObjectivesBarotrauma.AIObjective
subObjectivesBarotrauma.AIObjectiveprotected
SyncRemovedObjectives< T1, T2 >(Dictionary< T1, T2 > dictionary, IEnumerable< T1 > collection)Barotrauma.AIObjectiveprotected
TargetEvaluation()Barotrauma.AIObjectiveLoop< T >protectedpure virtual
TargetsBarotrauma.AIObjectiveLoop< T >
TargetUpdateTimeMultiplierBarotrauma.AIObjectiveLoop< T >protected
targetUpdateTimerBarotrauma.AIObjectiveLoop< T >protected
TryAddSubObjective< T >(ref T objective, Func< T > constructor, Action onCompleted=null, Action onAbandon=null)Barotrauma.AIObjectiveprotected
TryComplete(float deltaTime)Barotrauma.AIObjective
Update(float deltaTime)Barotrauma.AIObjectiveLoop< T >virtual
UpdateTargets()Barotrauma.AIObjectiveLoop< T >protected