Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly Member List

This is the complete list of members for Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly, including all inherited members.

AllowClientSimulationBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
AppliesEffectOnIntervalUpdateBarotrauma.Abilities.CharacterAbilityApplyStatusEffects
ApplyAbilityEffect(AbilityObject abilityObject)Barotrauma.Abilities.CharacterAbility
ApplyEffect()Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAllyprotectedvirtual
ApplyEffect(AbilityObject abilityObject)Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAllyprotectedvirtual
ApplyEffectSpecific(Character targetCharacter, Limb targetLimb=null)Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsprotected
CharacterBarotrauma.Abilities.CharacterAbility
CharacterAbility(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)Barotrauma.Abilities.CharacterAbility
CharacterAbilityApplyStatusEffects(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
CharacterAbilityApplyStatusEffectsToRandomAlly(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
CharacterAbilityGroupBarotrauma.Abilities.CharacterAbility
CharacterTalentBarotrauma.Abilities.CharacterAbility
EffectDeltaTimeBarotrauma.Abilities.CharacterAbilityprotected
InitializeAbility(bool addingFirstTime)Barotrauma.Abilities.CharacterAbilityvirtual
IsViable()Barotrauma.Abilities.CharacterAbility
Load(ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)Barotrauma.Abilities.CharacterAbilitystatic
LogAbilityObjectMismatch()Barotrauma.Abilities.CharacterAbilityprotected
RequiresAliveBarotrauma.Abilities.CharacterAbility
statusEffectsBarotrauma.Abilities.CharacterAbilityApplyStatusEffectsprotected
UpdateCharacterAbility(bool conditionsMatched, float timeSinceLastUpdate)Barotrauma.Abilities.CharacterAbilityvirtual
VerifyState(bool conditionsMatched, float timeSinceLastUpdate)Barotrauma.Abilities.CharacterAbilityprotectedvirtual