Barotrauma Client Doc
Barotrauma.AfflictionHusk Member List

This is the complete list of members for Barotrauma.AfflictionHusk, including all inherited members.

_strengthBarotrauma.Afflictionprotected
ActivateHusk()Barotrauma.AfflictionHusk
activeEffectDirtyBarotrauma.Afflictionprotected
Affliction(AfflictionPrefab prefab, float strength)Barotrauma.Affliction
AfflictionHusk(AfflictionPrefab prefab, float strength)Barotrauma.AfflictionHusk
AppliedAsSuccessfulTreatmentTimeBarotrauma.Affliction
ApplyStatusEffect(ActionType type, StatusEffect statusEffect, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)Barotrauma.Affliction
ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)Barotrauma.Affliction
AttachHuskAppendage(Character character, AfflictionPrefabHusk matchingAffliction, ContentXElement appendageDefinition=null, Ragdoll ragdoll=null)Barotrauma.AfflictionHuskstatic
CalculateDamagePerSecond(float currentVitalityDecrease)Barotrauma.Affliction
CopyProperties(Affliction source)Barotrauma.Affliction
CreateMultiplied(float multiplier, Affliction affliction)Barotrauma.Affliction
DamagePerSecondBarotrauma.Affliction
DamagePerSecondTimerBarotrauma.Affliction
Deserialize(XElement element)Barotrauma.Affliction
DivideByLimbCountBarotrauma.Affliction
DurationBarotrauma.Affliction
GetActiveEffect()Barotrauma.Affliction
GetAfflictionOverlayMultiplier()Barotrauma.Affliction
GetBodyTint()Barotrauma.Affliction
GetChromaticAberrationStrength()Barotrauma.Affliction
GetFaceTint()Barotrauma.Affliction
GetHuskedSpeciesName(Identifier speciesName, AfflictionPrefabHusk prefab)Barotrauma.AfflictionHuskstatic
GetNonHuskedSpeciesName(Identifier huskedSpeciesName, AfflictionPrefabHusk prefab)Barotrauma.AfflictionHuskstatic
GetRadialDistortStrength()Barotrauma.Affliction
GetResistance(Identifier afflictionId)Barotrauma.Affliction
GetScreenBlurStrength()Barotrauma.Affliction
GetScreenDistortStrength()Barotrauma.Affliction
GetScreenGrainStrength()Barotrauma.Affliction
GetSkillMultiplier()Barotrauma.Affliction
GetSpeedMultiplier()Barotrauma.Affliction
GetStatValue(StatTypes statType)Barotrauma.Affliction
GetStrengthText()Barotrauma.Affliction
GetStrengthText(float strength, float maxStrength)Barotrauma.Afflictionstatic
GetVitalityDecrease(CharacterHealth characterHealth)Barotrauma.Affliction
GetVitalityDecrease(CharacterHealth characterHealth, float strength)Barotrauma.Affliction
GrainEffectStrengthBarotrauma.Affliction
HasFlag(AbilityFlags flagType)Barotrauma.Affliction
IdentifierBarotrauma.Affliction
InfectionState enum nameBarotrauma.AfflictionHusk
MultiplyByMaxVitalityBarotrauma.Affliction
NameBarotrauma.Affliction
NonClampedStrengthBarotrauma.Affliction
PendingGrainEffectStrengthBarotrauma.Affliction
PeriodicEffectTimersBarotrauma.Affliction
PrefabBarotrauma.Affliction
PreviousVitalityDecreaseBarotrauma.Affliction
ProbabilityBarotrauma.Affliction
SerializablePropertiesBarotrauma.Affliction
Serialize(XElement element)Barotrauma.Affliction
SetStrength(float strength)Barotrauma.Affliction
ShouldShowIcon(Character afflictedCharacter)Barotrauma.Affliction
SourceBarotrauma.Affliction
StateBarotrauma.AfflictionHusk
StrengthBarotrauma.AfflictionHusk
ToString()Barotrauma.Affliction
UnsubscribeFromDeathEvent()Barotrauma.AfflictionHusk
Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)Barotrauma.AfflictionHuskvirtual
ValueBarotrauma.Affliction