_strength | Barotrauma.Affliction | protected |
activeEffectDirty | Barotrauma.Affliction | protected |
Affliction(AfflictionPrefab prefab, float strength) | Barotrauma.Affliction | |
AfflictionPsychosis(AfflictionPrefab prefab, float strength) | Barotrauma.AfflictionPsychosis | |
AppliedAsSuccessfulTreatmentTime | Barotrauma.Affliction | |
ApplyStatusEffect(ActionType type, StatusEffect statusEffect, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) | Barotrauma.Affliction | |
ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb) | Barotrauma.Affliction | |
CalculateDamagePerSecond(float currentVitalityDecrease) | Barotrauma.Affliction | |
CopyProperties(Affliction source) | Barotrauma.Affliction | |
CreateMultiplied(float multiplier, Affliction affliction) | Barotrauma.Affliction | |
CurrentFloodType | Barotrauma.AfflictionPsychosis | |
DamagePerSecond | Barotrauma.Affliction | |
DamagePerSecondTimer | Barotrauma.Affliction | |
Deserialize(XElement element) | Barotrauma.Affliction | |
DivideByLimbCount | Barotrauma.Affliction | |
Duration | Barotrauma.Affliction | |
FloodType enum name | Barotrauma.AfflictionPsychosis | |
GetActiveEffect() | Barotrauma.Affliction | |
GetAfflictionOverlayMultiplier() | Barotrauma.Affliction | |
GetBodyTint() | Barotrauma.Affliction | |
GetChromaticAberrationStrength() | Barotrauma.Affliction | |
GetFaceTint() | Barotrauma.Affliction | |
GetRadialDistortStrength() | Barotrauma.Affliction | |
GetResistance(Identifier afflictionId) | Barotrauma.Affliction | |
GetScreenBlurStrength() | Barotrauma.Affliction | |
GetScreenDistortStrength() | Barotrauma.Affliction | |
GetScreenGrainStrength() | Barotrauma.Affliction | |
GetSkillMultiplier() | Barotrauma.Affliction | |
GetSpeedMultiplier() | Barotrauma.Affliction | |
GetStatValue(StatTypes statType) | Barotrauma.Affliction | |
GetStrengthText() | Barotrauma.Affliction | |
GetStrengthText(float strength, float maxStrength) | Barotrauma.Affliction | static |
GetVitalityDecrease(CharacterHealth characterHealth) | Barotrauma.Affliction | |
GetVitalityDecrease(CharacterHealth characterHealth, float strength) | Barotrauma.Affliction | |
GrainEffectStrength | Barotrauma.Affliction | |
HasFlag(AbilityFlags flagType) | Barotrauma.Affliction | |
Identifier | Barotrauma.Affliction | |
MultiplyByMaxVitality | Barotrauma.Affliction | |
Name | Barotrauma.Affliction | |
NonClampedStrength | Barotrauma.Affliction | |
PendingGrainEffectStrength | Barotrauma.Affliction | |
PeriodicEffectTimers | Barotrauma.Affliction | |
Prefab | Barotrauma.Affliction | |
PreviousVitalityDecrease | Barotrauma.Affliction | |
Probability | Barotrauma.Affliction | |
SerializableProperties | Barotrauma.Affliction | |
Serialize(XElement element) | Barotrauma.Affliction | |
SetStrength(float strength) | Barotrauma.Affliction | |
ShouldShowIcon(Character afflictedCharacter) | Barotrauma.Affliction | |
Source | Barotrauma.Affliction | |
Strength | Barotrauma.Affliction | |
ToString() | Barotrauma.Affliction | |
Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime) | Barotrauma.AfflictionPsychosis | virtual |
Value | Barotrauma.Affliction | |