ActiveConversation | Barotrauma.Character | |
ActiveObjectiveEntities | Barotrauma.Character | |
activeTeamChanges | Barotrauma.Character | protected |
AddAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
AddActiveObjectiveEntity(Entity entity, Sprite sprite, Color? color=null) | Barotrauma.Character | |
AddAllToGUIUpdateList() | Barotrauma.Character | static |
AddAttacker(Character character, float damage) | Barotrauma.Character | |
AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) | Barotrauma.Character | |
AddDamage(Vector2 worldPosition, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2? attackImpulse=null, Character attacker=null, float damageMultiplier=1f) | Barotrauma.Character | |
AddDamage(Vector2 worldPosition, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2 attackImpulse, out Limb hitLimb, Character attacker=null, float damageMultiplier=1) | Barotrauma.Character | |
AddMessage(string rawText, Color color, bool playSound, Identifier identifier=default, int? value=null, float lifetime=3.0f) | Barotrauma.Character | |
AddToGUIUpdateList() | Barotrauma.Character | virtual |
AIController | Barotrauma.Character | |
AimRefPosition | Barotrauma.Character | |
AIState | Barotrauma.Character | |
aiTarget | Barotrauma.Entity | protected |
AiTarget | Barotrauma.Entity | |
AITurretPriority | Barotrauma.Character | |
AllowCustomInteract | Barotrauma.Character | |
AllowInput | Barotrauma.Character | |
Anim | Barotrauma.Character | |
AnimController | Barotrauma.Character | |
ApplyAttack(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, Vector2 impulseDirection, bool playSound=false, Limb targetLimb=null, float penetration=0f) | Barotrauma.Character | |
ApplyMovementLimits(Vector2 targetMovement, float currentSpeed) | Barotrauma.Character | |
ApplyStatusEffects(ActionType actionType, float deltaTime) | Barotrauma.Character | |
ApplyTemporarySpeedLimits(float speed) | Barotrauma.Character | |
AttachedProjectiles | Barotrauma.Character | |
Bleeding | Barotrauma.Character | |
BloodDecalName | Barotrauma.Character | |
BloodEmitters | Barotrauma.Character | |
Bloodloss | Barotrauma.Character | |
BlurStrength | Barotrauma.Character | |
BreakJoints() | Barotrauma.Character | |
CameraShake | Barotrauma.Character | |
CampaignInteractionType | Barotrauma.Character | |
CanAccessInventory(Inventory inventory) | Barotrauma.Character | |
CanAim | Barotrauma.Character | |
CanBeDragged | Barotrauma.Character | |
CanBeSelected | Barotrauma.Character | |
CanEat | Barotrauma.Character | |
CanHearCharacter(Character speaker) | Barotrauma.Character | |
CanInteract | Barotrauma.Character | |
CanInteractWith(Character c, float maxDist=200.0f, bool checkVisibility=true, bool skipDistanceCheck=false) | Barotrauma.Character | |
CanInteractWith(Item item, bool checkLinked=true) | Barotrauma.Character | |
CanInteractWith(Item item, out float distanceToItem, bool checkLinked) | Barotrauma.Character | |
CanInventoryBeAccessed | Barotrauma.Character | |
CanMove | Barotrauma.Character | |
CanRun | Barotrauma.Character | |
CanSeeTarget(ISpatialEntity target, ISpatialEntity seeingEntity=null, bool seeThroughWindows=false, bool checkFacing=false) | Barotrauma.Character | |
CanSpeak | Barotrauma.Character | |
CauseOfDeath | Barotrauma.Character | |
ChangeAbilityResistance(TalentResistanceIdentifier identifier, float value) | Barotrauma.Character | |
ChangeStat(StatTypes statType, float value) | Barotrauma.Character | |
Character(CharacterPrefab prefab, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, RagdollParams ragdollParams=null, bool spawnInitialItems=true) | Barotrauma.Character | protected |
CharacterHealth | Barotrauma.Character | |
CharacterList | Barotrauma.Character | static |
CharacterTalents | Barotrauma.Character | |
CharacterUpdateInterval | Barotrauma.Character | static |
CheckTalents(AbilityEffectType abilityEffectType, AbilityObject abilityObject) | Barotrauma.Character | |
CheckTalents(AbilityEffectType abilityEffectType) | Barotrauma.Character | |
ChromaticAberrationStrength | Barotrauma.Character | |
ClearInput(InputType inputType) | Barotrauma.Character | |
ClearInputs() | Barotrauma.Character | |
ClientEventRead(IReadMessage msg, float sendingTime) | Barotrauma.Character | virtual |
ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData=null) | Barotrauma.Character | virtual |
ClientReadPosition(IReadMessage msg, float sendingTime) | Barotrauma.Character | |
ClientWriteInput(in SegmentTableWriter< ClientNetSegment > segmentTableWriter, IWriteMessage msg) | Barotrauma.Character | |
CollapseEffectStrength | Barotrauma.Character | |
CombatAction | Barotrauma.Character | |
ConfigPath | Barotrauma.Character | |
Control(float deltaTime, Camera cam) | Barotrauma.Character | |
Controlled | Barotrauma.Character | static |
ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam=true) | Barotrauma.Character | |
Create(CharacterInfo characterInfo, Vector2 position, string seed, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, RagdollParams ragdoll=null, bool spawnInitialItems=true) | Barotrauma.Character | static |
Create(string speciesName, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool throwErrorIfNotFound=true, bool spawnInitialItems=true) | Barotrauma.Character | static |
Create(Identifier speciesName, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool throwErrorIfNotFound=true, bool spawnInitialItems=true) | Barotrauma.Character | static |
Create(CharacterPrefab prefab, Vector2 position, string seed, CharacterInfo characterInfo=null, ushort id=Entity.NullEntityID, bool isRemotePlayer=false, bool hasAi=true, bool createNetworkEvent=true, RagdollParams ragdoll=null, bool spawnInitialItems=true) | Barotrauma.Character | static |
CreationIndex | Barotrauma.Entity | |
CreationStackTrace | Barotrauma.Entity | |
CurrentHull | Barotrauma.Character | |
CurrentOrders | Barotrauma.Character | |
CurrentSpeed | Barotrauma.Character | |
currentTeamChange | Barotrauma.Character | protected |
CursorPosition | Barotrauma.Character | |
CursorWorldPosition | Barotrauma.Character | |
CustomInteractHUDText | Barotrauma.Character | |
DamageEmitters | Barotrauma.Character | |
DamageLimb(Vector2 worldPosition, Limb hitLimb, IEnumerable< Affliction > afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker=null, float damageMultiplier=1, bool allowStacking=true, float penetration=0f, bool shouldImplode=false) | Barotrauma.Character | |
DebugDrawInteract | Barotrauma.Character | static |
DeselectCharacter() | Barotrauma.Character | |
DespawnNow(bool createNetworkEvents=true) | Barotrauma.Character | |
DetermineID(ushort id, Submarine submarine) | Barotrauma.Entity | protectedvirtual |
DisableControls | Barotrauma.Character | static |
DisabledByEvent | Barotrauma.Character | |
DisableFocusingOnEntities | Barotrauma.Character | |
DisableHealthWindow | Barotrauma.Character | |
DisableImpactDamageTimer | Barotrauma.Character | |
DisableInteract | Barotrauma.Character | |
DisableLine(Identifier identifier) | Barotrauma.Character | |
DisableLine(string identifier) | Barotrauma.Character | |
DisplayName | Barotrauma.Character | |
DistortStrength | Barotrauma.Character | |
DoesBleed | Barotrauma.Character | |
DoInteractionUpdate(float deltaTime, Vector2 mouseSimPos) | Barotrauma.Character | |
dontFollowCursor | Barotrauma.Character | |
DoVisibilityCheck(Camera cam) | Barotrauma.Character | |
Draw(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Character | |
DrawFront(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Character | virtual |
DrawGUIMessages(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Character | |
DrawHUD(SpriteBatch spriteBatch, Camera cam, bool drawHealth=true) | Barotrauma.Character | |
DrawPosition | Barotrauma.Character | |
DummyID | Barotrauma.Entity | static |
DumpIds(int count, string filename) | Barotrauma.Entity | static |
EmpVulnerability | Barotrauma.Character | |
EmulateInput(InputType input) | Barotrauma.Character | |
Enabled | Barotrauma.Character | |
EnableDespawn | Barotrauma.Character | |
Entity(Submarine submarine, ushort id) | Barotrauma.Entity | |
EntityCount | Barotrauma.Entity | static |
EntitySpawnerID | Barotrauma.Entity | static |
ErrorLine | Barotrauma.Entity | |
EventType enum name | Barotrauma.Character | |
ExternalHighlight | Barotrauma.Character | |
Faction | Barotrauma.Character | |
FindEntityByID(ushort ID) | Barotrauma.Entity | static |
FindFreeIdBlock(int minBlockSize) | Barotrauma.Entity | static |
FindItem(ref int itemIndex, out Item targetItem, IEnumerable< Identifier > identifiers=null, bool ignoreBroken=true, IEnumerable< Item > ignoredItems=null, IEnumerable< Identifier > ignoredContainerIdentifiers=null, Func< Item, bool > customPredicate=null, Func< Item, float > customPriorityFunction=null, float maxItemDistance=10000, ISpatialEntity positionalReference=null) | Barotrauma.Character | |
FindItemAtPosition(Vector2 simPosition, float aimAssistModifier=0.0f, Item[] ignoredItems=null) | Barotrauma.Character | |
FocusedCharacter | Barotrauma.Character | |
focusedItem | Barotrauma.Character | protected |
FocusedItem | Barotrauma.Character | |
ForceRun | Barotrauma.Character | |
ForgiveAttacker(Character character) | Barotrauma.Character | |
FreeID() | Barotrauma.Entity | |
GetAbilityResistance(AfflictionPrefab affliction) | Barotrauma.Character | |
GetAttackContexts() | Barotrauma.Character | |
GetCurrentOrder(Order order) | Barotrauma.Character | |
GetCurrentOrderWithTopPriority() | Barotrauma.Character | |
GetDamageDoneByAttacker(Character otherCharacter) | Barotrauma.Character | |
GetDistanceSqrToClosestPlayer() | Barotrauma.Character | protected |
GetDistanceToClosestLimb(Vector2 simPos) | Barotrauma.Character | |
GetDistanceToClosestPlayer() | Barotrauma.Character | protected |
GetEntities() | Barotrauma.Entity | static |
GetEquippedItem(Identifier? tagOrIdentifier=null, InvSlotType? slotType=null) | Barotrauma.Character | |
GetFriendlyCrew(Character character) | Barotrauma.Character | static |
GetLeftHandPenalty() | Barotrauma.Character | |
GetLegPenalty(float startSum=0) | Barotrauma.Character | |
GetNameColor() | Barotrauma.Character | |
GetRelativeSimPosition(ISpatialEntity target, Vector2? worldPos=null) | Barotrauma.Character | |
GetRightHandPenalty() | Barotrauma.Character | |
GetSkillLevel(string skillIdentifier) | Barotrauma.Character | |
GetSkillLevel(Identifier skillIdentifier) | Barotrauma.Character | |
GetSound(Func< CharacterSound, bool > predicate=null, bool random=false) | Barotrauma.Character | |
GetStatValue(StatTypes statType, bool includeSaved=true) | Barotrauma.Character | |
GetTargetMovement() | Barotrauma.Character | |
GetTemporarySpeedReduction() | Barotrauma.Character | |
GetVisibleHulls() | Barotrauma.Character | |
GibEmitters | Barotrauma.Character | |
GiveIdCardTags(WayPoint spawnPoint, bool createNetworkEvent=false) | Barotrauma.Character | |
GiveJobItems(WayPoint spawnPoint=null) | Barotrauma.Character | |
GiveMoney(int amount) | Barotrauma.Character | |
GiveTalent(Identifier talentIdentifier, bool addingFirstTime=true) | Barotrauma.Character | |
GiveTalent(UInt32 talentIdentifier, bool addingFirstTime=true) | Barotrauma.Character | |
GiveTalent(TalentPrefab talentPrefab, bool addingFirstTime=true) | Barotrauma.Character | |
GodMode | Barotrauma.Character | |
GrainColor | Barotrauma.Character | |
GrainStrength | Barotrauma.Character | |
Group | Barotrauma.Character | |
HasAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
HasEquippedItem(Item item, InvSlotType? slotType=null, Func< InvSlotType, bool > predicate=null) | Barotrauma.Character | |
HasEquippedItem(Identifier tagOrIdentifier, bool allowBroken=true, InvSlotType? slotType=null) | Barotrauma.Character | |
HasItem(Item item, bool requireEquipped=false, InvSlotType? slotType=null) | Barotrauma.Character | |
HasJob(string identifier) | Barotrauma.Character | |
HasJob(Identifier identifier) | Barotrauma.Character | |
HasRecipeForItem(Identifier recipeIdentifier) | Barotrauma.Character | |
HasSelectedAnotherSecondaryItem(Item item) | Barotrauma.Character | |
HasSelectedAnyItem | Barotrauma.Character | |
HasStoreAccessForItem(ItemPrefab prefab) | Barotrauma.Character | |
HasTalent(Identifier identifier) | Barotrauma.Character | |
HasTalents() | Barotrauma.Character | |
HasTeamChange(string identifier) | Barotrauma.Character | |
HasUnlockedAllTalents() | Barotrauma.Character | |
Health | Barotrauma.Character | |
HealthMultiplier | Barotrauma.Character | |
HealthPercentage | Barotrauma.Character | |
HealthUpdateInterval | Barotrauma.Character | |
healthUpdateTimer | Barotrauma.Character | |
HeldItems | Barotrauma.Character | |
HideFace | Barotrauma.Character | |
hudInfoTimer | Barotrauma.Character | protected |
hudInfoVisible | Barotrauma.Character | protected |
HUDProgressBars | Barotrauma.Character | |
HullOxygenPercentage | Barotrauma.Character | |
HumanPrefab | Barotrauma.Character | |
HumanPrefabHealthMultiplier | Barotrauma.Character | |
ID | Barotrauma.Entity | |
IdFreed | Barotrauma.Entity | |
IgnoreMeleeWeapons | Barotrauma.Character | |
InDetectable | Barotrauma.Entity | |
Info | Barotrauma.Character | |
InPressure | Barotrauma.Character | |
Inventory | Barotrauma.Character | |
InvisibleTimer | Barotrauma.Character | |
InWater | Barotrauma.Character | |
IsAnySelectedItem(Item item) | Barotrauma.Character | |
IsArrested | Barotrauma.Character | |
IsAssistant | Barotrauma.Character | |
IsBot | Barotrauma.Character | |
IsCaptain | Barotrauma.Character | |
IsClimbing | Barotrauma.Character | |
IsCommanding | Barotrauma.Character | |
IsDead | Barotrauma.Character | |
IsDisguisedAsHusk | Barotrauma.Character | |
IsDismissed | Barotrauma.Character | |
IsEngineer | Barotrauma.Character | |
IsEscorted | Barotrauma.Character | |
IsFacing(Vector2 targetWorldPos) | Barotrauma.Character | |
IsFemale | Barotrauma.Character | |
IsFlipped | Barotrauma.Character | |
IsForceRagdolled | Barotrauma.Character | |
IsFriendly(Character other) | Barotrauma.Character | |
IsFriendly(Character me, Character other) | Barotrauma.Character | static |
IsFriendlyNPCTurnedHostile | Barotrauma.Character | |
IsHuman | Barotrauma.Character | |
IsHumanoid | Barotrauma.Character | |
IsHusk | Barotrauma.Character | |
IsHuskInfected | Barotrauma.Character | |
IsImmuneToPressure | Barotrauma.Character | |
IsIncapacitated | Barotrauma.Character | |
IsInFriendlySub | Barotrauma.Character | |
IsInPlayerSub | Barotrauma.Character | |
IsInSameRoomAs(Character character) | Barotrauma.Character | |
IsInstigator | Barotrauma.Character | |
IsItemTakenBySomeoneElse(Item item) | Barotrauma.Character | |
IsKeyDown(InputType inputType) | Barotrauma.Character | |
IsKeyHit(InputType inputType) | Barotrauma.Character | |
IsKiller | Barotrauma.Character | |
IsKnockedDown | Barotrauma.Character | |
IsLatched | Barotrauma.Character | |
IsLocalPlayer | Barotrauma.Character | |
IsLowInOxygen | Barotrauma.Character | |
IsMachine | Barotrauma.Character | |
IsMale | Barotrauma.Character | |
IsMechanic | Barotrauma.Character | |
IsMedic | Barotrauma.Character | |
IsMouseOnUI | Barotrauma.Character | static |
IsOnFriendlyTeam(CharacterTeamType myTeam, CharacterTeamType otherTeam) | Barotrauma.Character | static |
IsOnFriendlyTeam(Character me, Character other) | Barotrauma.Character | static |
IsOnFriendlyTeam(Character other) | Barotrauma.Character | |
IsOnFriendlyTeam(CharacterTeamType otherTeam) | Barotrauma.Character | |
IsOnPlayerTeam | Barotrauma.Character | |
IsOriginallyOnPlayerTeam | Barotrauma.Character | |
IsPet | Barotrauma.Character | |
IsPlayer | Barotrauma.Character | |
IsPrisoner | Barotrauma.Character | |
IsProtectedFromPressure | Barotrauma.Character | |
IsRagdolled | Barotrauma.Character | |
IsRemotelyControlled | Barotrauma.Character | |
IsRemotePlayer | Barotrauma.Character | |
IsSameSpeciesOrGroup(Character other) | Barotrauma.Character | |
IsSameSpeciesOrGroup(Character me, Character other) | Barotrauma.Character | static |
IsSecurity | Barotrauma.Character | |
isSynced | Barotrauma.Character | |
IsTargetVisible(ISpatialEntity target, ISpatialEntity seeingEntity, bool seeThroughWindows=false, bool checkFacing=false) | Barotrauma.Character | static |
IsTraitor | Barotrauma.Character | |
IsUnconscious | Barotrauma.Character | |
IsVip | Barotrauma.Character | |
IsVisible | Barotrauma.Character | |
IsWatchman | Barotrauma.Character | |
ItemSelectedDurations | Barotrauma.Character | |
JobIdentifier | Barotrauma.Character | |
keys | Barotrauma.Character | protected |
Keys | Barotrauma.Character | |
Kill(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool isNetworkMessage=false, bool log=true) | Barotrauma.Character | |
KnockbackCooldown | Barotrauma.Character | static |
KnockbackCooldownTimer | Barotrauma.Character | |
LastAttacker | Barotrauma.Character | |
LastAttackers | Barotrauma.Character | |
LastDamage | Barotrauma.Character | |
LastDamageSource | Barotrauma.Character | |
LastNetworkUpdateID | Barotrauma.Character | |
LastOrderedCharacter | Barotrauma.Character | |
LastProcessedID | Barotrauma.Character | |
lastRecvPositionUpdateTime | Barotrauma.Character | protected |
Latchers | Barotrauma.Character | |
LoadHeadAttachments() | Barotrauma.Character | |
LoadTalents() | Barotrauma.Character | |
LockHands | Barotrauma.Character | |
LogName | Barotrauma.Character | |
LowPassMultiplier | Barotrauma.Character | |
MarkedAsLooted | Barotrauma.Character | |
Mass | Barotrauma.Character | |
MaxDragDistance | Barotrauma.Character | static |
MaxEntityCount | Barotrauma.Entity | static |
MaxHealth | Barotrauma.Character | |
MaxHighlightDistance | Barotrauma.Character | static |
MaxVitality | Barotrauma.Character | |
MemLocalState | Barotrauma.Character | |
MemState | Barotrauma.Character | |
MerchantIdentifier | Barotrauma.Character | |
Name | Barotrauma.Character | |
NeedsAir | Barotrauma.Character | |
NeedsOxygen | Barotrauma.Character | |
NeedsWater | Barotrauma.Character | |
Noise | Barotrauma.Character | |
NullEntityID | Barotrauma.Entity | static |
ObstructVision | Barotrauma.Character | |
OnAttacked | Barotrauma.Character | |
OnAttackedHandler(Character attacker, AttackResult attackResult) | Barotrauma.Character | |
OnDeath | Barotrauma.Character | |
OnDeathHandler(Character character, CauseOfDeath causeOfDeath) | Barotrauma.Character | |
OnWearablesChanged() | Barotrauma.Character | |
OriginalTeamID | Barotrauma.Character | |
OverrideMovement | Barotrauma.Character | |
Oxygen | Barotrauma.Character | |
OxygenAvailable | Barotrauma.Character | |
oxygenAvailable | Barotrauma.Character | protected |
Params | Barotrauma.Character | |
PickingItem | Barotrauma.Character | |
PlaySound(CharacterSound.SoundType soundType, float soundIntervalFactor=1.0f, float maxInterval=0) | Barotrauma.Character | |
PoisonVulnerability | Barotrauma.Character | |
Position | Barotrauma.Character | |
Prefab | Barotrauma.Character | |
PressureProtection | Barotrauma.Character | |
PressureTimer | Barotrauma.Character | |
PreviousHull | Barotrauma.Character | |
Properties | Barotrauma.Character | |
PropulsionSpeedMultiplier | Barotrauma.Character | |
RadialDistortStrength | Barotrauma.Character | |
ReadSpawnData(IReadMessage inc) | Barotrauma.Character | static |
RecordKill(Character target) | Barotrauma.Character | |
ReleaseSecondaryItem() | Barotrauma.Character | |
ReloadHead(int? headId=null, int hairIndex=-1, int beardIndex=-1, int moustacheIndex=-1, int faceAttachmentIndex=-1) | Barotrauma.Character | |
Remove() | Barotrauma.Character | virtual |
RemoveAbilityFlag(AbilityFlags abilityFlag) | Barotrauma.Character | |
RemoveAbilityResistance(TalentResistanceIdentifier identifier) | Barotrauma.Character | |
RemoveActiveObjectiveEntity(Entity entity) | Barotrauma.Character | |
RemoveAll() | Barotrauma.Entity | static |
RemoveByPrefab(CharacterPrefab prefab) | Barotrauma.Character | static |
Removed | Barotrauma.Entity | |
RequireConsciousnessForCustomInteract | Barotrauma.Character | |
ReservedIDStart | Barotrauma.Entity | static |
ResetNetState() | Barotrauma.Character | |
ResetSpeedMultiplier() | Barotrauma.Character | |
RespawnManagerID | Barotrauma.Entity | static |
Revive(bool removeAfflictions=true, bool createNetworkEvent=false) | Barotrauma.Character | |
SaveInventory(Inventory inventory, XElement parentElement) | Barotrauma.Character | static |
SaveInventory() | Barotrauma.Character | |
SecondLastOrderedCharacter | Barotrauma.Character | |
Seed | Barotrauma.Character | |
SelectCharacter(Character character) | Barotrauma.Character | |
SelectedBy | Barotrauma.Character | |
SelectedCharacter | Barotrauma.Character | |
SelectedItem | Barotrauma.Character | |
SelectedSecondaryItem | Barotrauma.Character | |
SerializableProperties | Barotrauma.Character | |
SetAllDamage(float damageAmount, float bleedingDamageAmount, float burnDamageAmount) | Barotrauma.Character | |
SetAttackTarget(Limb attackLimb, IDamageable damageTarget, Vector2 attackPos) | Barotrauma.Character | |
SetCustomInteract(Action< Character, Character > onCustomInteract, LocalizedString hudText) | Barotrauma.Character | |
SetInput(InputType inputType, bool hit, bool held) | Barotrauma.Character | |
SetMoney(int amount) | Barotrauma.Character | |
SetOrder(Order order, bool isNewOrder, bool speak=true, bool force=false) | Barotrauma.Character | |
SetOriginalTeam(CharacterTeamType newTeam) | Barotrauma.Character | |
SetStun(float newStun, bool allowStunDecrease=false, bool isNetworkMessage=false) | Barotrauma.Character | |
ShouldLockHud() | Barotrauma.Character | |
ShowSpeechBubble(float duration, Color color) | Barotrauma.Character | |
SimPosition | Barotrauma.Character | |
SmoothedCursorPosition | Barotrauma.Character | |
soundTimer | Barotrauma.Character | protected |
Spawner | Barotrauma.Entity | static |
SpawnInventoryItems(Inventory inventory, ContentXElement itemData) | Barotrauma.Character | |
SpawnTime | Barotrauma.Entity | |
Speak(string message, ChatMessageType? messageType=null, float delay=0.0f, Identifier identifier=default, float minDurationBetweenSimilar=0.0f) | Barotrauma.Character | |
SpeciesName | Barotrauma.Character | |
SpeechImpediment | Barotrauma.Character | |
SpeedMultiplier | Barotrauma.Character | |
StackHealthMultiplier(float val) | Barotrauma.Character | |
StackSpeedMultiplier(float val) | Barotrauma.Character | |
StopClimbing() | Barotrauma.Character | |
Stun | Barotrauma.Character | |
Submarine | Barotrauma.Entity | |
TeamID | Barotrauma.Character | |
TeleportTo(Vector2 worldPos) | Barotrauma.Character | |
ToString() | Barotrauma.Character | |
TraitorCurrentObjective | Barotrauma.Character | |
TryAddNewTeamChange(string identifier, ActiveTeamChange newTeamChange) | Barotrauma.Character | |
TryAdjustAttackerSkill(Character attacker, AttackResult attackResult) | Barotrauma.Character | |
TryAdjustHealerSkill(Character healer, float healthChange=0, Affliction affliction=null) | Barotrauma.Character | |
TryRemoveTeamChange(string identifier) | Barotrauma.Character | |
TrySeverLimbJoints(Limb targetLimb, float severLimbsProbability, float damage, bool allowBeheading, bool ignoreSeveranceProbabilityModifier=false, Character attacker=null) | Barotrauma.Character | |
UniqueNameColor | Barotrauma.Character | |
Unkillable | Barotrauma.Character | |
Update(float deltaTime, Camera cam) | Barotrauma.Character | virtual |
UpdateAll(float deltaTime, Camera cam) | Barotrauma.Character | static |
UpdateAnimAll(float deltaTime) | Barotrauma.Character | static |
UpdateHUDProgressBar(object linkedObject, Vector2 worldPosition, float progress, Color emptyColor, Color fullColor, string textTag="") | Barotrauma.Character | |
UpdateLocalCursor(Camera cam) | Barotrauma.Character | |
UpdateTeam() | Barotrauma.Character | |
UseHealthWindow | Barotrauma.Character | |
UseHullOxygen | Barotrauma.Character | |
VariantOf | Barotrauma.Character | |
ViewTarget | Barotrauma.Character | |
Visibility | Barotrauma.Character | |
Vitality | Barotrauma.Character | |
Wallet | Barotrauma.Character | |
WasFullHealth | Barotrauma.Character | |
Barotrauma::Entity.WorldPosition | Barotrauma.Entity | |
Barotrauma::IDamageable.WorldPosition | Barotrauma.IDamageable | |