AddToGUIUpdateList() | Barotrauma.CharacterHealth | |
Alignment | Barotrauma.CharacterHealth | |
ApplyAffliction(Limb targetLimb, Affliction affliction, bool allowStacking=true, bool ignoreUnkillability=false) | Barotrauma.CharacterHealth | |
ApplyAfflictionStatusEffects(ActionType type) | Barotrauma.CharacterHealth | |
ApplyDamage(Limb hitLimb, AttackResult attackResult, bool allowStacking=true) | Barotrauma.CharacterHealth | |
BloodlossAffliction | Barotrauma.CharacterHealth | |
BloodlossAmount | Barotrauma.CharacterHealth | |
BodyTint | Barotrauma.CharacterHealth | |
CalculateVitality() | Barotrauma.CharacterHealth | |
Character | Barotrauma.CharacterHealth | |
CharacterHealth(Character character) | Barotrauma.CharacterHealth | |
CharacterHealth(ContentXElement element, Character character, ContentXElement limbHealthElement=null) | Barotrauma.CharacterHealth | |
ClientRead(IReadMessage inc) | Barotrauma.CharacterHealth | |
CPRButton | Barotrauma.CharacterHealth | |
CrushDepth | Barotrauma.CharacterHealth | |
DamageOverlay | Barotrauma.CharacterHealth | static |
DamageOverlayTimer | Barotrauma.CharacterHealth | |
DefaultFaceTint | Barotrauma.CharacterHealth | static |
DisplayedVitality | Barotrauma.CharacterHealth | |
DoesBleed | Barotrauma.CharacterHealth | |
DrawHUD(SpriteBatch spriteBatch) | Barotrauma.CharacterHealth | |
FaceTint | Barotrauma.CharacterHealth | |
ForceUpdateVisuals() | Barotrauma.CharacterHealth | |
GetActiveAfflictionTags() | Barotrauma.CharacterHealth | |
GetAffliction(string identifier, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAffliction(Identifier identifier, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAffliction(Identifier identifier, Limb limb) | Barotrauma.CharacterHealth | |
GetAffliction< T >(Identifier identifier, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAfflictionIconColor(AfflictionPrefab prefab, Affliction affliction) | Barotrauma.CharacterHealth | static |
GetAfflictionIconColor(AfflictionPrefab prefab, float afflictionStrength) | Barotrauma.CharacterHealth | static |
GetAfflictionIconColor(Affliction affliction) | Barotrauma.CharacterHealth | static |
GetAfflictionLimb(Affliction affliction) | Barotrauma.CharacterHealth | |
GetAfflictionOfType(Identifier afflictionType, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAfflictionStrength(Identifier afflictionType, Limb limb, bool requireLimbSpecific) | Barotrauma.CharacterHealth | |
GetAfflictionStrength(Identifier afflictionType, Identifier afflictionidentifier, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAfflictionStrengthByIdentifier(Identifier afflictionIdentifier, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAfflictionStrengthByType(Identifier afflictionType, bool allowLimbAfflictions=true) | Barotrauma.CharacterHealth | |
GetAllAfflictions() | Barotrauma.CharacterHealth | |
GetAllAfflictions(Func< Affliction, bool > limbHealthFilter) | Barotrauma.CharacterHealth | |
GetLimbDamage(Limb limb, Identifier afflictionType) | Barotrauma.CharacterHealth | |
GetPredictedStrength(Affliction affliction, float predictFutureDuration, Limb limb=null) | Barotrauma.CharacterHealth | |
GetResistance(AfflictionPrefab afflictionPrefab) | Barotrauma.CharacterHealth | |
GetStatValue(StatTypes statType) | Barotrauma.CharacterHealth | |
GetSuitableTreatments(Dictionary< Identifier, float > treatmentSuitability, bool normalize, Character user, Limb limb=null, bool ignoreHiddenAfflictions=false, float predictFutureDuration=0.0f) | Barotrauma.CharacterHealth | |
GetTotalAdjustedAfflictionStrength(Affliction affliction, float otherAfflictionMultiplier=0.3f, bool includeSameAffliction=true) | Barotrauma.CharacterHealth | |
HasFlag(AbilityFlags flagType) | Barotrauma.CharacterHealth | |
HealthBarPulsateTimer | Barotrauma.CharacterHealth | |
HealthPercentage | Barotrauma.CharacterHealth | |
InsufficientOxygenThreshold | Barotrauma.CharacterHealth | static |
InventorySlotContainer | Barotrauma.CharacterHealth | |
IsMouseOnHealthBar() | Barotrauma.CharacterHealth | static |
IsParalyzed | Barotrauma.CharacterHealth | |
IsUnconscious | Barotrauma.CharacterHealth | |
Load(XElement element, Func< AfflictionPrefab, bool > afflictionPredicate=null) | Barotrauma.CharacterHealth | |
LowOxygenThreshold | Barotrauma.CharacterHealth | static |
MaxVitality | Barotrauma.CharacterHealth | |
minVitality | Barotrauma.CharacterHealth | protected |
MinVitality | Barotrauma.CharacterHealth | |
MouseOnElement | Barotrauma.CharacterHealth | |
OnItemDropped(Item item, bool ignoreMousePos) | Barotrauma.CharacterHealth | |
OpenHealthWindow | Barotrauma.CharacterHealth | static |
OxygenAmount | Barotrauma.CharacterHealth | |
OxygenLowResistance | Barotrauma.CharacterHealth | |
PressureAffliction | Barotrauma.CharacterHealth | |
PressureKillDelay | Barotrauma.CharacterHealth | |
ReduceAfflictionOnAllLimbs(Identifier afflictionIdOrType, float amount, ActionType? treatmentAction=null) | Barotrauma.CharacterHealth | |
ReduceAfflictionOnLimb(Limb targetLimb, Identifier afflictionIdOrType, float amount, ActionType? treatmentAction=null) | Barotrauma.CharacterHealth | |
ReduceAllAfflictionsOnAllLimbs(float amount, ActionType? treatmentAction=null) | Barotrauma.CharacterHealth | |
ReduceAllAfflictionsOnLimb(Limb targetLimb, float amount, ActionType? treatmentAction=null) | Barotrauma.CharacterHealth | |
Remove() | Barotrauma.CharacterHealth | |
RemoveAllAfflictions() | Barotrauma.CharacterHealth | |
RemoveNegativeAfflictions() | Barotrauma.CharacterHealth | |
Save(XElement healthElement) | Barotrauma.CharacterHealth | |
ServerWrite(IWriteMessage msg) | Barotrauma.CharacterHealth | |
SetAllDamage(float damageAmount, float bleedingDamageAmount, float burnDamageAmount) | Barotrauma.CharacterHealth | |
SetHealthBarVisibility(bool value) | Barotrauma.CharacterHealth | |
SetVitality(float newVitality) | Barotrauma.CharacterHealth | |
SortAfflictionsBySeverity(IEnumerable< Affliction > afflictions, bool excludeBuffs=true) | Barotrauma.CharacterHealth | static |
Stun | Barotrauma.CharacterHealth | |
StunTimer | Barotrauma.CharacterHealth | |
SuicideButton | Barotrauma.CharacterHealth | |
type | Barotrauma.CharacterHealth | |
Unkillable | Barotrauma.CharacterHealth | |
UnmodifiedMaxVitality | Barotrauma.CharacterHealth | protected |
Update(float deltaTime) | Barotrauma.CharacterHealth | |
UpdateClientSpecific(float deltaTime) | Barotrauma.CharacterHealth | |
UpdateHUD(float deltaTime) | Barotrauma.CharacterHealth | |
UpdateStatusHUD(float deltaTime) | Barotrauma.CharacterHealth | |
UseHealthWindow | Barotrauma.CharacterHealth | |
Vitality | Barotrauma.CharacterHealth | |
VitalityDisregardingDeath | Barotrauma.CharacterHealth | |
WasInFullHealth | Barotrauma.CharacterHealth | |