Barotrauma Client Doc
Barotrauma.CharacterParams Member List

This is the complete list of members for Barotrauma.CharacterParams, including all inherited members.

AddBloodEmitter()Barotrauma.CharacterParams
AddDamageEmitter()Barotrauma.CharacterParams
AddGibEmitter()Barotrauma.CharacterParams
AddInventory()Barotrauma.CharacterParams
AddSound()Barotrauma.CharacterParams
AddToEditor(ParamsEditor editor, bool alsoChildren=true, bool recursive=true, int space=0)Barotrauma.CharacterParams
Barotrauma::EditableParams.AddToEditor(ParamsEditor editor, int space=0)Barotrauma.EditableParamsvirtual
AIBarotrauma.CharacterParams
AISlowTurretPriorityBarotrauma.CharacterParams
AITurretPriorityBarotrauma.CharacterParams
BleedParticleAirBarotrauma.CharacterParams
BleedParticleMultiplierBarotrauma.CharacterParams
BleedParticleWaterBarotrauma.CharacterParams
BloodDecalBarotrauma.CharacterParams
BloodEmittersBarotrauma.CharacterParams
CanEatBarotrauma.CharacterParams
CanInteractBarotrauma.CharacterParams
CanSpeakBarotrauma.CharacterParams
CharacterParams(CharacterFile file)Barotrauma.CharacterParams
CompareGroup(Identifier group1, Identifier group2)Barotrauma.CharacterParamsstatic
CreateElement(string name, params object[] attrs)Barotrauma.EditableParamsprotected
CreateSubParams()Barotrauma.CharacterParamsprotected
CreateVariantXml(XElement variantXML, XElement baseXML)Barotrauma.CharacterParamsstatic
DamageEmittersBarotrauma.CharacterParams
Deserialize(XElement element=null, bool alsoChildren=true, bool recursive=true, bool loadDefaultValues=true)Barotrauma.CharacterParams
Barotrauma::EditableParams.Deserialize(XElement element=null)Barotrauma.EditableParamsprotectedvirtual
DespawnContainerBarotrauma.CharacterParams
DisableDistanceBarotrauma.CharacterParams
DisplayNameBarotrauma.CharacterParams
DistantSonarRangeBarotrauma.CharacterParams
docBarotrauma.EditableParamsprotected
DrawLastBarotrauma.CharacterParams
EatingSpeedBarotrauma.CharacterParams
FileBarotrauma.CharacterParams
FileNameBarotrauma.EditableParams
FolderBarotrauma.EditableParams
GetName()Barotrauma.CharacterParamsprotectedvirtual
GibEmittersBarotrauma.CharacterParams
GroupBarotrauma.CharacterParams
HasInfoBarotrauma.CharacterParams
HealthBarotrauma.CharacterParams
HideInSonarBarotrauma.CharacterParams
HideInThermalGogglesBarotrauma.CharacterParams
HumanoidBarotrauma.CharacterParams
HuskBarotrauma.CharacterParams
InventoriesBarotrauma.CharacterParams
IsLoadedBarotrauma.EditableParams
IsMachineBarotrauma.CharacterParams
Load()Barotrauma.CharacterParams
Barotrauma::EditableParams.Load(ContentPath file)Barotrauma.EditableParamsprotectedvirtual
MainElementBarotrauma.CharacterParams
NameBarotrauma.EditableParams
NeedsAirBarotrauma.CharacterParams
NeedsWaterBarotrauma.CharacterParams
NoiseBarotrauma.CharacterParams
OriginalElementBarotrauma.EditableParams
PathBarotrauma.EditableParams
PathFinderPriorityBarotrauma.CharacterParams
RemoveBloodEmitter(ParticleParams emitter)Barotrauma.CharacterParams
RemoveDamageEmitter(ParticleParams emitter)Barotrauma.CharacterParams
RemoveGibEmitter(ParticleParams emitter)Barotrauma.CharacterParams
RemoveInventory(InventoryParams inventory)Barotrauma.CharacterParams
RemoveSound(SoundParams soundParams)Barotrauma.CharacterParams
RemoveSubParam< T >(T subParam, IList< T > collection=null)Barotrauma.CharacterParamsprotected
Reset(bool forceReload=false)Barotrauma.CharacterParamsvirtual
rootElementBarotrauma.EditableParamsprotected
Save(string fileNameWithoutExtension=null)Barotrauma.CharacterParams
Barotrauma::EditableParams.Save(string fileNameWithoutExtension=null, System.Xml.XmlWriterSettings settings=null)Barotrauma.EditableParamsvirtual
SerializableEntityEditorBarotrauma.EditableParams
SerializablePropertiesBarotrauma.EditableParams
Serialize(XElement element=null, bool alsoChildren=true, bool recursive=true)Barotrauma.CharacterParams
Barotrauma::EditableParams.Serialize(XElement element=null)Barotrauma.EditableParamsprotectedvirtual
ShowHealthBarBarotrauma.CharacterParams
SonarDisruptionBarotrauma.CharacterParams
SoundIntervalBarotrauma.CharacterParams
SoundsBarotrauma.CharacterParams
SpeciesNameBarotrauma.CharacterParams
SpeciesTranslationOverrideBarotrauma.CharacterParams
SubParamsBarotrauma.CharacterParams
TryAddSubParam< T >(ContentXElement element, Func< ContentXElement, CharacterParams, T > constructor, out T subParam, IList< T > collection=null, Func< IList< T >, bool > filter=null)Barotrauma.CharacterParamsprotected
UpdatePath(ContentPath fullPath)Barotrauma.EditableParamsprotectedvirtual
UseBossHealthBarBarotrauma.CharacterParams
UseHumanAIBarotrauma.CharacterParams
UseHuskAppendageBarotrauma.CharacterParams
UsePathFindingBarotrauma.CharacterParams
VariantFileBarotrauma.CharacterParams
VisibilityBarotrauma.CharacterParams