Barotrauma Client Doc
Barotrauma.CorpsePrefab Member List

This is the complete list of members for Barotrauma.CorpsePrefab, including all inherited members.

AimAccuracyBarotrauma.HumanPrefab
AimSpeedBarotrauma.HumanPrefab
AllowDraggingIndefinitelyBarotrauma.HumanPrefab
BehaviorBarotrauma.HumanPrefab
CampaignInteractionTypeBarotrauma.HumanPrefab
CommonnessBarotrauma.HumanPrefab
ContentFileBarotrauma.Prefab
ContentPackageBarotrauma.Prefab
CorpsePrefab(ContentXElement element, CorpsesFile file)Barotrauma.CorpsePrefab
CreateCharacterInfo(Rand.RandSync randSync=Rand.RandSync.Unsynced)Barotrauma.HumanPrefab
CustomCharacterInfosBarotrauma.HumanPrefab
DetermineIdentifier(XElement element)Barotrauma.Prefabprotectedvirtual
DisallowCallFromConstructor()Barotrauma.Prefabstatic
Dispose()Barotrauma.CorpsePrefabvirtual
ElementBarotrauma.HumanPrefab
ExperiencePointsBarotrauma.HumanPrefab
FactionBarotrauma.HumanPrefab
FilePathBarotrauma.Prefab
Get(Identifier identifier)Barotrauma.CorpsePrefabstatic
GetJobPrefab(Rand.RandSync randSync=Rand.RandSync.Unsynced, Func< JobPrefab, bool > predicate=null)Barotrauma.HumanPrefab
GetModuleFlags()Barotrauma.HumanPrefab
GetSpawnPointTags()Barotrauma.HumanPrefab
GetTags()Barotrauma.HumanPrefab
GiveItems(Character character, Submarine submarine, WayPoint spawnPoint, Rand.RandSync randSync=Rand.RandSync.Unsynced, bool createNetworkEvents=true)Barotrauma.HumanPrefab
GroupBarotrauma.HumanPrefab
HealthMultiplierBarotrauma.HumanPrefab
HealthMultiplierInMultiplayerBarotrauma.HumanPrefab
HumanPrefab(ContentXElement element, ContentFile file, Identifier npcSetIdentifier)Barotrauma.HumanPrefab
IdentifierBarotrauma.Prefab
InitializeCharacter(Character npc, ISpatialEntity positionToStayIn=null)Barotrauma.HumanPrefab
InitializeItem(Character character, ContentXElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint=null, Item parentItem=null, bool createNetworkEvents=true)Barotrauma.HumanPrefabstatic
ItemSetsBarotrauma.HumanPrefab
JobBarotrauma.HumanPrefab
MaxMoneyBarotrauma.CorpsePrefab
MinMoneyBarotrauma.CorpsePrefab
ModuleFlagsBarotrauma.HumanPrefab
NpcSetIdentifierBarotrauma.HumanPrefab
Prefab(ContentFile file, Identifier identifier)Barotrauma.Prefab
Prefab(ContentFile file, ContentXElement element)Barotrauma.Prefab
PrefabsBarotrauma.CorpsePrefabstatic
PrefabWithUintIdentifier(ContentFile file, Identifier identifier)Barotrauma.PrefabWithUintIdentifierprotected
PrefabWithUintIdentifier(ContentFile file, ContentXElement element)Barotrauma.PrefabWithUintIdentifierprotected
PreferredOutpostModuleTypesBarotrauma.HumanPrefab
Random(Rand.RandSync sync=Rand.RandSync.Unsynced)Barotrauma.CorpsePrefabstatic
ReportRangeBarotrauma.HumanPrefab
SkillMultiplierBarotrauma.HumanPrefab
SpawnPointTagsBarotrauma.HumanPrefab
SpawnPositionBarotrauma.CorpsePrefab
TagsBarotrauma.HumanPrefab
TypesBarotrauma.Prefabstatic
UintIdentifierBarotrauma.PrefabWithUintIdentifier