AimAccuracy | Barotrauma.HumanPrefab | |
AimSpeed | Barotrauma.HumanPrefab | |
AllowDraggingIndefinitely | Barotrauma.HumanPrefab | |
Behavior | Barotrauma.HumanPrefab | |
CampaignInteractionType | Barotrauma.HumanPrefab | |
Commonness | Barotrauma.HumanPrefab | |
ContentFile | Barotrauma.Prefab | |
ContentPackage | Barotrauma.Prefab | |
CorpsePrefab(ContentXElement element, CorpsesFile file) | Barotrauma.CorpsePrefab | |
CreateCharacterInfo(Rand.RandSync randSync=Rand.RandSync.Unsynced) | Barotrauma.HumanPrefab | |
CustomCharacterInfos | Barotrauma.HumanPrefab | |
DetermineIdentifier(XElement element) | Barotrauma.Prefab | protectedvirtual |
DisallowCallFromConstructor() | Barotrauma.Prefab | static |
Dispose() | Barotrauma.CorpsePrefab | virtual |
Element | Barotrauma.HumanPrefab | |
ExperiencePoints | Barotrauma.HumanPrefab | |
Faction | Barotrauma.HumanPrefab | |
FilePath | Barotrauma.Prefab | |
Get(Identifier identifier) | Barotrauma.CorpsePrefab | static |
GetJobPrefab(Rand.RandSync randSync=Rand.RandSync.Unsynced, Func< JobPrefab, bool > predicate=null) | Barotrauma.HumanPrefab | |
GetModuleFlags() | Barotrauma.HumanPrefab | |
GetSpawnPointTags() | Barotrauma.HumanPrefab | |
GetTags() | Barotrauma.HumanPrefab | |
GiveItems(Character character, Submarine submarine, WayPoint spawnPoint, Rand.RandSync randSync=Rand.RandSync.Unsynced, bool createNetworkEvents=true) | Barotrauma.HumanPrefab | |
Group | Barotrauma.HumanPrefab | |
HealthMultiplier | Barotrauma.HumanPrefab | |
HealthMultiplierInMultiplayer | Barotrauma.HumanPrefab | |
HumanPrefab(ContentXElement element, ContentFile file, Identifier npcSetIdentifier) | Barotrauma.HumanPrefab | |
Identifier | Barotrauma.Prefab | |
InitializeCharacter(Character npc, ISpatialEntity positionToStayIn=null) | Barotrauma.HumanPrefab | |
InitializeItem(Character character, ContentXElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint=null, Item parentItem=null, bool createNetworkEvents=true) | Barotrauma.HumanPrefab | static |
ItemSets | Barotrauma.HumanPrefab | |
Job | Barotrauma.HumanPrefab | |
MaxMoney | Barotrauma.CorpsePrefab | |
MinMoney | Barotrauma.CorpsePrefab | |
ModuleFlags | Barotrauma.HumanPrefab | |
NpcSetIdentifier | Barotrauma.HumanPrefab | |
Prefab(ContentFile file, Identifier identifier) | Barotrauma.Prefab | |
Prefab(ContentFile file, ContentXElement element) | Barotrauma.Prefab | |
Prefabs | Barotrauma.CorpsePrefab | static |
PrefabWithUintIdentifier(ContentFile file, Identifier identifier) | Barotrauma.PrefabWithUintIdentifier | protected |
PrefabWithUintIdentifier(ContentFile file, ContentXElement element) | Barotrauma.PrefabWithUintIdentifier | protected |
PreferredOutpostModuleTypes | Barotrauma.HumanPrefab | |
Random(Rand.RandSync sync=Rand.RandSync.Unsynced) | Barotrauma.CorpsePrefab | static |
ReportRange | Barotrauma.HumanPrefab | |
SkillMultiplier | Barotrauma.HumanPrefab | |
SpawnPointTags | Barotrauma.HumanPrefab | |
SpawnPosition | Barotrauma.CorpsePrefab | |
Tags | Barotrauma.HumanPrefab | |
Types | Barotrauma.Prefab | static |
UintIdentifier | Barotrauma.PrefabWithUintIdentifier | |