Barotrauma Client Doc
Barotrauma.CrewManager Member List

This is the complete list of members for Barotrauma.CrewManager, including all inherited members.

ActiveOrdersBarotrauma.CrewManager
ActiveReadyCheckBarotrauma.CrewManager
AddCharacter(Character character, bool sortCrewList=true)Barotrauma.CrewManager
AddCharacterElements(XElement element)Barotrauma.CrewManager
AddCharacterInfo(CharacterInfo characterInfo)Barotrauma.CrewManager
AddCharacterToCrewList(Character character)Barotrauma.CrewManager
AddConversation(List<(Character speaker, string line)> conversationLines)Barotrauma.CrewManager
AddCurrentOrderIcon(Character character, Order order)Barotrauma.CrewManager
AddOrder(Order order, float? fadeOutTime)Barotrauma.CrewManager
AddSinglePlayerChatMessage(LocalizedString senderName, LocalizedString text, ChatMessageType messageType, Character sender)Barotrauma.CrewManager
AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)Barotrauma.CrewManager
AddSinglePlayerChatMessage(ChatMessage message)Barotrauma.CrewManager
AddToGUIUpdateList()Barotrauma.CrewManager
AllowCharacterSwitchBarotrauma.CrewManager
AutoHideCrewList()Barotrauma.CrewManager
AutoShowCrewList()Barotrauma.CrewManager
CanIssueOrdersBarotrauma.CrewManagerstatic
CharacterClicked(GUIComponent component, object selection)Barotrauma.CrewManager
CharacterInfosBarotrauma.CrewManager
ChatBoxBarotrauma.CrewManager
ClearCurrentOrders()Barotrauma.CrewManager
ClientReadActiveOrders(IReadMessage inc)Barotrauma.CrewManagerstatic
CreateObjectiveIcon(Character character, Identifier identifier, Identifier option, Entity targetEntity)Barotrauma.CrewManager
CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList< OrderPrefab > reports, bool isHorizontal)Barotrauma.CrewManagerstatic
CrewManager(bool isSinglePlayer)Barotrauma.CrewManager
CrewManager(XElement element, bool isSinglePlayer)Barotrauma.CrewManager
DisableCommandUI()Barotrauma.CrewManager
DoesItemHaveContextualOrders(Item item)Barotrauma.CrewManagerstatic
DraggedOrderPrefabBarotrauma.CrewManager
DragOrderBarotrauma.CrewManager
FireCharacter(CharacterInfo characterInfo)Barotrauma.CrewManager
GetActiveCrewArea()Barotrauma.CrewManager
GetCharacterForQuickAssignment(Order order, Character controlledCharacter, IEnumerable< Character > characters, bool includeSelf=false)Barotrauma.CrewManagerstatic
GetCharacterInfos()Barotrauma.CrewManager
GetCharacters()Barotrauma.CrewManager
GetCharactersSortedForOrder(Order order, IEnumerable< Character > characters, Character controlledCharacter, bool includeSelf, IEnumerable< Character > extraCharacters=null)Barotrauma.CrewManagerstatic
HasBotsBarotrauma.CrewManager
InitRound()Barotrauma.CrewManager
InitSinglePlayerRound()Barotrauma.CrewManager
IsCommandInterfaceOpenBarotrauma.CrewManagerstatic
IsCrewMenuOpenBarotrauma.CrewManager
IsSinglePlayerBarotrauma.CrewManager
KillCharacter(Character killedCharacter, bool resetCrewListIndex=true)Barotrauma.CrewManager
LoadActiveOrders(XElement element)Barotrauma.CrewManager
MaxCrewSizeBarotrauma.CrewManagerstatic
OrderOptionButtonsBarotrauma.CrewManager
PreferCrewMenuOpenBarotrauma.CrewManagerstatic
RemoveCharacter(Character character, bool removeInfo=false, bool resetCrewListIndex=true)Barotrauma.CrewManager
RemoveCharacterFromCrewList(Character character)Barotrauma.CrewManager
RemoveCharacterInfo(CharacterInfo characterInfo)Barotrauma.CrewManager
RenameCharacter(CharacterInfo characterInfo, string newName)Barotrauma.CrewManager
ReportButtonFrameBarotrauma.CrewManager
Reset()Barotrauma.CrewManager
ResetCrewList()Barotrauma.CrewManager
ReviveCharacter(Character revivedCharacter)Barotrauma.CrewManager
Save(XElement parentElement)Barotrauma.CrewManager
SaveActiveOrders(XElement element)Barotrauma.CrewManager
SelectNextCharacter()Barotrauma.CrewManager
SelectPreviousCharacter()Barotrauma.CrewManager
SetCharacterOrder(Character character, Order order, bool isNewOrder=true)Barotrauma.CrewManager
SetCharacterSpeaking(Character character)Barotrauma.CrewManager
SetClientSpeaking(Client client)Barotrauma.CrewManager
SetOrderHighlight(Character character, Identifier orderIdentifier, Identifier orderOption)Barotrauma.CrewManager
SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)Barotrauma.CrewManager
ToggleCommandUI()Barotrauma.CrewManager
Update(float deltaTime)Barotrauma.CrewManager
UpdateReports()Barotrauma.CrewManager