| ActiveOrders | Barotrauma.CrewManager | |
| ActiveReadyCheck | Barotrauma.CrewManager | |
| AddCharacter(Character character, bool sortCrewList=true) | Barotrauma.CrewManager | |
| AddCharacterElements(XElement element) | Barotrauma.CrewManager | |
| AddCharacterInfo(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
| AddCharacterToCrewList(Character character) | Barotrauma.CrewManager | |
| AddConversation(List<(Character speaker, string line)> conversationLines) | Barotrauma.CrewManager | |
| AddCurrentOrderIcon(Character character, Order order) | Barotrauma.CrewManager | |
| AddOrder(Order order, float? fadeOutTime) | Barotrauma.CrewManager | |
| AddSinglePlayerChatMessage(LocalizedString senderName, LocalizedString text, ChatMessageType messageType, Character sender) | Barotrauma.CrewManager | |
| AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender) | Barotrauma.CrewManager | |
| AddSinglePlayerChatMessage(ChatMessage message) | Barotrauma.CrewManager | |
| AddToGUIUpdateList() | Barotrauma.CrewManager | |
| AllowCharacterSwitch | Barotrauma.CrewManager | |
| AutoHideCrewList() | Barotrauma.CrewManager | |
| AutoShowCrewList() | Barotrauma.CrewManager | |
| CanIssueOrders | Barotrauma.CrewManager | static |
| CharacterClicked(GUIComponent component, object selection) | Barotrauma.CrewManager | |
| CharacterInfos | Barotrauma.CrewManager | |
| ChatBox | Barotrauma.CrewManager | |
| ClearCurrentOrders() | Barotrauma.CrewManager | |
| ClientReadActiveOrders(IReadMessage inc) | Barotrauma.CrewManager | static |
| CreateObjectiveIcon(Character character, Identifier identifier, Identifier option, Entity targetEntity) | Barotrauma.CrewManager | |
| CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList< OrderPrefab > reports, bool isHorizontal) | Barotrauma.CrewManager | static |
| CrewManager(bool isSinglePlayer) | Barotrauma.CrewManager | |
| CrewManager(XElement element, bool isSinglePlayer) | Barotrauma.CrewManager | |
| DisableCommandUI() | Barotrauma.CrewManager | |
| DoesItemHaveContextualOrders(Item item) | Barotrauma.CrewManager | static |
| DraggedOrderPrefab | Barotrauma.CrewManager | |
| DragOrder | Barotrauma.CrewManager | |
| FireCharacter(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
| GetActiveCrewArea() | Barotrauma.CrewManager | |
| GetCharacterForQuickAssignment(Order order, Character controlledCharacter, IEnumerable< Character > characters, bool includeSelf=false) | Barotrauma.CrewManager | static |
| GetCharacterInfos() | Barotrauma.CrewManager | |
| GetCharacters() | Barotrauma.CrewManager | |
| GetCharactersSortedForOrder(Order order, IEnumerable< Character > characters, Character controlledCharacter, bool includeSelf, IEnumerable< Character > extraCharacters=null) | Barotrauma.CrewManager | static |
| HasBots | Barotrauma.CrewManager | |
| InitRound() | Barotrauma.CrewManager | |
| InitSinglePlayerRound() | Barotrauma.CrewManager | |
| IsCommandInterfaceOpen | Barotrauma.CrewManager | static |
| IsCrewMenuOpen | Barotrauma.CrewManager | |
| IsSinglePlayer | Barotrauma.CrewManager | |
| KillCharacter(Character killedCharacter, bool resetCrewListIndex=true) | Barotrauma.CrewManager | |
| LoadActiveOrders(XElement element) | Barotrauma.CrewManager | |
| MaxCrewSize | Barotrauma.CrewManager | static |
| OrderOptionButtons | Barotrauma.CrewManager | |
| PreferCrewMenuOpen | Barotrauma.CrewManager | static |
| RemoveCharacter(Character character, bool removeInfo=false, bool resetCrewListIndex=true) | Barotrauma.CrewManager | |
| RemoveCharacterFromCrewList(Character character) | Barotrauma.CrewManager | |
| RemoveCharacterInfo(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
| RenameCharacter(CharacterInfo characterInfo, string newName) | Barotrauma.CrewManager | |
| ReportButtonFrame | Barotrauma.CrewManager | |
| Reset() | Barotrauma.CrewManager | |
| ResetCrewList() | Barotrauma.CrewManager | |
| ReviveCharacter(Character revivedCharacter) | Barotrauma.CrewManager | |
| Save(XElement parentElement) | Barotrauma.CrewManager | |
| SaveActiveOrders(XElement element) | Barotrauma.CrewManager | |
| SelectNextCharacter() | Barotrauma.CrewManager | |
| SelectPreviousCharacter() | Barotrauma.CrewManager | |
| SetCharacterOrder(Character character, Order order, bool isNewOrder=true) | Barotrauma.CrewManager | |
| SetCharacterSpeaking(Character character) | Barotrauma.CrewManager | |
| SetClientSpeaking(Client client) | Barotrauma.CrewManager | |
| SetOrderHighlight(Character character, Identifier orderIdentifier, Identifier orderOption) | Barotrauma.CrewManager | |
| SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally) | Barotrauma.CrewManager | |
| ToggleCommandUI() | Barotrauma.CrewManager | |
| Update(float deltaTime) | Barotrauma.CrewManager | |
| UpdateReports() | Barotrauma.CrewManager | |