ActiveOrders | Barotrauma.CrewManager | |
ActiveReadyCheck | Barotrauma.CrewManager | |
AddCharacter(Character character, bool sortCrewList=true) | Barotrauma.CrewManager | |
AddCharacterElements(XElement element) | Barotrauma.CrewManager | |
AddCharacterInfo(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
AddCharacterToCrewList(Character character) | Barotrauma.CrewManager | |
AddConversation(List<(Character speaker, string line)> conversationLines) | Barotrauma.CrewManager | |
AddCurrentOrderIcon(Character character, Order order) | Barotrauma.CrewManager | |
AddOrder(Order order, float? fadeOutTime) | Barotrauma.CrewManager | |
AddSinglePlayerChatMessage(LocalizedString senderName, LocalizedString text, ChatMessageType messageType, Character sender) | Barotrauma.CrewManager | |
AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender) | Barotrauma.CrewManager | |
AddSinglePlayerChatMessage(ChatMessage message) | Barotrauma.CrewManager | |
AddToGUIUpdateList() | Barotrauma.CrewManager | |
AllowCharacterSwitch | Barotrauma.CrewManager | |
AutoHideCrewList() | Barotrauma.CrewManager | |
AutoShowCrewList() | Barotrauma.CrewManager | |
CanIssueOrders | Barotrauma.CrewManager | static |
CharacterClicked(GUIComponent component, object selection) | Barotrauma.CrewManager | |
CharacterInfos | Barotrauma.CrewManager | |
ChatBox | Barotrauma.CrewManager | |
ClearCurrentOrders() | Barotrauma.CrewManager | |
ClientReadActiveOrders(IReadMessage inc) | Barotrauma.CrewManager | static |
CreateObjectiveIcon(Character character, Identifier identifier, Identifier option, Entity targetEntity) | Barotrauma.CrewManager | |
CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList< OrderPrefab > reports, bool isHorizontal) | Barotrauma.CrewManager | static |
CrewManager(bool isSinglePlayer) | Barotrauma.CrewManager | |
CrewManager(XElement element, bool isSinglePlayer) | Barotrauma.CrewManager | |
DisableCommandUI() | Barotrauma.CrewManager | |
DoesItemHaveContextualOrders(Item item) | Barotrauma.CrewManager | static |
DraggedOrderPrefab | Barotrauma.CrewManager | |
DragOrder | Barotrauma.CrewManager | |
FireCharacter(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
GetActiveCrewArea() | Barotrauma.CrewManager | |
GetCharacterForQuickAssignment(Order order, Character controlledCharacter, IEnumerable< Character > characters, bool includeSelf=false) | Barotrauma.CrewManager | static |
GetCharacterInfos() | Barotrauma.CrewManager | |
GetCharacters() | Barotrauma.CrewManager | |
GetCharactersSortedForOrder(Order order, IEnumerable< Character > characters, Character controlledCharacter, bool includeSelf, IEnumerable< Character > extraCharacters=null) | Barotrauma.CrewManager | static |
HasBots | Barotrauma.CrewManager | |
InitRound() | Barotrauma.CrewManager | |
InitSinglePlayerRound() | Barotrauma.CrewManager | |
IsCommandInterfaceOpen | Barotrauma.CrewManager | static |
IsCrewMenuOpen | Barotrauma.CrewManager | |
IsSinglePlayer | Barotrauma.CrewManager | |
KillCharacter(Character killedCharacter, bool resetCrewListIndex=true) | Barotrauma.CrewManager | |
LoadActiveOrders(XElement element) | Barotrauma.CrewManager | |
MaxCrewSize | Barotrauma.CrewManager | static |
OrderOptionButtons | Barotrauma.CrewManager | |
PreferCrewMenuOpen | Barotrauma.CrewManager | static |
RemoveCharacter(Character character, bool removeInfo=false, bool resetCrewListIndex=true) | Barotrauma.CrewManager | |
RemoveCharacterFromCrewList(Character character) | Barotrauma.CrewManager | |
RemoveCharacterInfo(CharacterInfo characterInfo) | Barotrauma.CrewManager | |
RenameCharacter(CharacterInfo characterInfo, string newName) | Barotrauma.CrewManager | |
ReportButtonFrame | Barotrauma.CrewManager | |
Reset() | Barotrauma.CrewManager | |
ResetCrewList() | Barotrauma.CrewManager | |
ReviveCharacter(Character revivedCharacter) | Barotrauma.CrewManager | |
Save(XElement parentElement) | Barotrauma.CrewManager | |
SaveActiveOrders(XElement element) | Barotrauma.CrewManager | |
SelectNextCharacter() | Barotrauma.CrewManager | |
SelectPreviousCharacter() | Barotrauma.CrewManager | |
SetCharacterOrder(Character character, Order order, bool isNewOrder=true) | Barotrauma.CrewManager | |
SetCharacterSpeaking(Character character) | Barotrauma.CrewManager | |
SetClientSpeaking(Client client) | Barotrauma.CrewManager | |
SetOrderHighlight(Character character, Identifier orderIdentifier, Identifier orderOption) | Barotrauma.CrewManager | |
SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally) | Barotrauma.CrewManager | |
ToggleCommandUI() | Barotrauma.CrewManager | |
Update(float deltaTime) | Barotrauma.CrewManager | |
UpdateReports() | Barotrauma.CrewManager | |