| AnimationType enum name | Barotrauma.DecorativeSprite | |
| Color | Barotrauma.DecorativeSprite | |
| DecorativeSprite(ContentXElement element, string path="", string file="", bool lazyLoad=false) | Barotrauma.DecorativeSprite | |
| GetOffset(ref float offsetState, Vector2 randomOffsetMultiplier, float rotation=0.0f) | Barotrauma.DecorativeSprite | |
| GetRotation(ref float rotationState, float randomRotationFactor) | Barotrauma.DecorativeSprite | |
| GetScale(float randomScaleModifier) | Barotrauma.DecorativeSprite | |
| Name | Barotrauma.DecorativeSprite | |
| Offset | Barotrauma.DecorativeSprite | |
| OffsetAnim | Barotrauma.DecorativeSprite | |
| OffsetAnimSpeed | Barotrauma.DecorativeSprite | |
| RandomGroupID | Barotrauma.DecorativeSprite | |
| RandomOffset | Barotrauma.DecorativeSprite | |
| RandomRotation | Barotrauma.DecorativeSprite | |
| RandomScale | Barotrauma.DecorativeSprite | |
| Remove() | Barotrauma.DecorativeSprite | |
| Rotation | Barotrauma.DecorativeSprite | |
| RotationAnim | Barotrauma.DecorativeSprite | |
| RotationSpeed | Barotrauma.DecorativeSprite | |
| Scale | Barotrauma.DecorativeSprite | |
| SerializableProperties | Barotrauma.DecorativeSprite | |
| Sprite | Barotrauma.DecorativeSprite | |
| UpdateSpriteStates(ImmutableDictionary< int, ImmutableArray< DecorativeSprite >> spriteGroups, Dictionary< DecorativeSprite, State > animStates, int entityID, float deltaTime, Func< PropertyConditional, bool > checkConditional) | Barotrauma.DecorativeSprite | static |