AnimationType enum name | Barotrauma.DecorativeSprite | |
Color | Barotrauma.DecorativeSprite | |
DecorativeSprite(ContentXElement element, string path="", string file="", bool lazyLoad=false) | Barotrauma.DecorativeSprite | |
GetOffset(ref float offsetState, Vector2 randomOffsetMultiplier, float rotation=0.0f) | Barotrauma.DecorativeSprite | |
GetRotation(ref float rotationState, float randomRotationFactor) | Barotrauma.DecorativeSprite | |
GetScale(float randomScaleModifier) | Barotrauma.DecorativeSprite | |
Name | Barotrauma.DecorativeSprite | |
Offset | Barotrauma.DecorativeSprite | |
OffsetAnim | Barotrauma.DecorativeSprite | |
OffsetAnimSpeed | Barotrauma.DecorativeSprite | |
RandomGroupID | Barotrauma.DecorativeSprite | |
RandomOffset | Barotrauma.DecorativeSprite | |
RandomRotation | Barotrauma.DecorativeSprite | |
RandomScale | Barotrauma.DecorativeSprite | |
Remove() | Barotrauma.DecorativeSprite | |
Rotation | Barotrauma.DecorativeSprite | |
RotationAnim | Barotrauma.DecorativeSprite | |
RotationSpeed | Barotrauma.DecorativeSprite | |
Scale | Barotrauma.DecorativeSprite | |
SerializableProperties | Barotrauma.DecorativeSprite | |
Sprite | Barotrauma.DecorativeSprite | |
UpdateSpriteStates(ImmutableDictionary< int, ImmutableArray< DecorativeSprite >> spriteGroups, Dictionary< DecorativeSprite, State > animStates, int entityID, float deltaTime, Func< PropertyConditional, bool > checkConditional) | Barotrauma.DecorativeSprite | static |