Barotrauma Client Doc
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This is the complete list of members for Barotrauma.DeformableSprite, including all inherited members.
CreateEditor(GUIComponent parent, List< SpriteDeformation > deformations, string parentDebugName) | Barotrauma.DeformableSprite | |
Deform(Func< Vector2, Vector2 > deformFunction) | Barotrauma.DeformableSprite | |
Deform(Vector2[,] deform) | Barotrauma.DeformableSprite | |
DeformableSprite(ContentXElement element, int? subdivisionsX=null, int? subdivisionsY=null, string filePath="", bool lazyLoad=false, bool invert=false) | Barotrauma.DeformableSprite | |
Draw(Camera cam, Vector3 pos, Vector2 origin, float rotate, Vector2 scale, Color color, bool mirror=false, bool invert=false) | Barotrauma.DeformableSprite | |
Effect | Barotrauma.DeformableSprite | static |
EnsureLazyLoaded() | Barotrauma.DeformableSprite | |
GetTransform(Vector3 pos, Vector2 origin, float rotate, Vector2 scale) | Barotrauma.DeformableSprite | |
Invert | Barotrauma.DeformableSprite | |
Origin | Barotrauma.DeformableSprite | |
Remove() | Barotrauma.DeformableSprite | |
Reset() | Barotrauma.DeformableSprite | |
Size | Barotrauma.DeformableSprite | |
Sprite | Barotrauma.DeformableSprite |