This is the complete list of members for Barotrauma.DelayedEffect, including all inherited members.
AddNearbyTargets(Vector2 worldPosition, List< ISerializableEntity > targets) | Barotrauma.StatusEffect | |
AddTag(Identifier tag) | Barotrauma.StatusEffect | |
AfflictionMultiplier | Barotrauma.StatusEffect | |
Afflictions | Barotrauma.StatusEffect | |
AllowWhenBroken | Barotrauma.StatusEffect | |
Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition=null) | Barotrauma.DelayedEffect | virtual |
Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null) | Barotrauma.DelayedEffect | virtual |
Barotrauma::StatusEffect.Apply(float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null) | Barotrauma.StatusEffect | protected |
CheckConditionalAlways | Barotrauma.StatusEffect | |
currentTargets | Barotrauma.StatusEffect | protected |
DelayedEffect(ContentXElement element, string parentDebugName) | Barotrauma.DelayedEffect | |
DelayList | Barotrauma.DelayedEffect | static |
Disabled | Barotrauma.StatusEffect | |
Duration | Barotrauma.StatusEffect | |
DurationList | Barotrauma.StatusEffect | static |
Explosions | Barotrauma.StatusEffect | |
FireSize | Barotrauma.StatusEffect | |
giveTalentInfos | Barotrauma.StatusEffect | |
HasConditions | Barotrauma.StatusEffect | |
HasRequiredAfflictions(AttackResult attackResult) | Barotrauma.StatusEffect | |
HasRequiredConditions(IReadOnlyList< ISerializableEntity > targets) | Barotrauma.StatusEffect | |
HasRequiredItems(Entity entity) | Barotrauma.StatusEffect | virtual |
HasTag(Identifier tag) | Barotrauma.StatusEffect | |
HasTargetType(TargetType targetType) | Barotrauma.StatusEffect | |
IncreasesItemCondition() | Barotrauma.StatusEffect | |
Interval | Barotrauma.StatusEffect | |
IsValidTarget(ISerializableEntity entity) | Barotrauma.StatusEffect | protected |
IsValidTarget(ItemComponent itemComponent) | Barotrauma.StatusEffect | protected |
IsValidTarget(Item item) | Barotrauma.StatusEffect | protected |
IsValidTarget(Character character) | Barotrauma.StatusEffect | protected |
Load(ContentXElement element, string parentDebugName) | Barotrauma.StatusEffect | static |
MatchesTagConditionals(ItemPrefab itemPrefab) | Barotrauma.StatusEffect | |
Offset | Barotrauma.StatusEffect | |
OnlyInside | Barotrauma.StatusEffect | |
OnlyOutside | Barotrauma.StatusEffect | |
OnlyWhenDamagedByPlayer | Barotrauma.StatusEffect | |
PropertyEffects | Barotrauma.StatusEffect | |
Range | Barotrauma.StatusEffect | |
ReduceAffliction | Barotrauma.StatusEffect | |
ReducesItemCondition() | Barotrauma.StatusEffect | |
SetUser(Character user) | Barotrauma.StatusEffect | |
SeverLimbsProbability | Barotrauma.StatusEffect | |
ShouldWaitForInterval(Entity entity, float deltaTime) | Barotrauma.StatusEffect | |
Sounds | Barotrauma.StatusEffect | |
sourceBody | Barotrauma.StatusEffect | |
SpawnCharacters | Barotrauma.StatusEffect | |
Stackable | Barotrauma.StatusEffect | |
StatusEffect(ContentXElement element, string parentDebugName) | Barotrauma.StatusEffect | protected |
StopAll() | Barotrauma.StatusEffect | static |
Tags | Barotrauma.StatusEffect | |
TargetIdentifiers | Barotrauma.StatusEffect | |
TargetItemComponent | Barotrauma.StatusEffect | |
targetLimbs | Barotrauma.StatusEffect | |
TargetSlot | Barotrauma.StatusEffect | |
TargetType enum name | Barotrauma.StatusEffect | |
type | Barotrauma.StatusEffect | |
Update(float deltaTime) | Barotrauma.DelayedEffect | static |
UpdateAll(float deltaTime) | Barotrauma.StatusEffect | static |