AddDamage(float damage, Vector2 worldPosition) | Barotrauma.DestructibleLevelWall | |
AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) | Barotrauma.DestructibleLevelWall | |
Alpha | Barotrauma.DestructibleLevelWall | |
Body | Barotrauma.LevelWall | |
Cells | Barotrauma.LevelWall | |
Damage | Barotrauma.DestructibleLevelWall | |
Destroy() | Barotrauma.DestructibleLevelWall | |
Destroyed | Barotrauma.DestructibleLevelWall | |
DestructibleLevelWall(List< Vector2 > vertices, Color color, Level level, float? health=null, bool giftWrap=false) | Barotrauma.DestructibleLevelWall | |
Dispose() | Barotrauma.LevelWall | |
FadeOutDuration | Barotrauma.DestructibleLevelWall | |
FadeOutTimer | Barotrauma.DestructibleLevelWall | |
GenerateVertices() | Barotrauma.LevelWall | |
GetTransform() | Barotrauma.LevelWall | |
Health | Barotrauma.DestructibleLevelWall | |
IsPointInside(Vector2 point) | Barotrauma.LevelWall | |
level | Barotrauma.LevelWall | protected |
LevelWall(List< Vector2 > vertices, Color color, Level level, bool giftWrap=false, bool createBody=true) | Barotrauma.LevelWall | |
LevelWall(List< Vector2 > edgePositions, Vector2 extendAmount, Color color, Level level) | Barotrauma.LevelWall | |
MaxHealth | Barotrauma.DestructibleLevelWall | |
MoveAmount | Barotrauma.LevelWall | |
MoveSpeed | Barotrauma.LevelWall | |
MoveState | Barotrauma.LevelWall | |
NetworkUpdatePending | Barotrauma.DestructibleLevelWall | |
SetDamage(float damage) | Barotrauma.DestructibleLevelWall | |
SetWallVertices(VertexPositionTexture[] wallVertices, VertexPositionTexture[] wallEdgeVertices, Texture2D wallTexture, Texture2D edgeTexture, Color color) | Barotrauma.LevelWall | |
SimPosition | Barotrauma.DestructibleLevelWall | |
Update(float deltaTime) | Barotrauma.DestructibleLevelWall | virtual |
VertexBuffer | Barotrauma.LevelWall | |
WallBuffer | Barotrauma.LevelWall | |
WallDamageOnTouch | Barotrauma.LevelWall | |
WallEdgeBuffer | Barotrauma.LevelWall | |
WorldPosition | Barotrauma.DestructibleLevelWall | |