Barotrauma Client Doc
Barotrauma.DestructibleLevelWall Member List

This is the complete list of members for Barotrauma.DestructibleLevelWall, including all inherited members.

AddDamage(float damage, Vector2 worldPosition)Barotrauma.DestructibleLevelWall
AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true)Barotrauma.DestructibleLevelWall
AlphaBarotrauma.DestructibleLevelWall
BodyBarotrauma.LevelWall
CellsBarotrauma.LevelWall
DamageBarotrauma.DestructibleLevelWall
Destroy()Barotrauma.DestructibleLevelWall
DestroyedBarotrauma.DestructibleLevelWall
DestructibleLevelWall(List< Vector2 > vertices, Color color, Level level, float? health=null, bool giftWrap=false)Barotrauma.DestructibleLevelWall
Dispose()Barotrauma.LevelWall
FadeOutDurationBarotrauma.DestructibleLevelWall
FadeOutTimerBarotrauma.DestructibleLevelWall
GenerateVertices()Barotrauma.LevelWall
GetTransform()Barotrauma.LevelWall
HealthBarotrauma.DestructibleLevelWall
IsPointInside(Vector2 point)Barotrauma.LevelWall
levelBarotrauma.LevelWallprotected
LevelWall(List< Vector2 > vertices, Color color, Level level, bool giftWrap=false, bool createBody=true)Barotrauma.LevelWall
LevelWall(List< Vector2 > edgePositions, Vector2 extendAmount, Color color, Level level)Barotrauma.LevelWall
MaxHealthBarotrauma.DestructibleLevelWall
MoveAmountBarotrauma.LevelWall
MoveSpeedBarotrauma.LevelWall
MoveStateBarotrauma.LevelWall
NetworkUpdatePendingBarotrauma.DestructibleLevelWall
SetDamage(float damage)Barotrauma.DestructibleLevelWall
SetWallVertices(VertexPositionTexture[] wallVertices, VertexPositionTexture[] wallEdgeVertices, Texture2D wallTexture, Texture2D edgeTexture, Color color)Barotrauma.LevelWall
SimPositionBarotrauma.DestructibleLevelWall
Update(float deltaTime)Barotrauma.DestructibleLevelWallvirtual
VertexBufferBarotrauma.LevelWall
WallBufferBarotrauma.LevelWall
WallDamageOnTouchBarotrauma.LevelWall
WallEdgeBufferBarotrauma.LevelWall
WorldPositionBarotrauma.DestructibleLevelWall