Barotrauma Client Doc
Barotrauma.EventManager Member List
This is the complete list of members for
Barotrauma.EventManager
, including all inherited members.
ActivateEvent
(Event newEvent)
Barotrauma.EventManager
ActiveEvents
Barotrauma.EventManager
AddTimeStamp
(Event e)
Barotrauma.EventManager
ClearEvents
()
Barotrauma.EventManager
ClientRead
(IReadMessage msg)
Barotrauma.EventManager
CumulativeMonsterStrengthCaves
Barotrauma.EventManager
CumulativeMonsterStrengthMain
Barotrauma.EventManager
CumulativeMonsterStrengthRuins
Barotrauma.EventManager
CumulativeMonsterStrengthWrecks
Barotrauma.EventManager
CurrentIntensity
Barotrauma.EventManager
DebugDraw
(SpriteBatch spriteBatch)
Barotrauma.EventManager
DebugDrawHUD
(SpriteBatch spriteBatch, float y)
Barotrauma.EventManager
DrawPinnedEvent
(SpriteBatch spriteBatch)
Barotrauma.EventManager
Enabled
Barotrauma.EventManager
EndRound
()
Barotrauma.EventManager
EntitySpawned
(Entity entity)
Barotrauma.EventManager
EventLog
Barotrauma.EventManager
EventManager
()
Barotrauma.EventManager
GetFilesToPreload
()
Barotrauma.EventManager
GetRefEntity
()
Barotrauma.EventManager
static
IntensityUpdateInterval
Barotrauma.EventManager
static
IsLevelSuitable
(EventPrefab e, Level level)
Barotrauma.EventManager
static
IsSuitable
(EventPrefab e, Level level)
Barotrauma.EventManager
static
Load
(XElement element)
Barotrauma.EventManager
MusicIntensity
Barotrauma.EventManager
NetworkEventType
enum name
Barotrauma.EventManager
PinnedEvent
Barotrauma.EventManager
PreloadContent
(IEnumerable< ContentFile > contentFiles)
Barotrauma.EventManager
QueuedEvents
Barotrauma.EventManager
QueuedEventsForNextRound
Barotrauma.EventManager
RegisterEventHistory
(bool registerFinishedOnly=false)
Barotrauma.EventManager
Save
()
Barotrauma.EventManager
SkipEventCooldown
()
Barotrauma.EventManager
StartRound
(Level level)
Barotrauma.EventManager
TriggerOnEndRoundActions
()
Barotrauma.EventManager
Update
(float deltaTime)
Barotrauma.EventManager
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1.9.1