Barotrauma Client Doc
Barotrauma.EventManager Member List

This is the complete list of members for Barotrauma.EventManager, including all inherited members.

ActivateEvent(Event newEvent)Barotrauma.EventManager
ActiveEventsBarotrauma.EventManager
AddTimeStamp(Event e)Barotrauma.EventManager
ClearEvents()Barotrauma.EventManager
ClientRead(IReadMessage msg)Barotrauma.EventManager
CumulativeMonsterStrengthCavesBarotrauma.EventManager
CumulativeMonsterStrengthMainBarotrauma.EventManager
CumulativeMonsterStrengthRuinsBarotrauma.EventManager
CumulativeMonsterStrengthWrecksBarotrauma.EventManager
CurrentIntensityBarotrauma.EventManager
DebugDraw(SpriteBatch spriteBatch)Barotrauma.EventManager
DebugDrawHUD(SpriteBatch spriteBatch, float y)Barotrauma.EventManager
DrawPinnedEvent(SpriteBatch spriteBatch)Barotrauma.EventManager
EnabledBarotrauma.EventManager
EndRound()Barotrauma.EventManager
EntitySpawned(Entity entity)Barotrauma.EventManager
EventLogBarotrauma.EventManager
EventManager()Barotrauma.EventManager
GetFilesToPreload()Barotrauma.EventManager
GetRefEntity()Barotrauma.EventManagerstatic
IntensityUpdateIntervalBarotrauma.EventManagerstatic
IsLevelSuitable(EventPrefab e, Level level)Barotrauma.EventManagerstatic
IsSuitable(EventPrefab e, Level level)Barotrauma.EventManagerstatic
Load(XElement element)Barotrauma.EventManager
MusicIntensityBarotrauma.EventManager
NetworkEventType enum nameBarotrauma.EventManager
PinnedEventBarotrauma.EventManager
PreloadContent(IEnumerable< ContentFile > contentFiles)Barotrauma.EventManager
QueuedEventsBarotrauma.EventManager
QueuedEventsForNextRoundBarotrauma.EventManager
RegisterEventHistory(bool registerFinishedOnly=false)Barotrauma.EventManager
Save()Barotrauma.EventManager
SkipEventCooldown()Barotrauma.EventManager
StartRound(Level level)Barotrauma.EventManager
TriggerOnEndRoundActions()Barotrauma.EventManager
Update(float deltaTime)Barotrauma.EventManager