Barotrauma Client Doc
|
This is the complete list of members for Barotrauma.Explosion, including all inherited members.
Attack | Barotrauma.Explosion | |
BallastFloraDamage | Barotrauma.Explosion | |
DisableParticles() | Barotrauma.Explosion | |
DistanceFalloff | Barotrauma.Explosion | |
EmpStrength | Barotrauma.Explosion | |
Explode(Vector2 worldPosition, Entity damageSource, Character attacker=null) | Barotrauma.Explosion | |
Explosion(float range, float force, float damage, float structureDamage, float itemDamage, float empStrength=0.0f, float ballastFloraStrength=0.0f) | Barotrauma.Explosion | |
Explosion(ContentXElement element, string parentDebugName) | Barotrauma.Explosion | |
IgnoreCover | Barotrauma.Explosion | |
IgnoredCharacters | Barotrauma.Explosion | |
IgnoredCover | Barotrauma.Explosion | |
IgnoredSubmarines | Barotrauma.Explosion | |
OnlyInside | Barotrauma.Explosion | |
OnlyOutside | Barotrauma.Explosion | |
RangedBallastFloraDamage(Vector2 worldPosition, float worldRange, float damage, Character attacker=null, bool distanceFalloff=true) | Barotrauma.Explosion | static |
RangedStructureDamage(Vector2 worldPosition, float worldRange, float damage, float levelWallDamage, Character attacker=null, IEnumerable< Submarine > ignoredSubmarines=null, bool emitWallDamageParticles=true, bool distanceFalloff=true) | Barotrauma.Explosion | static |