Barotrauma Client Doc
Barotrauma.GUIButton Member List

This is the complete list of members for Barotrauma.GUIButton, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIButtonvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BounceBarotrauma.GUIComponent
CanBeFocusedBarotrauma.GUIComponent
CanBeSelectedBarotrauma.GUIButton
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIComponentvirtual
ClickSoundBarotrauma.GUIButton
colorBarotrauma.GUIComponentprotected
ColorBarotrauma.GUIButton
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
CountChildrenBarotrauma.GUIComponent
DefaultColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
DisabledColorBarotrauma.GUIComponent
DisabledTextColorBarotrauma.GUIButton
Draw(SpriteBatch spriteBatch)Barotrauma.GUIButtonprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
EnabledBarotrauma.GUIButton
enabledBarotrauma.GUIComponentprotected
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIButtonvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIButton
flashTimerBarotrauma.GUIComponentprotected
FontBarotrauma.GUIButton
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
ForceUpperCaseBarotrauma.GUIButton
frameBarotrauma.GUIButtonprotected
FrameBarotrauma.GUIButton
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIButton(RectTransform rectT, Alignment textAlignment=Alignment.Center, string style="", Color? color=null)Barotrauma.GUIButton
GUIButton(RectTransform rectT, LocalizedString text, Alignment textAlignment=Alignment.Center, string style="", Color? color=null)Barotrauma.GUIButton
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
hoverColorBarotrauma.GUIComponentprotected
HoverColorBarotrauma.GUIButton
HoverCursorBarotrauma.GUIComponent
HoverTextColorBarotrauma.GUIButton
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
MouseRectBarotrauma.GUIComponent
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnButtonDownBarotrauma.GUIButton
OnButtonDownHandler()Barotrauma.GUIButton
OnClickedBarotrauma.GUIButton
OnClickedHandler(GUIButton button, object obj)Barotrauma.GUIButton
OnPressedBarotrauma.GUIButton
OnPressedHandler()Barotrauma.GUIButton
OnSecondaryClickedBarotrauma.GUIComponent
OutlineColorBarotrauma.GUIButton
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUIButton
PressedColorBarotrauma.GUIButton
pressedColorBarotrauma.GUIComponentprotected
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
PulseBarotrauma.GUIButton
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
SelectedBarotrauma.GUIComponent
SelectedColorBarotrauma.GUIButton
selectedColorBarotrauma.GUIComponentprotected
SelectedTextColorBarotrauma.GUIButton
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
TextBarotrauma.GUIButton
TextBlockBarotrauma.GUIButton
textBlockBarotrauma.GUIButtonprotected
TextColorBarotrauma.GUIButton
ToolTipBarotrauma.GUIButton
Update(float deltaTime)Barotrauma.GUIButtonprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent