_currentColor | Barotrauma.GUIComponent | protected |
_previousState | Barotrauma.GUIComponent | protected |
_state | Barotrauma.GUIComponent | protected |
AddToGUIUpdateList(bool ignoreChildren=false, int order=0) | Barotrauma.GUIComponent | virtual |
alignment | Barotrauma.GUIComponent | protected |
AlwaysOverrideCursor | Barotrauma.GUIComponent | |
ApplySizeRestrictions(GUIComponentStyle style) | Barotrauma.GUIComponent | |
ApplyStyle(GUIComponentStyle style) | Barotrauma.GUIComponent | virtual |
AutoDraw | Barotrauma.GUIComponent | |
AutoUpdate | Barotrauma.GUIComponent | |
Bounce | Barotrauma.GUIComponent | |
CanBeFocused | Barotrauma.GUIComponent | |
Center | Barotrauma.GUIComponent | |
Children | Barotrauma.GUIComponent | |
ClampMouseRectToParent | Barotrauma.GUIComponent | |
ClampRect(Rectangle r) | Barotrauma.GUIComponent | protected |
ClearChildren() | Barotrauma.GUIComponent | virtual |
Color | Barotrauma.GUIComponent | |
color | Barotrauma.GUIComponent | protected |
ColorCrossFadeTime | Barotrauma.GUIComponent | |
ColorTransition | Barotrauma.GUIComponent | |
ComponentState enum name | Barotrauma.GUIComponent | |
CountChildren | Barotrauma.GUIComponent | |
DefaultColor | Barotrauma.GUIComponent | |
DisabledColor | Barotrauma.GUIComponent | |
disabledColor | Barotrauma.GUIComponent | protected |
DragArea | Barotrauma.GUIDragHandle | |
Dragging | Barotrauma.GUIDragHandle | |
Draw(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | protectedvirtual |
DrawAuto(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawChildren(SpriteBatch spriteBatch, bool recursive) | Barotrauma.GUIComponent | virtual |
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIComponent | virtual |
DrawToolTip(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos) | Barotrauma.GUIComponent | static |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft) | Barotrauma.GUIComponent | static |
enabled | Barotrauma.GUIComponent | protected |
Enabled | Barotrauma.GUIComponent | |
ExternalHighlight | Barotrauma.GUIComponent | |
FadeIn(float wait, float duration) | Barotrauma.GUIComponent | |
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null) | Barotrauma.GUIComponent | |
FallBackState | Barotrauma.GUIComponent | |
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false) | Barotrauma.GUIComponent | |
FindChild(object userData, bool recursive=false) | Barotrauma.GUIComponent | |
FindChildren(object userData) | Barotrauma.GUIComponent | |
FindChildren(Func< GUIComponent, bool > predicate) | Barotrauma.GUIComponent | |
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null) | Barotrauma.GUIComponent | virtual |
flashColor | Barotrauma.GUIComponent | protected |
flashDuration | Barotrauma.GUIComponent | protected |
FlashTimer | Barotrauma.GUIComponent | |
flashTimer | Barotrauma.GUIComponent | protected |
Font | Barotrauma.GUIComponent | |
ForceLayoutRecalculation() | Barotrauma.GUIComponent | virtual |
ForceUpdate() | Barotrauma.GUIComponent | |
FromXML(ContentXElement element, RectTransform parent) | Barotrauma.GUIComponent | static |
GetAllChildren() | Barotrauma.GUIComponent | |
GetAllChildren< T >() | Barotrauma.GUIComponent | |
GetAnyChild< T >() | Barotrauma.GUIComponent | |
GetBlendedColor(Color targetColor, ref Color blendedColor) | Barotrauma.GUIComponent | protected |
GetChild(int index) | Barotrauma.GUIComponent | |
GetChild< T >() | Barotrauma.GUIComponent | |
GetChildByUserData(object obj) | Barotrauma.GUIComponent | |
GetChildIndex(GUIComponent child) | Barotrauma.GUIComponent | |
GetColor(ComponentState state) | Barotrauma.GUIComponent | protectedvirtual |
GlowOnSelect | Barotrauma.GUIComponent | |
GUIComponent(string style, RectTransform rectT) | Barotrauma.GUIComponent | protected |
GUIComponent(string style) | Barotrauma.GUIComponent | protected |
GUIDragHandle(RectTransform rectT, RectTransform elementToMove, string style="GUIDragIndicator") | Barotrauma.GUIDragHandle | |
HoverColor | Barotrauma.GUIComponent | |
hoverColor | Barotrauma.GUIComponent | protected |
HoverCursor | Barotrauma.GUIComponent | |
IgnoreLayoutGroups | Barotrauma.GUIComponent | |
ImmediateFlash(Color? color=null) | Barotrauma.GUIComponent | |
IsChildOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
IsParentOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
isSelected | Barotrauma.GUIComponent | protected |
MouseRect | Barotrauma.GUIComponent | |
OnAddedToGUIUpdateList | Barotrauma.GUIComponent | |
OnSecondaryClicked | Barotrauma.GUIComponent | |
OutlineColor | Barotrauma.GUIComponent | |
Parent | Barotrauma.GUIComponent | |
PlaySoundOnSelect | Barotrauma.GUIComponent | |
PressedColor | Barotrauma.GUIComponent | |
pressedColor | Barotrauma.GUIComponent | protected |
Pulsate(Vector2 startScale, Vector2 endScale, float duration) | Barotrauma.GUIComponent | |
Rect | Barotrauma.GUIComponent | |
RectTransform | Barotrauma.GUIComponent | |
RemoveChild(GUIComponent child) | Barotrauma.GUIComponent | virtual |
RemoveFromGUIUpdateList(bool alsoChildren=true) | Barotrauma.GUIComponent | |
SecondaryButtonDownHandler(GUIComponent component, object userData) | Barotrauma.GUIComponent | |
Selected | Barotrauma.GUIComponent | |
SelectedColor | Barotrauma.GUIComponent | |
selectedColor | Barotrauma.GUIComponent | protected |
SetAlpha(float a) | Barotrauma.GUIComponent | protectedvirtual |
SetAsFirstChild() | Barotrauma.GUIComponent | |
SetAsLastChild() | Barotrauma.GUIComponent | |
SlideIn(float wait, float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SlideOut(float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SpriteCrossFadeTime | Barotrauma.GUIComponent | |
SpriteEffects | Barotrauma.GUIComponent | |
sprites | Barotrauma.GUIComponent | |
State | Barotrauma.GUIComponent | |
Style | Barotrauma.GUIComponent | |
styleHierarchy | Barotrauma.GUIComponent | protected |
ToolTip | Barotrauma.GUIComponent | |
Update(float deltaTime) | Barotrauma.GUIDragHandle | protectedvirtual |
UpdateAuto(float deltaTime) | Barotrauma.GUIComponent | |
UpdateChildren(float deltaTime, bool recursive) | Barotrauma.GUIComponent | |
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIComponent | |
UpdateOrder | Barotrauma.GUIComponent | |
UserData | Barotrauma.GUIComponent | |
UVOffset | Barotrauma.GUIComponent | |
ValidatePosition | Barotrauma.GUIDragHandle | |
Visible | Barotrauma.GUIComponent | |