_currentColor | Barotrauma.GUIComponent | protected |
_previousState | Barotrauma.GUIComponent | protected |
_state | Barotrauma.GUIComponent | protected |
AddItem(LocalizedString text, object userData=null, LocalizedString toolTip=null, Color? color=null, Color? textColor=null) | Barotrauma.GUIDropDown | |
AddToGUIUpdateList(bool ignoreChildren=false, int order=0) | Barotrauma.GUIDropDown | virtual |
alignment | Barotrauma.GUIComponent | protected |
AllowNonText | Barotrauma.GUIDropDown | |
AlwaysOverrideCursor | Barotrauma.GUIComponent | |
ApplySizeRestrictions(GUIComponentStyle style) | Barotrauma.GUIComponent | |
ApplyStyle(GUIComponentStyle style) | Barotrauma.GUIComponent | virtual |
AutoDraw | Barotrauma.GUIComponent | |
AutoUpdate | Barotrauma.GUIComponent | |
Bounce | Barotrauma.GUIComponent | |
ButtonEnabled | Barotrauma.GUIDropDown | |
ButtonTextColor | Barotrauma.GUIDropDown | |
CanBeFocused | Barotrauma.GUIComponent | |
Center | Barotrauma.GUIComponent | |
Children | Barotrauma.GUIComponent | |
ClampMouseRectToParent | Barotrauma.GUIComponent | |
ClampRect(Rectangle r) | Barotrauma.GUIComponent | protected |
ClearChildren() | Barotrauma.GUIDropDown | virtual |
color | Barotrauma.GUIComponent | protected |
Color | Barotrauma.GUIComponent | |
ColorCrossFadeTime | Barotrauma.GUIComponent | |
ColorTransition | Barotrauma.GUIComponent | |
ComponentState enum name | Barotrauma.GUIComponent | |
CountChildren | Barotrauma.GUIComponent | |
DefaultColor | Barotrauma.GUIComponent | |
DisabledColor | Barotrauma.GUIComponent | |
disabledColor | Barotrauma.GUIComponent | protected |
Draw(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | protectedvirtual |
DrawAuto(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawChildren(SpriteBatch spriteBatch, bool recursive) | Barotrauma.GUIComponent | virtual |
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIDropDown | virtual |
DrawToolTip(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos) | Barotrauma.GUIComponent | static |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft) | Barotrauma.GUIComponent | static |
DropDownIcon | Barotrauma.GUIDropDown | |
Dropped | Barotrauma.GUIDropDown | |
Enabled | Barotrauma.GUIDropDown | |
enabled | Barotrauma.GUIComponent | protected |
ExternalHighlight | Barotrauma.GUIComponent | |
FadeIn(float wait, float duration) | Barotrauma.GUIComponent | |
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null) | Barotrauma.GUIComponent | |
FallBackState | Barotrauma.GUIComponent | |
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false) | Barotrauma.GUIComponent | |
FindChild(object userData, bool recursive=false) | Barotrauma.GUIComponent | |
FindChildren(object userData) | Barotrauma.GUIComponent | |
FindChildren(Func< GUIComponent, bool > predicate) | Barotrauma.GUIComponent | |
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null) | Barotrauma.GUIComponent | virtual |
flashColor | Barotrauma.GUIComponent | protected |
flashDuration | Barotrauma.GUIComponent | protected |
FlashTimer | Barotrauma.GUIComponent | |
flashTimer | Barotrauma.GUIComponent | protected |
Font | Barotrauma.GUIDropDown | |
ForceLayoutRecalculation() | Barotrauma.GUIComponent | virtual |
ForceUpdate() | Barotrauma.GUIComponent | |
FromXML(ContentXElement element, RectTransform parent) | Barotrauma.GUIComponent | static |
GetAllChildren() | Barotrauma.GUIComponent | |
GetAllChildren< T >() | Barotrauma.GUIComponent | |
GetAnyChild< T >() | Barotrauma.GUIComponent | |
GetBlendedColor(Color targetColor, ref Color blendedColor) | Barotrauma.GUIComponent | protected |
GetChild(int index) | Barotrauma.GUIComponent | |
GetChild< T >() | Barotrauma.GUIComponent | |
GetChildByUserData(object obj) | Barotrauma.GUIComponent | |
GetChildIndex(GUIComponent child) | Barotrauma.GUIComponent | |
GetChildren() | Barotrauma.GUIDropDown | |
GetColor(ComponentState state) | Barotrauma.GUIComponent | protectedvirtual |
GlowOnSelect | Barotrauma.GUIComponent | |
GUIComponent(string style, RectTransform rectT) | Barotrauma.GUIComponent | protected |
GUIComponent(string style) | Barotrauma.GUIComponent | protected |
GUIDropDown(RectTransform rectT, LocalizedString text=null, int elementCount=4, string style="", bool selectMultiple=false, bool dropAbove=false, Alignment textAlignment=Alignment.CenterLeft) | Barotrauma.GUIDropDown | |
hoverColor | Barotrauma.GUIComponent | protected |
HoverColor | Barotrauma.GUIComponent | |
HoverCursor | Barotrauma.GUIComponent | |
IgnoreLayoutGroups | Barotrauma.GUIComponent | |
ImmediateFlash(Color? color=null) | Barotrauma.GUIComponent | |
IsChildOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
IsParentOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
isSelected | Barotrauma.GUIComponent | protected |
ListBox | Barotrauma.GUIDropDown | |
MouseRect | Barotrauma.GUIComponent | |
MustSelectAtLeastOne | Barotrauma.GUIDropDown | |
OnAddedToGUIUpdateList | Barotrauma.GUIComponent | |
OnDropped | Barotrauma.GUIDropDown | |
OnSecondaryClicked | Barotrauma.GUIComponent | |
OnSelected | Barotrauma.GUIDropDown | |
OnSelectedHandler(GUIComponent selected, object obj=null) | Barotrauma.GUIDropDown | |
OutlineColor | Barotrauma.GUIComponent | |
Padding | Barotrauma.GUIDropDown | |
Parent | Barotrauma.GUIComponent | |
PlaySoundOnSelect | Barotrauma.GUIComponent | |
pressedColor | Barotrauma.GUIComponent | protected |
PressedColor | Barotrauma.GUIComponent | |
Pulsate(Vector2 startScale, Vector2 endScale, float duration) | Barotrauma.GUIComponent | |
ReceiveCommandInput(char command) | Barotrauma.GUIDropDown | |
ReceiveEditingInput(string text, int start, int length) | Barotrauma.GUIDropDown | |
ReceiveSpecialInput(Keys key) | Barotrauma.GUIDropDown | |
ReceiveTextInput(char inputChar) | Barotrauma.GUIDropDown | |
ReceiveTextInput(string text) | Barotrauma.GUIDropDown | |
Rect | Barotrauma.GUIComponent | |
RectTransform | Barotrauma.GUIComponent | |
RefreshListBoxParent() | Barotrauma.GUIDropDown | |
RemoveChild(GUIComponent child) | Barotrauma.GUIComponent | virtual |
RemoveFromGUIUpdateList(bool alsoChildren=true) | Barotrauma.GUIComponent | |
SecondaryButtonDownHandler(GUIComponent component, object userData) | Barotrauma.GUIComponent | |
Select(int index) | Barotrauma.GUIDropDown | |
Selected | Barotrauma.GUIDropDown | |
selectedColor | Barotrauma.GUIComponent | protected |
SelectedColor | Barotrauma.GUIComponent | |
SelectedComponent | Barotrauma.GUIDropDown | |
SelectedData | Barotrauma.GUIDropDown | |
SelectedDataMultiple | Barotrauma.GUIDropDown | |
SelectedIndex | Barotrauma.GUIDropDown | |
SelectedIndexMultiple | Barotrauma.GUIDropDown | |
SelectedItemData | Barotrauma.GUIDropDown | |
SelectItem(object userData) | Barotrauma.GUIDropDown | |
SetAlpha(float a) | Barotrauma.GUIComponent | protectedvirtual |
SetAsFirstChild() | Barotrauma.GUIComponent | |
SetAsLastChild() | Barotrauma.GUIComponent | |
SlideIn(float wait, float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SlideOut(float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SpriteCrossFadeTime | Barotrauma.GUIComponent | |
SpriteEffects | Barotrauma.GUIComponent | |
sprites | Barotrauma.GUIComponent | |
State | Barotrauma.GUIComponent | |
Style | Barotrauma.GUIComponent | |
styleHierarchy | Barotrauma.GUIComponent | protected |
Text | Barotrauma.GUIDropDown | |
ToolTip | Barotrauma.GUIDropDown | |
Update(float deltaTime) | Barotrauma.GUIDropDown | protectedvirtual |
UpdateAuto(float deltaTime) | Barotrauma.GUIComponent | |
UpdateChildren(float deltaTime, bool recursive) | Barotrauma.GUIComponent | |
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIComponent | |
UpdateOrder | Barotrauma.GUIComponent | |
UserData | Barotrauma.GUIComponent | |
UVOffset | Barotrauma.GUIComponent | |
Visible | Barotrauma.GUIComponent | |