Barotrauma Client Doc
Barotrauma.GUIDropDown Member List

This is the complete list of members for Barotrauma.GUIDropDown, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddItem(LocalizedString text, object userData=null, LocalizedString toolTip=null, Color? color=null, Color? textColor=null)Barotrauma.GUIDropDown
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIDropDownvirtual
alignmentBarotrauma.GUIComponentprotected
AllowNonTextBarotrauma.GUIDropDown
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BounceBarotrauma.GUIComponent
ButtonEnabledBarotrauma.GUIDropDown
ButtonTextColorBarotrauma.GUIDropDown
CanBeFocusedBarotrauma.GUIComponent
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIDropDownvirtual
colorBarotrauma.GUIComponentprotected
ColorBarotrauma.GUIComponent
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
CountChildrenBarotrauma.GUIComponent
DefaultColorBarotrauma.GUIComponent
DisabledColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
Draw(SpriteBatch spriteBatch)Barotrauma.GUIComponentprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIDropDownvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
DropDownIconBarotrauma.GUIDropDown
DroppedBarotrauma.GUIDropDown
EnabledBarotrauma.GUIDropDown
enabledBarotrauma.GUIComponentprotected
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIComponentvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIComponent
flashTimerBarotrauma.GUIComponentprotected
FontBarotrauma.GUIDropDown
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetChildren()Barotrauma.GUIDropDown
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
GUIDropDown(RectTransform rectT, LocalizedString text=null, int elementCount=4, string style="", bool selectMultiple=false, bool dropAbove=false, Alignment textAlignment=Alignment.CenterLeft)Barotrauma.GUIDropDown
hoverColorBarotrauma.GUIComponentprotected
HoverColorBarotrauma.GUIComponent
HoverCursorBarotrauma.GUIComponent
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
ListBoxBarotrauma.GUIDropDown
MouseRectBarotrauma.GUIComponent
MustSelectAtLeastOneBarotrauma.GUIDropDown
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnDroppedBarotrauma.GUIDropDown
OnSecondaryClickedBarotrauma.GUIComponent
OnSelectedBarotrauma.GUIDropDown
OnSelectedHandler(GUIComponent selected, object obj=null)Barotrauma.GUIDropDown
OutlineColorBarotrauma.GUIComponent
PaddingBarotrauma.GUIDropDown
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUIComponent
pressedColorBarotrauma.GUIComponentprotected
PressedColorBarotrauma.GUIComponent
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
ReceiveCommandInput(char command)Barotrauma.GUIDropDown
ReceiveEditingInput(string text, int start, int length)Barotrauma.GUIDropDown
ReceiveSpecialInput(Keys key)Barotrauma.GUIDropDown
ReceiveTextInput(char inputChar)Barotrauma.GUIDropDown
ReceiveTextInput(string text)Barotrauma.GUIDropDown
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RefreshListBoxParent()Barotrauma.GUIDropDown
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
Select(int index)Barotrauma.GUIDropDown
SelectedBarotrauma.GUIDropDown
selectedColorBarotrauma.GUIComponentprotected
SelectedColorBarotrauma.GUIComponent
SelectedComponentBarotrauma.GUIDropDown
SelectedDataBarotrauma.GUIDropDown
SelectedDataMultipleBarotrauma.GUIDropDown
SelectedIndexBarotrauma.GUIDropDown
SelectedIndexMultipleBarotrauma.GUIDropDown
SelectedItemDataBarotrauma.GUIDropDown
SelectItem(object userData)Barotrauma.GUIDropDown
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
TextBarotrauma.GUIDropDown
ToolTipBarotrauma.GUIDropDown
Update(float deltaTime)Barotrauma.GUIDropDownprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent