Barotrauma Client Doc
Barotrauma.GUIFont Member List

This is the complete list of members for Barotrauma.GUIFont, including all inherited members.

DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects spriteEffects, float layerDepth)Barotrauma.GUIFont
DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects spriteEffects, float layerDepth)Barotrauma.GUIFont
DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, Alignment alignment=Alignment.TopLeft)Barotrauma.GUIFont
DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, Alignment alignment=Alignment.TopLeft, ForceUpperCase forceUpperCase=Barotrauma.ForceUpperCase.Inherit)Barotrauma.GUIFont
DrawString(SpriteBatch sb, LocalizedString text, Vector2 position, Color color, ForceUpperCase forceUpperCase=Barotrauma.ForceUpperCase.Inherit, bool italics=false)Barotrauma.GUIFont
DrawString(SpriteBatch sb, string text, Vector2 position, Color color, ForceUpperCase forceUpperCase=Barotrauma.ForceUpperCase.Inherit, bool italics=false)Barotrauma.GUIFont
DrawStringWithColors(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects spriteEffects, float layerDepth, in ImmutableArray< RichTextData >? richTextData, int rtdOffset=0, Alignment alignment=Alignment.TopLeft, ForceUpperCase forceUpperCase=Barotrauma.ForceUpperCase.Inherit)Barotrauma.GUIFont
ForceUpperCaseBarotrauma.GUIFont
GetFontForStr(string str)Barotrauma.GUIFont
GUIFont(string identifier)Barotrauma.GUIFont
GUISelector(string identifier)Barotrauma.GUISelector< GUIFontPrefab >
HasValueBarotrauma.GUIFont
IdentifierBarotrauma.GUISelector< GUIFontPrefab >
LineHeightBarotrauma.GUIFont
MeasureChar(char c)Barotrauma.GUIFont
MeasureString(LocalizedString str, bool removeExtraSpacing=false)Barotrauma.GUIFont
operator ScalableFont(GUIFont reference)Barotrauma.GUIFontstatic
PrefabsBarotrauma.GUISelector< GUIFontPrefab >
SizeBarotrauma.GUIFont
ValueBarotrauma.GUIFont
WrapText(string text, float width)Barotrauma.GUIFont
WrapText(string text, float width, int requestCharPos, out Vector2 requestedCharPos)Barotrauma.GUIFont
WrapText(string text, float width, out Vector2[] allCharPositions)Barotrauma.GUIFont