Barotrauma Client Doc
Barotrauma.GUIMessageBox Member List

This is the complete list of members for Barotrauma.GUIMessageBox, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddActiveToGUIUpdateList()Barotrauma.GUIMessageBoxstatic
AddButton(RectTransform rectT, string text, GUIButton.OnClickedHandler onClick)Barotrauma.GUIMessageBox
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoCloseBarotrauma.GUIMessageBox
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BackgroundIconBarotrauma.GUIMessageBox
BounceBarotrauma.GUIComponent
ButtonsBarotrauma.GUIMessageBox
CanBeFocusedBarotrauma.GUIComponent
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIComponentvirtual
Close()Barotrauma.GUIMessageBox
Close(GUIButton button, object obj)Barotrauma.GUIMessageBox
Close(Identifier tag)Barotrauma.GUIMessageBoxstatic
Close(string tag)Barotrauma.GUIMessageBoxstatic
CloseAll()Barotrauma.GUIMessageBoxstatic
ClosedBarotrauma.GUIMessageBox
ColorBarotrauma.GUIComponent
colorBarotrauma.GUIComponentprotected
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
ContentBarotrauma.GUIMessageBox
CountChildrenBarotrauma.GUIComponent
CreateLoadingBox(LocalizedString text,(LocalizedString Label, Action< GUIMessageBox > Action)[] buttons=null, Vector2? relativeSize=null)Barotrauma.GUIMessageBoxstatic
DefaultColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
DisabledColorBarotrauma.GUIComponent
DisplayInLoadingScreensBarotrauma.GUIMessageBox
DraggableBarotrauma.GUIMessageBox
DraggingPositionBarotrauma.GUIMessageBox
Draw(SpriteBatch spriteBatch)Barotrauma.GUIFrameprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
EnabledBarotrauma.GUIComponent
enabledBarotrauma.GUIComponentprotected
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIComponentvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
FlashOnAutoCloseConditionBarotrauma.GUIMessageBox
FlashTimerBarotrauma.GUIComponent
flashTimerBarotrauma.GUIComponentprotected
FontBarotrauma.GUIComponent
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
GUIFrame(RectTransform rectT, string style="", Color? color=null)Barotrauma.GUIFrame
GUIMessageBox(LocalizedString headerText, LocalizedString text, Vector2? relativeSize=null, Point? minSize=null, Type type=Type.Default)Barotrauma.GUIMessageBox
GUIMessageBox(RichString headerText, RichString text, LocalizedString[] buttons, Vector2? relativeSize=null, Point? minSize=null, Alignment textAlignment=Alignment.TopLeft, Type type=Type.Default, string tag="", Sprite icon=null, string iconStyle="", Sprite backgroundIcon=null, Func< bool > autoCloseCondition=null, bool hideCloseButton=false)Barotrauma.GUIMessageBox
GUIMessageBox(Identifier hintIdentifier, LocalizedString text, Sprite icon)Barotrauma.GUIMessageBox
HeaderBarotrauma.GUIMessageBox
HoverColorBarotrauma.GUIComponent
hoverColorBarotrauma.GUIComponentprotected
HoverCursorBarotrauma.GUIComponent
IconBarotrauma.GUIMessageBox
IconColorBarotrauma.GUIMessageBox
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
InnerFrameBarotrauma.GUIMessageBox
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
MessageBoxesBarotrauma.GUIMessageBoxstatic
MessageBoxTypeBarotrauma.GUIMessageBox
MouseRectBarotrauma.GUIComponent
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnEnterPressedBarotrauma.GUIMessageBox
OnSecondaryClickedBarotrauma.GUIComponent
OutlineColorBarotrauma.GUIComponent
OutlineThicknessBarotrauma.GUIFrame
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUIComponent
pressedColorBarotrauma.GUIComponentprotected
PressedColorBarotrauma.GUIComponent
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
SelectedBarotrauma.GUIComponent
SelectedColorBarotrauma.GUIComponent
selectedColorBarotrauma.GUIComponentprotected
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SetBackgroundIcon(Sprite icon)Barotrauma.GUIMessageBox
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
TagBarotrauma.GUIMessageBox
TextBarotrauma.GUIMessageBox
ToolTipBarotrauma.GUIComponent
Type enum nameBarotrauma.GUIMessageBox
Update(float deltaTime)Barotrauma.GUIMessageBoxprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent
VisibleBoxBarotrauma.GUIMessageBoxstatic