Barotrauma Client Doc
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This is the complete list of members for Barotrauma.GUISpriteSheet, including all inherited members.
Draw(ISpriteBatch spriteBatch, Vector2 pos, float rotate=0, float scale=1, SpriteEffects spriteEffects=SpriteEffects.None) | Barotrauma.GUISpriteSheet | |
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate=0, float scale=1, SpriteEffects spriteEffects=SpriteEffects.None, float? depth=null) | Barotrauma.GUISpriteSheet | |
Draw(ISpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffects=SpriteEffects.None, float? depth=null) | Barotrauma.GUISpriteSheet | |
FrameCount | Barotrauma.GUISpriteSheet | |
FrameSize | Barotrauma.GUISpriteSheet | |
GUISelector(string identifier) | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
GUISpriteSheet(string identifier) | Barotrauma.GUISpriteSheet | |
Identifier | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
operator SpriteSheet(GUISpriteSheet reference) | Barotrauma.GUISpriteSheet | static |
Prefabs | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
Value | Barotrauma.GUISpriteSheet |