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Barotrauma Client Doc
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This is the complete list of members for Barotrauma.GUISpriteSheet, including all inherited members.
| Draw(ISpriteBatch spriteBatch, Vector2 pos, float rotate=0, float scale=1, SpriteEffects spriteEffects=SpriteEffects.None) | Barotrauma.GUISpriteSheet | |
| Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate=0, float scale=1, SpriteEffects spriteEffects=SpriteEffects.None, float? depth=null) | Barotrauma.GUISpriteSheet | |
| Draw(ISpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffects=SpriteEffects.None, float? depth=null) | Barotrauma.GUISpriteSheet | |
| FrameCount | Barotrauma.GUISpriteSheet | |
| FrameSize | Barotrauma.GUISpriteSheet | |
| GUISelector(string identifier) | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
| GUISpriteSheet(string identifier) | Barotrauma.GUISpriteSheet | |
| Identifier | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
| operator SpriteSheet(GUISpriteSheet reference) | Barotrauma.GUISpriteSheet | static |
| Prefabs | Barotrauma.GUISelector< GUISpriteSheetPrefab > | |
| Value | Barotrauma.GUISpriteSheet |