_currentColor | Barotrauma.GUIComponent | protected |
_previousState | Barotrauma.GUIComponent | protected |
_state | Barotrauma.GUIComponent | protected |
AddToGUIUpdateList(bool ignoreChildren=false, int order=0) | Barotrauma.GUIComponent | virtual |
alignment | Barotrauma.GUIComponent | protected |
AlwaysOverrideCursor | Barotrauma.GUIComponent | |
ApplySizeRestrictions(GUIComponentStyle style) | Barotrauma.GUIComponent | |
ApplyStyle(GUIComponentStyle style) | Barotrauma.GUIComponent | virtual |
AutoDraw | Barotrauma.GUIComponent | |
AutoUpdate | Barotrauma.GUIComponent | |
Bounce | Barotrauma.GUIComponent | |
CanBeFocused | Barotrauma.GUIComponent | |
CaretColor | Barotrauma.GUITextBox | |
CaretEnabled | Barotrauma.GUITextBox | |
CaretIndex | Barotrauma.GUITextBox | |
caretPos | Barotrauma.GUITextBox | protected |
CaretScreenPos | Barotrauma.GUITextBox | |
Censor | Barotrauma.GUITextBox | |
Center | Barotrauma.GUIComponent | |
Children | Barotrauma.GUIComponent | |
ClampMouseRectToParent | Barotrauma.GUIComponent | |
ClampRect(Rectangle r) | Barotrauma.GUIComponent | protected |
ClampText | Barotrauma.GUITextBox | |
ClearChildren() | Barotrauma.GUIComponent | virtual |
color | Barotrauma.GUIComponent | protected |
Color | Barotrauma.GUITextBox | |
ColorCrossFadeTime | Barotrauma.GUIComponent | |
ColorTransition | Barotrauma.GUIComponent | |
ComponentState enum name | Barotrauma.GUIComponent | |
CountChildren | Barotrauma.GUIComponent | |
DefaultColor | Barotrauma.GUIComponent | |
Deselect() | Barotrauma.GUITextBox | |
DeselectAfterMessage | Barotrauma.GUITextBox | |
disabledColor | Barotrauma.GUIComponent | protected |
DisabledColor | Barotrauma.GUIComponent | |
Draw(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | protectedvirtual |
DrawAuto(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawChildren(SpriteBatch spriteBatch, bool recursive) | Barotrauma.GUIComponent | virtual |
DrawIMEPreview(SpriteBatch spriteBatch) | Barotrauma.GUITextBox | |
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIComponent | virtual |
DrawToolTip(SpriteBatch spriteBatch) | Barotrauma.GUIComponent | |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos) | Barotrauma.GUIComponent | static |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft) | Barotrauma.GUIComponent | static |
Enabled | Barotrauma.GUITextBox | |
enabled | Barotrauma.GUIComponent | protected |
ExternalHighlight | Barotrauma.GUIComponent | |
FadeIn(float wait, float duration) | Barotrauma.GUIComponent | |
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null) | Barotrauma.GUIComponent | |
FallBackState | Barotrauma.GUIComponent | |
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false) | Barotrauma.GUIComponent | |
FindChild(object userData, bool recursive=false) | Barotrauma.GUIComponent | |
FindChildren(object userData) | Barotrauma.GUIComponent | |
FindChildren(Func< GUIComponent, bool > predicate) | Barotrauma.GUIComponent | |
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectOffset=null) | Barotrauma.GUITextBox | virtual |
flashColor | Barotrauma.GUIComponent | protected |
flashDuration | Barotrauma.GUIComponent | protected |
FlashTimer | Barotrauma.GUIComponent | |
flashTimer | Barotrauma.GUIComponent | protected |
Font | Barotrauma.GUITextBox | |
ForceLayoutRecalculation() | Barotrauma.GUIComponent | virtual |
ForceUpdate() | Barotrauma.GUIComponent | |
Frame | Barotrauma.GUITextBox | |
FromXML(ContentXElement element, RectTransform parent) | Barotrauma.GUIComponent | static |
GetAllChildren() | Barotrauma.GUIComponent | |
GetAllChildren< T >() | Barotrauma.GUIComponent | |
GetAnyChild< T >() | Barotrauma.GUIComponent | |
GetBlendedColor(Color targetColor, ref Color blendedColor) | Barotrauma.GUIComponent | protected |
GetChild(int index) | Barotrauma.GUIComponent | |
GetChild< T >() | Barotrauma.GUIComponent | |
GetChildByUserData(object obj) | Barotrauma.GUIComponent | |
GetChildIndex(GUIComponent child) | Barotrauma.GUIComponent | |
GetColor(ComponentState state) | Barotrauma.GUIComponent | protectedvirtual |
GlowOnSelect | Barotrauma.GUIComponent | |
GUIComponent(string style, RectTransform rectT) | Barotrauma.GUIComponent | protected |
GUIComponent(string style) | Barotrauma.GUIComponent | protected |
GUITextBox(RectTransform rectT, string text="", Color? textColor=null, GUIFont font=null, Alignment textAlignment=Alignment.Left, bool wrap=false, string style="", Color? color=null, bool createClearButton=false, bool createPenIcon=true) | Barotrauma.GUITextBox | |
HoverColor | Barotrauma.GUITextBox | |
hoverColor | Barotrauma.GUIComponent | protected |
HoverCursor | Barotrauma.GUIComponent | |
IgnoreLayoutGroups | Barotrauma.GUIComponent | |
ImmediateFlash(Color? color=null) | Barotrauma.GUIComponent | |
IsChildOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
IsIMEActive | Barotrauma.GUITextBox | |
IsParentOf(GUIComponent component, bool recursive=true) | Barotrauma.GUIComponent | |
isSelected | Barotrauma.GUIComponent | protected |
MaxTextLength | Barotrauma.GUITextBox | |
MouseRect | Barotrauma.GUIComponent | |
OnAddedToGUIUpdateList | Barotrauma.GUIComponent | |
OnDeselected | Barotrauma.GUITextBox | |
OnEnterHandler(GUITextBox textBox, string text) | Barotrauma.GUITextBox | |
OnEnterPressed | Barotrauma.GUITextBox | |
OnKeyHit | Barotrauma.GUITextBox | |
OnSecondaryClicked | Barotrauma.GUIComponent | |
OnSelected | Barotrauma.GUITextBox | |
OnTextChanged | Barotrauma.GUITextBox | |
OnTextChangedDelegate | Barotrauma.GUITextBox | |
OnTextChangedHandler(GUITextBox textBox, string text) | Barotrauma.GUITextBox | |
OutlineColor | Barotrauma.GUIComponent | |
OverflowClip | Barotrauma.GUITextBox | |
Padding | Barotrauma.GUITextBox | |
Parent | Barotrauma.GUIComponent | |
PlaySoundOnSelect | Barotrauma.GUITextBox | |
pressedColor | Barotrauma.GUIComponent | protected |
PressedColor | Barotrauma.GUIComponent | |
Pulsate(Vector2 startScale, Vector2 endScale, float duration) | Barotrauma.GUIComponent | |
Readonly | Barotrauma.GUITextBox | |
ReceiveCommandInput(char command) | Barotrauma.GUITextBox | |
ReceiveEditingInput(string text, int start, int length) | Barotrauma.GUITextBox | |
ReceiveSpecialInput(Keys key) | Barotrauma.GUITextBox | |
ReceiveTextInput(char inputChar) | Barotrauma.GUITextBox | |
ReceiveTextInput(string input) | Barotrauma.GUITextBox | |
Rect | Barotrauma.GUIComponent | |
RectTransform | Barotrauma.GUIComponent | |
RemoveChild(GUIComponent child) | Barotrauma.GUIComponent | virtual |
RemoveFromGUIUpdateList(bool alsoChildren=true) | Barotrauma.GUIComponent | |
SecondaryButtonDownHandler(GUIComponent component, object userData) | Barotrauma.GUIComponent | |
Select(int forcedCaretIndex=-1, bool ignoreSelectSound=false) | Barotrauma.GUITextBox | |
SelectAll() | Barotrauma.GUITextBox | |
Selected | Barotrauma.GUITextBox | |
SelectedColor | Barotrauma.GUIComponent | |
selectedColor | Barotrauma.GUIComponent | protected |
SelectionColor | Barotrauma.GUITextBox | |
SetAlpha(float a) | Barotrauma.GUIComponent | protectedvirtual |
SetAsFirstChild() | Barotrauma.GUIComponent | |
SetAsLastChild() | Barotrauma.GUIComponent | |
SlideIn(float wait, float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SlideOut(float duration, int amount, SlideDirection direction) | Barotrauma.GUIComponent | |
SpriteCrossFadeTime | Barotrauma.GUIComponent | |
SpriteEffects | Barotrauma.GUIComponent | |
sprites | Barotrauma.GUIComponent | |
State | Barotrauma.GUIComponent | |
Style | Barotrauma.GUIComponent | |
styleHierarchy | Barotrauma.GUIComponent | protected |
Text | Barotrauma.GUITextBox | |
TextBlock | Barotrauma.GUITextBox | |
TextColor | Barotrauma.GUITextBox | |
textFilterFunction | Barotrauma.GUITextBox | |
TextGetter | Barotrauma.GUITextBox | |
ToolTip | Barotrauma.GUITextBox | |
Update(float deltaTime) | Barotrauma.GUITextBox | protectedvirtual |
UpdateAuto(float deltaTime) | Barotrauma.GUIComponent | |
UpdateChildren(float deltaTime, bool recursive) | Barotrauma.GUIComponent | |
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true) | Barotrauma.GUIComponent | |
UpdateOrder | Barotrauma.GUIComponent | |
UserData | Barotrauma.GUIComponent | |
UVOffset | Barotrauma.GUIComponent | |
Visible | Barotrauma.GUIComponent | |
Wrap | Barotrauma.GUITextBox | |
WrappedText | Barotrauma.GUITextBox | |