Barotrauma Client Doc
Barotrauma.GUITextBox Member List

This is the complete list of members for Barotrauma.GUITextBox, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BounceBarotrauma.GUIComponent
CanBeFocusedBarotrauma.GUIComponent
CaretColorBarotrauma.GUITextBox
CaretEnabledBarotrauma.GUITextBox
CaretIndexBarotrauma.GUITextBox
caretPosBarotrauma.GUITextBoxprotected
CaretScreenPosBarotrauma.GUITextBox
CensorBarotrauma.GUITextBox
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClampTextBarotrauma.GUITextBox
ClearChildren()Barotrauma.GUIComponentvirtual
colorBarotrauma.GUIComponentprotected
ColorBarotrauma.GUITextBox
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
CountChildrenBarotrauma.GUIComponent
DefaultColorBarotrauma.GUIComponent
Deselect()Barotrauma.GUITextBox
DeselectAfterMessageBarotrauma.GUITextBox
disabledColorBarotrauma.GUIComponentprotected
DisabledColorBarotrauma.GUIComponent
Draw(SpriteBatch spriteBatch)Barotrauma.GUIComponentprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawIMEPreview(SpriteBatch spriteBatch)Barotrauma.GUITextBox
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
EnabledBarotrauma.GUITextBox
enabledBarotrauma.GUIComponentprotected
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectOffset=null)Barotrauma.GUITextBoxvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIComponent
flashTimerBarotrauma.GUIComponentprotected
FontBarotrauma.GUITextBox
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FrameBarotrauma.GUITextBox
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
GUITextBox(RectTransform rectT, string text="", Color? textColor=null, GUIFont font=null, Alignment textAlignment=Alignment.Left, bool wrap=false, string style="", Color? color=null, bool createClearButton=false, bool createPenIcon=true)Barotrauma.GUITextBox
HoverColorBarotrauma.GUITextBox
hoverColorBarotrauma.GUIComponentprotected
HoverCursorBarotrauma.GUIComponent
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsIMEActiveBarotrauma.GUITextBox
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
MaxTextLengthBarotrauma.GUITextBox
MouseRectBarotrauma.GUIComponent
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnDeselectedBarotrauma.GUITextBox
OnEnterHandler(GUITextBox textBox, string text)Barotrauma.GUITextBox
OnEnterPressedBarotrauma.GUITextBox
OnKeyHitBarotrauma.GUITextBox
OnSecondaryClickedBarotrauma.GUIComponent
OnSelectedBarotrauma.GUITextBox
OnTextChangedBarotrauma.GUITextBox
OnTextChangedDelegateBarotrauma.GUITextBox
OnTextChangedHandler(GUITextBox textBox, string text)Barotrauma.GUITextBox
OutlineColorBarotrauma.GUIComponent
OverflowClipBarotrauma.GUITextBox
PaddingBarotrauma.GUITextBox
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUITextBox
pressedColorBarotrauma.GUIComponentprotected
PressedColorBarotrauma.GUIComponent
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
ReadonlyBarotrauma.GUITextBox
ReceiveCommandInput(char command)Barotrauma.GUITextBox
ReceiveEditingInput(string text, int start, int length)Barotrauma.GUITextBox
ReceiveSpecialInput(Keys key)Barotrauma.GUITextBox
ReceiveTextInput(char inputChar)Barotrauma.GUITextBox
ReceiveTextInput(string input)Barotrauma.GUITextBox
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
Select(int forcedCaretIndex=-1, bool ignoreSelectSound=false)Barotrauma.GUITextBox
SelectAll()Barotrauma.GUITextBox
SelectedBarotrauma.GUITextBox
SelectedColorBarotrauma.GUIComponent
selectedColorBarotrauma.GUIComponentprotected
SelectionColorBarotrauma.GUITextBox
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
TextBarotrauma.GUITextBox
TextBlockBarotrauma.GUITextBox
TextColorBarotrauma.GUITextBox
textFilterFunctionBarotrauma.GUITextBox
TextGetterBarotrauma.GUITextBox
ToolTipBarotrauma.GUITextBox
Update(float deltaTime)Barotrauma.GUITextBoxprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent
WrapBarotrauma.GUITextBox
WrappedTextBarotrauma.GUITextBox