Barotrauma Client Doc
Barotrauma.GUITickBox Member List

This is the complete list of members for Barotrauma.GUITickBox, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BounceBarotrauma.GUIComponent
BoxBarotrauma.GUITickBox
CanBeFocusedBarotrauma.GUIComponent
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIComponentvirtual
colorBarotrauma.GUIComponentprotected
ColorBarotrauma.GUIComponent
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
ComponentState enum nameBarotrauma.GUIComponent
ContentWidthBarotrauma.GUITickBox
CountChildrenBarotrauma.GUIComponent
DefaultColorBarotrauma.GUIComponent
DisabledColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
Draw(SpriteBatch spriteBatch)Barotrauma.GUIComponentprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
enabledBarotrauma.GUIComponentprotected
EnabledBarotrauma.GUITickBox
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIComponentvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
flashTimerBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIComponent
FontBarotrauma.GUITickBox
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
GUITickBox(RectTransform rectT, LocalizedString label, GUIFont font=null, string style="")Barotrauma.GUITickBox
HoverColorBarotrauma.GUIComponent
hoverColorBarotrauma.GUIComponentprotected
HoverCursorBarotrauma.GUIComponent
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
MouseRectBarotrauma.GUIComponent
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnSecondaryClickedBarotrauma.GUIComponent
OnSelectedBarotrauma.GUITickBox
OnSelectedHandler(GUITickBox obj)Barotrauma.GUITickBox
OutlineColorBarotrauma.GUIComponent
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUITickBox
pressedColorBarotrauma.GUIComponentprotected
PressedColorBarotrauma.GUIComponent
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
ResizeBox()Barotrauma.GUITickBox
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
SelectedBarotrauma.GUITickBox
SelectedColorBarotrauma.GUIComponent
selectedColorBarotrauma.GUIComponentprotected
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SetRadioButtonGroup(GUIRadioButtonGroup rbg)Barotrauma.GUITickBox
SetSelected(bool selected, bool callOnSelected=true)Barotrauma.GUITickBox
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SoundTypeBarotrauma.GUITickBox
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUITickBox
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
TextBarotrauma.GUITickBox
TextBlockBarotrauma.GUITickBox
TextColorBarotrauma.GUITickBox
ToolTipBarotrauma.GUITickBox
Update(float deltaTime)Barotrauma.GUITickBoxprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent