Barotrauma Client Doc
Barotrauma.GameMain Member List

This is the complete list of members for Barotrauma.GameMain, including all inherited members.

ActiveChatModeBarotrauma.GameMainstatic
ApplyGraphicsSettings(bool recalculateFontsAndStyles=false)Barotrauma.GameMain
CampaignEndScreenBarotrauma.GameMainstatic
CharacterEditorScreenBarotrauma.GameMainstatic
ClientBarotrauma.GameMainstatic
ConnectCommandBarotrauma.GameMain
ConsoleArgumentsBarotrauma.GameMainstatic
CurrentUpdateRateBarotrauma.GameMainstatic
DebugDrawBarotrauma.GameMainstatic
DevModeBarotrauma.GameMainstatic
Draw(GameTime gameTime)Barotrauma.GameMainprotected
EventEditorScreenBarotrauma.GameMainstatic
GameMain(string[] args)Barotrauma.GameMain
GameScreenBarotrauma.GameMainstatic
GameSessionBarotrauma.GameMainstatic
GraphicsDeviceManagerBarotrauma.GameMainstatic
GraphicsHeightBarotrauma.GameMainstatic
GraphicsWidthBarotrauma.GameMainstatic
HasLoadedBarotrauma.GameMain
Initialize()Barotrauma.GameMainprotected
InstanceBarotrauma.GameMainstatic
IsFirstLaunchBarotrauma.GameMainstatic
IsMultiplayerBarotrauma.GameMainstatic
IsSingleplayerBarotrauma.GameMainstatic
LevelEditorScreenBarotrauma.GameMainstatic
LightManagerBarotrauma.GameMainstatic
LoadContent()Barotrauma.GameMainprotected
LoadingScreenOpenBarotrauma.GameMain
LuaCsBarotrauma.GameMainstatic
MainMenuScreenBarotrauma.GameMainstatic
MainThreadBarotrauma.GameMainstatic
ModDownloadScreenBarotrauma.GameMainstatic
NetLobbyScreenBarotrauma.GameMainstatic
NetworkMemberBarotrauma.GameMainstatic
OnExiting(object sender, EventArgs args)Barotrauma.GameMainprotected
OnFileDropped(object sender, FileDropEventArgs args)Barotrauma.GameMainstatic
OnInvitedToGame(Steamworks.Friend friend, string connectCommand)Barotrauma.GameMain
OnInvitedToGame(string connectCommand)Barotrauma.GameMain
OnLobbyJoinRequested(Steamworks.Data.Lobby lobby, Steamworks.SteamId friendId)Barotrauma.GameMain
ParticleEditorScreenBarotrauma.GameMainstatic
ParticleManagerBarotrauma.GameMainstatic
PausedBarotrauma.GameMain
PerformanceCounterBarotrauma.GameMainstatic
QuitToMainMenu(bool save, bool showVerificationPrompt)Barotrauma.GameMainstatic
QuitToMainMenu(bool save)Barotrauma.GameMainstatic
ResetFrameTime()Barotrauma.GameMainstatic
ResetIMEWorkaround()Barotrauma.GameMainstatic
ResetNetLobbyScreen()Barotrauma.GameMainstatic
ResetViewPort()Barotrauma.GameMain
ResolutionChangedBarotrauma.GameMain
ScissorTestEnableBarotrauma.GameMainstatic
ServerListScreenBarotrauma.GameMainstatic
SetWindowMode(WindowMode windowMode)Barotrauma.GameMain
ShowBugReporter()Barotrauma.GameMain
ShowFPSBarotrauma.GameMainstatic
ShowLoading(IEnumerable< CoroutineStatus > loader, bool waitKeyHit=true)Barotrauma.GameMain
ShowOpenUrlInWebBrowserPrompt(string url, string promptExtensionTag=null)Barotrauma.GameMainstatic
ShowPerfBarotrauma.GameMainstatic
SoundManagerBarotrauma.GameMainstatic
SpriteEditorScreenBarotrauma.GameMainstatic
SubEditorScreenBarotrauma.GameMainstatic
TestScreenBarotrauma.GameMainstatic
TitleScreenBarotrauma.GameMainstatic
UnloadContent()Barotrauma.GameMainprotected
Update(GameTime gameTime)Barotrauma.GameMainprotected
VanillaContentBarotrauma.GameMainstatic
VersionBarotrauma.GameMainstatic
WindowActiveBarotrauma.GameMainstatic
WindowModeBarotrauma.GameMainstatic
WorldBarotrauma.GameMainstatic