AddToGUIUpdateList() | Barotrauma.GameSession | |
Campaign | Barotrauma.GameSession | |
Casualties | Barotrauma.GameSession | |
CreateDummyLocations(LevelData levelData, LocationType? forceLocationType=null) | Barotrauma.GameSession | static |
CreateDummyLocations(string seed, LocationType? forceLocationType=null) | Barotrauma.GameSession | static |
CreateNotificationIcon(GUIComponent parent, bool offset=true) | Barotrauma.GameSession | static |
CrewManager | Barotrauma.GameSession | |
Draw(SpriteBatch spriteBatch) | Barotrauma.GameSession | |
EnableEventLogNotificationIcon(bool enabled) | Barotrauma.GameSession | |
EndLocation | Barotrauma.GameSession | |
EndRound(string endMessage, CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults=null) | Barotrauma.GameSession | |
EnforceMissionOrder(List< Identifier > missionIdentifiers) | Barotrauma.GameSession | |
EventManager | Barotrauma.GameSession | |
GameMode | Barotrauma.GameSession | |
GameSession(SubmarineInfo submarineInfo, string savePath, GameModePreset gameModePreset, CampaignSettings settings, string? seed=null, MissionType missionType=MissionType.None) | Barotrauma.GameSession | |
GameSession(SubmarineInfo submarineInfo, GameModePreset gameModePreset, string? seed=null, IEnumerable< MissionPrefab >? missionPrefabs=null) | Barotrauma.GameSession | |
GameSession(SubmarineInfo submarineInfo, List< SubmarineInfo > ownedSubmarines, XDocument doc, string saveFile) | Barotrauma.GameSession | |
GetMission(int index) | Barotrauma.GameSession | |
GetMissionIndex(Mission mission) | Barotrauma.GameSession | |
GetSessionCrewCharacters(CharacterType type) | Barotrauma.GameSession | static |
HUDScaleChanged() | Barotrauma.GameSession | |
InfoFrameTab enum name | Barotrauma.GameSession | |
IsCompatibleWithEnabledContentPackages(IList< string > contentPackageNames, out LocalizedString errorMsg) | Barotrauma.GameSession | static |
IsCurrentLocationRadiated() | Barotrauma.GameSession | |
IsRunning | Barotrauma.GameSession | |
IsSubmarineOwned(SubmarineInfo query) | Barotrauma.GameSession | |
IsTabMenuOpen | Barotrauma.GameSession | static |
KillCharacter(Character character) | Barotrauma.GameSession | |
LastSaveVersion | Barotrauma.GameSession | |
Level | Barotrauma.GameSession | |
LevelData | Barotrauma.GameSession | |
LoadPreviousSave() | Barotrauma.GameSession | |
LogEndRoundStats(string eventId, TraitorManager.TraitorResults? traitorResults=null) | Barotrauma.GameSession | |
Map | Barotrauma.GameSession | |
MirrorLevel | Barotrauma.GameSession | |
Missions | Barotrauma.GameSession | |
OwnedSubmarines | Barotrauma.GameSession | |
PlaceSubAtStart(Level? level) | Barotrauma.GameSession | |
ReviveCharacter(Character character) | Barotrauma.GameSession | |
RoundDuration | Barotrauma.GameSession | |
RoundEnding | Barotrauma.GameSession | |
RoundSummary | Barotrauma.GameSession | |
Save(string filePath) | Barotrauma.GameSession | |
SavePath | Barotrauma.GameSession | |
SetRespawnInfo(bool visible, string text, Color textColor, bool buttonsVisible, bool waitForNextRoundRespawn) | Barotrauma.GameSession | |
StartLocation | Barotrauma.GameSession | |
StartRound(string levelSeed, float? difficulty=null, LevelGenerationParams? levelGenerationParams=null) | Barotrauma.GameSession | |
StartRound(LevelData? levelData, bool mirrorLevel=false, SubmarineInfo? startOutpost=null, SubmarineInfo? endOutpost=null) | Barotrauma.GameSession | |
Submarine | Barotrauma.GameSession | |
SubmarineInfo | Barotrauma.GameSession | |
SwitchSubmarine(SubmarineInfo newSubmarine, bool transferItems, Client? client=null) | Barotrauma.GameSession | |
TabMenuInstance | Barotrauma.GameSession | static |
TimeSpentCleaning | Barotrauma.GameSession | |
ToggleTabMenu() | Barotrauma.GameSession | |
TraitorsEnabled | Barotrauma.GameSession | |
TryPurchaseSubmarine(SubmarineInfo newSubmarine, Client? client=null) | Barotrauma.GameSession | |
Update(float deltaTime) | Barotrauma.GameSession | |
UpdateTalentNotificationIndicator(GUIImage indicator) | Barotrauma.GameSession | static |
WinningTeam | Barotrauma.GameSession | |