Barotrauma Client Doc
Barotrauma.GameSession Member List

This is the complete list of members for Barotrauma.GameSession, including all inherited members.

AddToGUIUpdateList()Barotrauma.GameSession
CampaignBarotrauma.GameSession
CasualtiesBarotrauma.GameSession
CreateDummyLocations(LevelData levelData, LocationType? forceLocationType=null)Barotrauma.GameSessionstatic
CreateDummyLocations(string seed, LocationType? forceLocationType=null)Barotrauma.GameSessionstatic
CreateNotificationIcon(GUIComponent parent, bool offset=true)Barotrauma.GameSessionstatic
CrewManagerBarotrauma.GameSession
Draw(SpriteBatch spriteBatch)Barotrauma.GameSession
EnableEventLogNotificationIcon(bool enabled)Barotrauma.GameSession
EndLocationBarotrauma.GameSession
EndRound(string endMessage, CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults=null)Barotrauma.GameSession
EnforceMissionOrder(List< Identifier > missionIdentifiers)Barotrauma.GameSession
EventManagerBarotrauma.GameSession
GameModeBarotrauma.GameSession
GameSession(SubmarineInfo submarineInfo, string savePath, GameModePreset gameModePreset, CampaignSettings settings, string? seed=null, MissionType missionType=MissionType.None)Barotrauma.GameSession
GameSession(SubmarineInfo submarineInfo, GameModePreset gameModePreset, string? seed=null, IEnumerable< MissionPrefab >? missionPrefabs=null)Barotrauma.GameSession
GameSession(SubmarineInfo submarineInfo, List< SubmarineInfo > ownedSubmarines, XDocument doc, string saveFile)Barotrauma.GameSession
GetMission(int index)Barotrauma.GameSession
GetMissionIndex(Mission mission)Barotrauma.GameSession
GetSessionCrewCharacters(CharacterType type)Barotrauma.GameSessionstatic
HUDScaleChanged()Barotrauma.GameSession
InfoFrameTab enum nameBarotrauma.GameSession
IsCompatibleWithEnabledContentPackages(IList< string > contentPackageNames, out LocalizedString errorMsg)Barotrauma.GameSessionstatic
IsCurrentLocationRadiated()Barotrauma.GameSession
IsRunningBarotrauma.GameSession
IsSubmarineOwned(SubmarineInfo query)Barotrauma.GameSession
IsTabMenuOpenBarotrauma.GameSessionstatic
KillCharacter(Character character)Barotrauma.GameSession
LastSaveVersionBarotrauma.GameSession
LevelBarotrauma.GameSession
LevelDataBarotrauma.GameSession
LoadPreviousSave()Barotrauma.GameSession
LogEndRoundStats(string eventId, TraitorManager.TraitorResults? traitorResults=null)Barotrauma.GameSession
MapBarotrauma.GameSession
MirrorLevelBarotrauma.GameSession
MissionsBarotrauma.GameSession
OwnedSubmarinesBarotrauma.GameSession
PlaceSubAtStart(Level? level)Barotrauma.GameSession
ReviveCharacter(Character character)Barotrauma.GameSession
RoundDurationBarotrauma.GameSession
RoundEndingBarotrauma.GameSession
RoundSummaryBarotrauma.GameSession
Save(string filePath)Barotrauma.GameSession
SavePathBarotrauma.GameSession
SetRespawnInfo(bool visible, string text, Color textColor, bool buttonsVisible, bool waitForNextRoundRespawn)Barotrauma.GameSession
StartLocationBarotrauma.GameSession
StartRound(string levelSeed, float? difficulty=null, LevelGenerationParams? levelGenerationParams=null)Barotrauma.GameSession
StartRound(LevelData? levelData, bool mirrorLevel=false, SubmarineInfo? startOutpost=null, SubmarineInfo? endOutpost=null)Barotrauma.GameSession
SubmarineBarotrauma.GameSession
SubmarineInfoBarotrauma.GameSession
SwitchSubmarine(SubmarineInfo newSubmarine, bool transferItems, Client? client=null)Barotrauma.GameSession
TabMenuInstanceBarotrauma.GameSessionstatic
TimeSpentCleaningBarotrauma.GameSession
ToggleTabMenu()Barotrauma.GameSession
TraitorsEnabledBarotrauma.GameSession
TryPurchaseSubmarine(SubmarineInfo newSubmarine, Client? client=null)Barotrauma.GameSession
Update(float deltaTime)Barotrauma.GameSession
UpdateTalentNotificationIndicator(GUIImage indicator)Barotrauma.GameSessionstatic
WinningTeamBarotrauma.GameSession