Barotrauma Client Doc
Barotrauma.Gap Member List

This is the complete list of members for Barotrauma.Gap, including all inherited members.

AddLinked(MapEntity entity)Barotrauma.MapEntity
AddSelection(MapEntity entity)Barotrauma.MapEntitystatic
AddToGUIUpdateList(int order=0)Barotrauma.MapEntityvirtual
AddUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntityvirtual
AiTargetBarotrauma.Entity
aiTargetBarotrauma.Entityprotected
AllowedLinksBarotrauma.MapEntity
AutoOrient()Barotrauma.Gap
CheckIsHighlighted()Barotrauma.MapEntityprotectedvirtual
ClearHighlightedEntities()Barotrauma.MapEntitystatic
Clone()Barotrauma.Gapvirtual
Barotrauma::MapEntity.Clone(List< MapEntity > entitiesToClone)Barotrauma.MapEntitystatic
ColorFlipButton(GUIButton btn, bool flip)Barotrauma.MapEntityprotectedstatic
ConnectedDoorBarotrauma.Gap
ConnectedWallBarotrauma.Gap
CopiedListBarotrauma.MapEntitystatic
Copy(List< MapEntity > entities)Barotrauma.MapEntitystatic
CopyEntities(List< MapEntity > entities)Barotrauma.MapEntitystatic
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
Cut(List< MapEntity > entities)Barotrauma.MapEntitystatic
DeselectAll()Barotrauma.MapEntitystatic
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DisableHullRechecksBarotrauma.Gap
DisableSelectBarotrauma.MapEntitystatic
DisallowedUpgradesBarotrauma.MapEntity
DisallowedUpgradeSetBarotrauma.MapEntity
Draw(SpriteBatch sb, bool editing, bool back=true)Barotrauma.Gapvirtual
DrawBelowWaterBarotrauma.MapEntity
DrawEditing(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntityvirtual
DrawEditor(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawOverWaterBarotrauma.MapEntity
DrawPositionBarotrauma.Entity
DrawSelecting(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawSelectionRect(SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color)Barotrauma.MapEntitystatic
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
editingHUDBarotrauma.MapEntityprotectedstatic
EditingHUDBarotrauma.MapEntitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
ExternalHighlightBarotrauma.MapEntity
FilteredSelectedListBarotrauma.MapEntitystatic
FindAdjacent(IEnumerable< Gap > gaps, Vector2 worldPos, float allowedOrthogonalDist)Barotrauma.Gapstatic
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindSelectedEntities(Vector2 pos, Vector2 size)Barotrauma.MapEntitystatic
FlippedXBarotrauma.MapEntity
flippedXBarotrauma.MapEntityprotected
FlippedYBarotrauma.MapEntity
FlipX(bool relativeToSub)Barotrauma.MapEntityvirtual
FlipY(bool relativeToSub)Barotrauma.MapEntityvirtual
FlowTargetHullBarotrauma.Gap
FreeID()Barotrauma.Entity
Gap(Rectangle rectangle)Barotrauma.Gap
Gap(Rectangle rect, Submarine submarine)Barotrauma.Gap
Gap(Rectangle rect, bool isHorizontal, Submarine submarine, bool isDiagonal=false, ushort id=Entity.NullEntityID)Barotrauma.Gap
GapListBarotrauma.Gapstatic
GetCollapseEffectOffset()Barotrauma.MapEntityprotected
GetDrawDepth(float baseDepth, Sprite sprite)Barotrauma.MapEntity
GetEntities()Barotrauma.Entitystatic
GetLinkedEntities< T >(HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)Barotrauma.MapEntity
GetNudgeAmount(bool doHold=true)Barotrauma.MapEntitystatic
GetPotentialContainer(Vector2 position, HashSet< MapEntity > entities=null)Barotrauma.MapEntitystatic
GetReplacementOrThis()Barotrauma.MapEntity
GetTransformedQuad()Barotrauma.MapEntityvirtual
GetUpgrade(Identifier identifier)Barotrauma.MapEntity
GetUpgrades()Barotrauma.MapEntity
GlowEffectTBarotrauma.Gap
HasUpgrade(Identifier identifier)Barotrauma.MapEntity
HiddenInGameBarotrauma.MapEntity
HighlightedEntitiesBarotrauma.MapEntitystatic
highlightedEntitiesBarotrauma.MapEntityprotectedstatic
HighlightedListBoxBarotrauma.MapEntitystatic
IDBarotrauma.Entity
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
InitializeLoadedLinks(IEnumerable< MapEntity > entities)Barotrauma.MapEntitystatic
InsertToList()Barotrauma.MapEntityprotected
IsDiagonalBarotrauma.Gap
IsHighlightedBarotrauma.MapEntity
IsHorizontalBarotrauma.Gap
IsIncludedInSelectionBarotrauma.MapEntity
IsMouseOn(Vector2 position)Barotrauma.Gapvirtual
IsRoomToRoomBarotrauma.Gap
IsSelectedBarotrauma.MapEntity
IsVisible(Rectangle worldView)Barotrauma.Gapvirtual
LayerBarotrauma.MapEntity
LerpedFlowForceBarotrauma.Gap
LinkableBarotrauma.MapEntity
linkedToBarotrauma.MapEntity
linkedToIDBarotrauma.MapEntityprotected
Load(ContentXElement element, Submarine submarine, IdRemap idRemap)Barotrauma.Gapstatic
LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)Barotrauma.MapEntitystatic
MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id)Barotrauma.MapEntity
MapEntityListBarotrauma.MapEntitystatic
MapEntityUpdateIntervalBarotrauma.MapEntitystatic
MapLoaded(List< MapEntity > entities, bool updateHulls)Barotrauma.MapEntitystatic
MaxEntityCountBarotrauma.Entitystatic
Move(Vector2 amount, bool ignoreContacts=true)Barotrauma.Gapvirtual
NameBarotrauma.Gap
NullEntityIDBarotrauma.Entitystatic
OnMapLoaded()Barotrauma.Gapvirtual
OpenBarotrauma.Gap
OriginalContainerIndexBarotrauma.MapEntity
OriginalModuleIndexBarotrauma.MapEntity
ParseLinks(XElement element, IdRemap idRemap)Barotrauma.MapEntityprotected
PassAmbientLightBarotrauma.Gap
Paste(Vector2 position)Barotrauma.MapEntitystatic
PositionBarotrauma.MapEntity
PositionEditingHUD()Barotrauma.MapEntityprotectedstatic
PoweredUpdateIntervalBarotrauma.MapEntitystatic
PrefabBarotrauma.MapEntity
PressureDistributionSpeedBarotrauma.Gap
propertiesBarotrauma.Gap
rectBarotrauma.MapEntityprotected
RectBarotrauma.Gap
RectHeightBarotrauma.MapEntity
RectWidthBarotrauma.MapEntity
RefreshOutsideCollider()Barotrauma.Gap
Remove()Barotrauma.Gapvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RemoveIfLinkedOutpostDoorInUseBarotrauma.MapEntity
RemoveLinked(MapEntity e)Barotrauma.MapEntity
RemoveSelection(MapEntity entity)Barotrauma.MapEntitystatic
ReplacedByBarotrauma.MapEntity
ReservedIDStartBarotrauma.Entitystatic
ResizedBarotrauma.MapEntity
ResizeHorizontalBarotrauma.MapEntity
ResizeVerticalBarotrauma.MapEntity
ResizingBarotrauma.MapEntitystatic
ResolveLinks(IdRemap childRemap)Barotrauma.MapEntity
RespawnManagerIDBarotrauma.Entitystatic
Save(XElement parentElement)Barotrauma.Gapvirtual
ScaleBarotrauma.MapEntity
SelectableInEditorBarotrauma.Gap
SelectedAnyBarotrauma.MapEntitystatic
SelectedListBarotrauma.MapEntitystatic
SelectEntity(MapEntity entity)Barotrauma.MapEntitystatic
SelectionChangedBarotrauma.MapEntitystatic
SelectionPosBarotrauma.MapEntitystatic
selectionPosBarotrauma.MapEntityprotectedstatic
selectionSizeBarotrauma.MapEntityprotectedstatic
SerializablePropertiesBarotrauma.Gap
SetUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntity
ShallowRemove()Barotrauma.Gapvirtual
ShouldBeSavedBarotrauma.MapEntity
ShowGapsBarotrauma.Gapstatic
SightRangeBarotrauma.MapEntity
SimPositionBarotrauma.MapEntity
SizeBarotrauma.Gap
SoundRangeBarotrauma.MapEntity
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
SpriteBarotrauma.MapEntity
SpriteDepthBarotrauma.MapEntity
SpriteDepthOverrideIsSetBarotrauma.MapEntity
SpriteOverrideDepthBarotrauma.MapEntity
StartMovingPosBarotrauma.MapEntitystatic
StopSelection()Barotrauma.MapEntitystatic
SubmarineBarotrauma.Entity
unresolvedLinkedToIDBarotrauma.MapEntity
Update(float deltaTime, Camera cam)Barotrauma.Gapvirtual
UpdateAll(float deltaTime, Camera cam)Barotrauma.MapEntitystatic
UpdateEditing(Camera cam, float deltaTime)Barotrauma.Gapvirtual
UpdateEditor(Camera cam, float deltaTime)Barotrauma.MapEntitystatic
UpdateHighlighting(List< MapEntity > highlightedEntities, bool wiringMode=false)Barotrauma.MapEntitystatic
UpdateHulls()Barotrauma.Gapstatic
UpdateSelecting(Camera cam)Barotrauma.MapEntitystatic
UpgradesBarotrauma.MapEntityprotected
WorldPositionBarotrauma.Entity
WorldRectBarotrauma.MapEntity