AddJoint(JointParams jointParams) | Barotrauma.Ragdoll | |
AddLimb(LimbParams limbParams) | Barotrauma.Ragdoll | protected |
AddLimb(Limb limb) | Barotrauma.Ragdoll | |
aiming | Barotrauma.AnimController | protected |
Aiming | Barotrauma.AnimController | protected |
aimingMelee | Barotrauma.AnimController | protected |
AimSourcePos | Barotrauma.AnimController | |
AimSourceSimPos | Barotrauma.HumanoidAnimController | |
AimSourceWorldPos | Barotrauma.AnimController | |
AllAnimParams | Barotrauma.AnimController | |
Anim | Barotrauma.AnimController | |
Animation enum name | Barotrauma.AnimController | |
AnimationTestPose | Barotrauma.AnimController | |
AnimController(Character character, string seed, RagdollParams ragdollParams=null) | Barotrauma.AnimController | |
ApplyPose(Vector2 leftHandPos, Vector2 rightHandPos, Vector2 leftFootPos, Vector2 rightFootPos, float footMoveForce=10) | Barotrauma.AnimController | |
ApplyTestPose() | Barotrauma.AnimController | |
ArmLength | Barotrauma.AnimController | |
BodyInRest | Barotrauma.Ragdoll | |
CalculateArmLengths() | Barotrauma.AnimController | protected |
CanEnterSubmarine | Barotrauma.Ragdoll | |
CanWalk | Barotrauma.AnimController | |
Character | Barotrauma.Ragdoll | |
character | Barotrauma.Ragdoll | protected |
CheckDistFromCollider() | Barotrauma.Ragdoll | protected |
collider | Barotrauma.Ragdoll | protected |
Collider | Barotrauma.Ragdoll | |
ColliderHeightFromFloor | Barotrauma.Ragdoll | |
ColliderIndex | Barotrauma.Ragdoll | |
colliderIndex | Barotrauma.Ragdoll | protected |
CreateColliders() | Barotrauma.Ragdoll | protected |
CreateJoints() | Barotrauma.Ragdoll | protected |
CreateLimbs() | Barotrauma.Ragdoll | protected |
Crouching | Barotrauma.HumanoidAnimController | |
CurrentAnimationParams | Barotrauma.AnimController | |
CurrentGroundedParams | Barotrauma.HumanoidAnimController | |
currentHull | Barotrauma.Ragdoll | protected |
CurrentHull | Barotrauma.Ragdoll | |
CurrentHumanAnimParams | Barotrauma.HumanoidAnimController | |
CurrentSwimParams | Barotrauma.HumanoidAnimController | |
deathAnimTimer | Barotrauma.AnimController | protected |
DebugDraw(SpriteBatch spriteBatch) | Barotrauma.Ragdoll | |
dir | Barotrauma.Ragdoll | protected |
Dir | Barotrauma.Ragdoll | |
Direction | Barotrauma.Ragdoll | |
DragCharacter(Character target, float deltaTime) | Barotrauma.HumanoidAnimController | virtual |
Draggable | Barotrauma.Ragdoll | |
Draw(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Ragdoll | |
FindHull(Vector2? worldPosition=null, bool setSubmarine=true) | Barotrauma.Ragdoll | |
FindLowestLimb() | Barotrauma.Ragdoll | |
Flip() | Barotrauma.HumanoidAnimController | virtual |
FlipLockTime | Barotrauma.AnimController | |
floorFixture | Barotrauma.Ragdoll | protected |
floorNormal | Barotrauma.Ragdoll | protected |
floorY | Barotrauma.Ragdoll | protected |
FloorY | Barotrauma.Ragdoll | |
FootMoveOffset | Barotrauma.HumanoidAnimController | |
forceNotStanding | Barotrauma.Ragdoll | |
ForceRefreshFloorY() | Barotrauma.Ragdoll | |
ForceSelectAnimationType | Barotrauma.AnimController | |
forceStanding | Barotrauma.Ragdoll | |
Frozen | Barotrauma.Ragdoll | |
GetAnimationParamsFromType(AnimationType type) | Barotrauma.AnimController | |
GetCenterOfMass() | Barotrauma.Ragdoll | |
GetColliderBottom() | Barotrauma.Ragdoll | |
GetConnectedLimbs(Limb limb) | Barotrauma.Ragdoll | protected |
GetCurrentSpeed(bool useMaxSpeed) | Barotrauma.AnimController | |
GetDepthOffset() | Barotrauma.Ragdoll | |
GetHeightFromFloor() | Barotrauma.AnimController | |
GetImpactDamage(float impact, float? impactTolerance=null) | Barotrauma.Ragdoll | |
GetJoint(LimbType matchingType, IEnumerable< LimbType > ignoredTypes) | Barotrauma.AnimController | protected |
GetJointBetweenLimbs(LimbType limbTypeA, LimbType limbTypeB) | Barotrauma.AnimController | protected |
GetLimb(LimbType limbType, bool excludeSevered=true) | Barotrauma.Ragdoll | |
GetMouthPosition() | Barotrauma.Ragdoll | |
GetSpeed(AnimationType type) | Barotrauma.HumanoidAnimController | virtual |
GetSurfaceY() | Barotrauma.Ragdoll | |
GetValidOrNull(AnimationParams p, float? v) | Barotrauma.AnimController | protected |
GetValidOrNull(AnimationParams p, Vector2 v) | Barotrauma.AnimController | protected |
Grab(Vector2 rightHandPos, Vector2 leftHandPos) | Barotrauma.AnimController | |
HandIK(Limb hand, Vector2 pos, float armTorque=1.0f, float handTorque=1.0f, float maxAngularVelocity=float.PositiveInfinity) | Barotrauma.AnimController | |
HandMoveOffset | Barotrauma.HumanoidAnimController | |
Hang() | Barotrauma.Ragdoll | |
HasMultipleLimbsOfSameType | Barotrauma.Ragdoll | |
HeadAngle | Barotrauma.AnimController | |
HeadInWater | Barotrauma.Ragdoll | |
HeadLeanAmount | Barotrauma.HumanoidAnimController | |
HeadPosition | Barotrauma.AnimController | |
HideAndDisable(LimbType limbType, float duration=0, bool ignoreCollisions=true) | Barotrauma.Ragdoll | |
HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle, float itemAngleRelativeToHoldAngle=0.0f, bool aimMelee=false) | Barotrauma.AnimController | |
HumanCrouchParams | Barotrauma.HumanoidAnimController | |
HumanoidAnimController(Character character, string seed, HumanRagdollParams ragdollParams=null) | Barotrauma.HumanoidAnimController | |
HumanRagdollParams | Barotrauma.HumanoidAnimController | |
HumanRunParams | Barotrauma.HumanoidAnimController | |
HumanSwimFastParams | Barotrauma.HumanoidAnimController | |
HumanSwimSlowParams | Barotrauma.HumanoidAnimController | |
HumanWalkParams | Barotrauma.HumanoidAnimController | |
IgnorePlatforms | Barotrauma.Ragdoll | |
ImpactTolerance | Barotrauma.Ragdoll | |
Invalid | Barotrauma.Ragdoll | |
inversedLimbDrawOrder | Barotrauma.Ragdoll | protected |
inWater | Barotrauma.Ragdoll | protected |
InWater | Barotrauma.Ragdoll | |
IsAboveFloor | Barotrauma.AnimController | |
IsAiming | Barotrauma.AnimController | |
IsAimingMelee | Barotrauma.AnimController | |
IsClimbing | Barotrauma.AnimController | |
IsFlipped | Barotrauma.Ragdoll | |
IsHanging | Barotrauma.Ragdoll | |
IsMovingBackwards | Barotrauma.AnimController | |
IsMovingFast | Barotrauma.AnimController | |
IsStuck | Barotrauma.Ragdoll | |
IsUsingItem | Barotrauma.AnimController | |
LeftHandIKPos | Barotrauma.AnimController | |
LegBendTorque | Barotrauma.HumanoidAnimController | |
levitatingCollider | Barotrauma.Ragdoll | protected |
LimbJoints | Barotrauma.Ragdoll | |
Limbs | Barotrauma.Ragdoll | |
LockFlipping(float time=0.2f) | Barotrauma.AnimController | |
LogAccessedRemovedCharacterError() | Barotrauma.Ragdoll | protected |
MainLimb | Barotrauma.Ragdoll | |
Mass | Barotrauma.Ragdoll | |
MAX_SPEED | Barotrauma.Ragdoll | static |
MoveLimb(Limb limb, Vector2 pos, float amount, bool pullFromCenter=false) | Barotrauma.Ragdoll | |
movement | Barotrauma.Ragdoll | |
onGround | Barotrauma.Ragdoll | protected |
OnGround | Barotrauma.Ragdoll | |
OnLimbCollision(Fixture f1, Fixture f2, Contact contact) | Barotrauma.Ragdoll | |
overrideTargetMovement | Barotrauma.Ragdoll | protected |
PlayImpactSound(Limb limb) | Barotrauma.Ragdoll | |
Ragdoll(Character character, string seed, RagdollParams ragdollParams=null) | Barotrauma.Ragdoll | |
RagdollParams | Barotrauma.HumanoidAnimController | |
Recreate(RagdollParams ragdollParams=null) | Barotrauma.HumanoidAnimController | virtual |
ReleaseStuckLimbs() | Barotrauma.Ragdoll | |
Remove() | Barotrauma.Ragdoll | |
RemoveAll() | Barotrauma.Ragdoll | static |
RemoveLimb(Limb limb) | Barotrauma.Ragdoll | |
ResetJoints() | Barotrauma.Ragdoll | |
ResetLimbs() | Barotrauma.Ragdoll | |
ResetPullJoints(Func< Limb, bool > condition=null) | Barotrauma.Ragdoll | |
ResetRagdoll(bool forceReload=false) | Barotrauma.Ragdoll | |
RestoreTemporarilyDisabled() | Barotrauma.Ragdoll | |
RightHandIKPos | Barotrauma.AnimController | |
rightShoulder | Barotrauma.AnimController | protected |
RunParams | Barotrauma.HumanoidAnimController | |
SaveRagdoll(string fileNameWithoutExtension=null) | Barotrauma.Ragdoll | |
SetPosition(Vector2 simPosition, bool lerp=false, bool ignorePlatforms=true, bool forceMainLimbToCollider=false, bool detachProjectiles=true) | Barotrauma.Ragdoll | |
SeverLimbJoint(LimbJoint limbJoint) | Barotrauma.Ragdoll | |
SimplePhysicsEnabled | Barotrauma.Ragdoll | |
SpriteDeformations | Barotrauma.Ragdoll | |
Stairs | Barotrauma.Ragdoll | |
StartClimbing() | Barotrauma.AnimController | |
StartUsingItem() | Barotrauma.AnimController | |
StepSize | Barotrauma.AnimController | |
StopClimbing() | Barotrauma.AnimController | |
StopUsingItem() | Barotrauma.AnimController | |
strongestImpact | Barotrauma.Ragdoll | protected |
SubtractMass(Limb limb) | Barotrauma.Ragdoll | |
surfaceY | Barotrauma.Ragdoll | protected |
SwimFastParams | Barotrauma.HumanoidAnimController | |
SwimSlowParams | Barotrauma.HumanoidAnimController | |
TargetDir | Barotrauma.Ragdoll | |
TargetMovement | Barotrauma.Ragdoll | |
targetMovement | Barotrauma.Ragdoll | protected |
Teleport(Vector2 moveAmount, Vector2 velocityChange, bool detachProjectiles=true) | Barotrauma.Ragdoll | |
TorsoAngle | Barotrauma.AnimController | |
TorsoLeanAmount | Barotrauma.HumanoidAnimController | |
TorsoPosition | Barotrauma.AnimController | |
TryGetCollider(int index, out PhysicsBody collider) | Barotrauma.Ragdoll | |
TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition, float rotation, bool lerp=false, bool ignorePlatforms=true) | Barotrauma.Ragdoll | protected |
Update(float deltaTime, Camera cam) | Barotrauma.Ragdoll | |
UpdateAll(float deltaTime, Camera cam) | Barotrauma.Ragdoll | static |
UpdateAnim(float deltaTime) | Barotrauma.HumanoidAnimController | virtual |
UpdateUseItem(bool allowMovement, Vector2 handWorldPos) | Barotrauma.AnimController | |
upperArmLength | Barotrauma.AnimController | protected |
useItemTimer | Barotrauma.AnimController | protected |
WalkParams | Barotrauma.HumanoidAnimController | |
WalkPos | Barotrauma.AnimController | |
wasAiming | Barotrauma.AnimController | protected |
wasAimingMelee | Barotrauma.AnimController | protected |
WorldPosition | Barotrauma.Ragdoll | |