| AllItems | Barotrauma.Inventory | |
| AllItemsMod | Barotrauma.Inventory | |
| AllowSwappingContainedItems | Barotrauma.Inventory | |
| ApplyReceivedState() | Barotrauma.Inventory | |
| BackgroundFrame | Barotrauma.Inventory | |
| CalculateBackgroundFrame() | Barotrauma.Inventory | protectedvirtual |
| CanBePut(Item item) | Barotrauma.Inventory | |
| CanBePut(ItemPrefab itemPrefab, float? condition=null, int? quality=null) | Barotrauma.Inventory | |
| CanBePutInSlot(Item item, int i, bool ignoreCondition=false) | Barotrauma.Inventory | virtual |
| CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition=null, int? quality=null) | Barotrauma.Inventory | virtual |
| Capacity | Barotrauma.Inventory | |
| capacity | Barotrauma.Inventory | protected |
| ClearSubInventories() | Barotrauma.Inventory | |
| ClientEventRead(IReadMessage msg) | Barotrauma.Inventory | |
| ContainedIndicatorHeight | Barotrauma.Inventory | static |
| Contains(Item item) | Barotrauma.Inventory | |
| ControlInput(Camera cam) | Barotrauma.Inventory | protectedvirtual |
| CreateNetworkEvent() | Barotrauma.Inventory | |
| CreateNetworkEvent(Range slotRange) | Barotrauma.Inventory | protectedvirtual |
| CreateSlots() | Barotrauma.Inventory | virtual |
| DeleteAllItems() | Barotrauma.Inventory | |
| doubleClickedItems | Barotrauma.Inventory | static |
| DraggableIndicator | Barotrauma.Inventory | static |
| DraggingInventory | Barotrauma.Inventory | static |
| DraggingItems | Barotrauma.Inventory | static |
| DraggingItemToWorld | Barotrauma.Inventory | static |
| DraggingSlot | Barotrauma.Inventory | static |
| Draw(SpriteBatch spriteBatch, bool subInventory=false) | Barotrauma.Inventory | virtual |
| DrawFront(SpriteBatch spriteBatch) | Barotrauma.Inventory | static |
| DrawSlot(SpriteBatch spriteBatch, Inventory inventory, VisualSlot slot, Item item, int slotIndex, bool drawItem=true, InvSlotType type=InvSlotType.Any) | Barotrauma.Inventory | static |
| DrawSubInventory(SpriteBatch spriteBatch, int slotIndex) | Barotrauma.Inventory | |
| DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle highlightedSlot) | Barotrauma.Inventory | protectedstatic |
| DrawWhenEquipped | Barotrauma.Inventory | |
| EmptySlotCount | Barotrauma.Inventory | |
| ExtraStackSize | Barotrauma.Inventory | |
| FindAllItems(Func< Item, bool > predicate=null, bool recursive=false, List< Item > list=null) | Barotrauma.Inventory | |
| FindAllowedSlot(Item item, bool ignoreCondition=false) | Barotrauma.Inventory | virtual |
| FindIndex(Item item) | Barotrauma.Inventory | |
| FindIndices(Item item) | Barotrauma.Inventory | |
| FindItem(Func< Item, bool > predicate, bool recursive) | Barotrauma.Inventory | |
| FindItemByIdentifier(Identifier identifier, bool recursive=false) | Barotrauma.Inventory | |
| FindItemByTag(Identifier tag, bool recursive=false) | Barotrauma.Inventory | |
| FirstOrDefault() | Barotrauma.Inventory | |
| ForceRemoveFromSlot(Item item, int index) | Barotrauma.Inventory | |
| ForceToSlot(Item item, int index) | Barotrauma.Inventory | |
| GetActiveEquippedSubInventory(int slotIndex) | Barotrauma.Inventory | protectedvirtual |
| GetAllItems(bool checkForDuplicates) | Barotrauma.Inventory | protected |
| GetInventoryMouseCursor() | Barotrauma.Inventory | static |
| GetItemAt(int index) | Barotrauma.Inventory | |
| GetItemsAt(int index) | Barotrauma.Inventory | |
| GetItemStackSlotIndex(Item item, int index) | Barotrauma.Inventory | |
| GetReplacementOrThiS() | Barotrauma.Inventory | |
| GetSubInventory(int slotIndex) | Barotrauma.Inventory | protected |
| GetSubInventoryHoverArea(SlotReference subSlot) | Barotrauma.Inventory | protectedstatic |
| HideSlot(int i) | Barotrauma.Inventory | virtual |
| HideTimer | Barotrauma.Inventory | |
| highlightedSubInventorySlots | Barotrauma.Inventory | protectedstatic |
| HowManyCanBePut(ItemPrefab itemPrefab, float? condition=null) | Barotrauma.Inventory | |
| HowManyCanBePut(ItemPrefab itemPrefab, int i, float? condition, bool ignoreItemsInSlot=false) | Barotrauma.Inventory | virtual |
| Inventory(Entity owner, int capacity, int slotsPerRow=5) | Barotrauma.Inventory | |
| IsEmpty() | Barotrauma.Inventory | |
| IsFull(bool takeStacksIntoAccount=false) | Barotrauma.Inventory | virtual |
| IsInSlot(Item item, int index) | Barotrauma.Inventory | |
| IsInventoryHoverAvailable(Character owner, ItemContainer container) | Barotrauma.Inventory | |
| IsMouseOnInventory | Barotrauma.Inventory | static |
| IsMouseOnSlot(VisualSlot slot) | Barotrauma.Inventory | static |
| ItemOwnsSelf(Item item) | Barotrauma.Inventory | virtual |
| LastOrDefault() | Barotrauma.Inventory | |
| Locked | Barotrauma.Inventory | |
| MaxItemsPerNetworkEvent | Barotrauma.Inventory | static |
| MaxPossibleStackSize | Barotrauma.Inventory | static |
| Movable() | Barotrauma.Inventory | |
| OpenState | Barotrauma.Inventory | |
| Owner | Barotrauma.Inventory | |
| padding | Barotrauma.Inventory | protected |
| prevHUDScale | Barotrauma.Inventory | protected |
| prevScreenResolution | Barotrauma.Inventory | protected |
| prevUIScale | Barotrauma.Inventory | protected |
| PutItem(Item item, int i, Character user, bool removeItem=true, bool createNetworkEvent=true) | Barotrauma.Inventory | protectedvirtual |
| RectTransform | Barotrauma.Inventory | |
| RefreshMouseOnInventory() | Barotrauma.Inventory | static |
| RemoveItem(Item item) | Barotrauma.Inventory | virtual |
| ReplacedBy | Barotrauma.Inventory | |
| SelectedSlot | Barotrauma.Inventory | static |
| selectedSlot | Barotrauma.Inventory | protectedstatic |
| SharedRead(IReadMessage msg, List< ushort >[] receivedItemIds, out bool readyToApply) | Barotrauma.Inventory | |
| SharedWrite(IWriteMessage msg, Range slotRange) | Barotrauma.Inventory | |
| slotHotkeySprite | Barotrauma.Inventory | protectedstatic |
| slots | Barotrauma.Inventory | protected |
| SlotsPerRow | Barotrauma.Inventory | |
| SlotSpriteSmall | Barotrauma.Inventory | static |
| syncItemsDelay | Barotrauma.Inventory | protected |
| TryPutItem(Item item, Character user, IEnumerable< InvSlotType > allowedSlots=null, bool createNetworkEvent=true, bool ignoreCondition=false) | Barotrauma.Inventory | virtual |
| TryPutItem(Item item, int i, bool allowSwapping, bool allowCombine, Character user, bool createNetworkEvent=true, bool ignoreCondition=false) | Barotrauma.Inventory | virtual |
| TrySwapping(int index, Item item, Character user, bool createNetworkEvent, bool swapWholeStack) | Barotrauma.Inventory | protected |
| UIScale | Barotrauma.Inventory | static |
| UnequippedIndicator | Barotrauma.Inventory | static |
| Update(float deltaTime, Camera cam, bool subInventory=false) | Barotrauma.Inventory | virtual |
| UpdateDragging() | Barotrauma.Inventory | static |
| UpdateSlot(VisualSlot slot, int slotIndex, Item item, bool isSubSlot) | Barotrauma.Inventory | protected |
| UpdateSubInventory(float deltaTime, int slotIndex, Camera cam) | Barotrauma.Inventory | |
| visualSlots | Barotrauma.Inventory | |