AllItems | Barotrauma.Inventory | |
AllItemsMod | Barotrauma.Inventory | |
AllowSwappingContainedItems | Barotrauma.Inventory | |
ApplyReceivedState() | Barotrauma.Inventory | |
BackgroundFrame | Barotrauma.Inventory | |
CalculateBackgroundFrame() | Barotrauma.ItemInventory | protectedvirtual |
CanBePut(Item item) | Barotrauma.Inventory | |
CanBePut(ItemPrefab itemPrefab, float? condition=null, int? quality=null) | Barotrauma.Inventory | |
CanBePutInSlot(Item item, int i, bool ignoreCondition=false) | Barotrauma.ItemInventory | virtual |
CanBePutInSlot(ItemPrefab itemPrefab, int i, float? condition, int? quality=null) | Barotrauma.ItemInventory | virtual |
capacity | Barotrauma.Inventory | protected |
Capacity | Barotrauma.Inventory | |
ClearSubInventories() | Barotrauma.Inventory | |
ClientEventRead(IReadMessage msg) | Barotrauma.Inventory | |
ClientEventWrite(IWriteMessage msg, Item.InventoryStateEventData extraData) | Barotrauma.ItemInventory | |
ContainedIndicatorHeight | Barotrauma.Inventory | static |
Container | Barotrauma.ItemInventory | |
Contains(Item item) | Barotrauma.Inventory | |
ControlInput(Camera cam) | Barotrauma.ItemInventory | protectedvirtual |
CreateNetworkEvent(Range slotRange) | Barotrauma.ItemInventory | protectedvirtual |
Barotrauma::Inventory.CreateNetworkEvent() | Barotrauma.Inventory | |
CreateSlots() | Barotrauma.Inventory | virtual |
DeleteAllItems() | Barotrauma.Inventory | |
doubleClickedItems | Barotrauma.Inventory | static |
DraggableIndicator | Barotrauma.Inventory | static |
DraggingInventory | Barotrauma.Inventory | static |
DraggingItems | Barotrauma.Inventory | static |
DraggingItemToWorld | Barotrauma.Inventory | static |
DraggingSlot | Barotrauma.Inventory | static |
Draw(SpriteBatch spriteBatch, bool subInventory=false) | Barotrauma.ItemInventory | virtual |
DrawFront(SpriteBatch spriteBatch) | Barotrauma.Inventory | static |
DrawSlot(SpriteBatch spriteBatch, Inventory inventory, VisualSlot slot, Item item, int slotIndex, bool drawItem=true, InvSlotType type=InvSlotType.Any) | Barotrauma.Inventory | static |
DrawSubInventory(SpriteBatch spriteBatch, int slotIndex) | Barotrauma.Inventory | |
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle highlightedSlot) | Barotrauma.Inventory | protectedstatic |
DrawWhenEquipped | Barotrauma.Inventory | |
EmptySlotCount | Barotrauma.Inventory | |
ExtraStackSize | Barotrauma.Inventory | |
FindAllItems(Func< Item, bool > predicate=null, bool recursive=false, List< Item > list=null) | Barotrauma.Inventory | |
FindAllowedSlot(Item item, bool ignoreCondition=false) | Barotrauma.ItemInventory | virtual |
FindIndex(Item item) | Barotrauma.Inventory | |
FindIndices(Item item) | Barotrauma.Inventory | |
FindItem(Func< Item, bool > predicate, bool recursive) | Barotrauma.Inventory | |
FindItemByIdentifier(Identifier identifier, bool recursive=false) | Barotrauma.Inventory | |
FindItemByTag(Identifier tag, bool recursive=false) | Barotrauma.Inventory | |
FirstOrDefault() | Barotrauma.Inventory | |
ForceRemoveFromSlot(Item item, int index) | Barotrauma.Inventory | |
ForceToSlot(Item item, int index) | Barotrauma.Inventory | |
GetActiveEquippedSubInventory(int slotIndex) | Barotrauma.Inventory | protectedvirtual |
GetAllItems(bool checkForDuplicates) | Barotrauma.Inventory | protected |
GetInventoryMouseCursor() | Barotrauma.Inventory | static |
GetItemAt(int index) | Barotrauma.Inventory | |
GetItemsAt(int index) | Barotrauma.Inventory | |
GetItemStackSlotIndex(Item item, int index) | Barotrauma.Inventory | |
GetReplacementOrThiS() | Barotrauma.Inventory | |
GetSubInventory(int slotIndex) | Barotrauma.Inventory | protected |
GetSubInventoryHoverArea(SlotReference subSlot) | Barotrauma.Inventory | protectedstatic |
HideSlot(int i) | Barotrauma.Inventory | virtual |
HideTimer | Barotrauma.Inventory | |
highlightedSubInventorySlots | Barotrauma.Inventory | protectedstatic |
HowManyCanBePut(ItemPrefab itemPrefab, int i, float? condition, bool ignoreItemsInSlot=false) | Barotrauma.ItemInventory | virtual |
Barotrauma::Inventory.HowManyCanBePut(ItemPrefab itemPrefab, float? condition=null) | Barotrauma.Inventory | |
Inventory(Entity owner, int capacity, int slotsPerRow=5) | Barotrauma.Inventory | |
IsEmpty() | Barotrauma.Inventory | |
IsFull(bool takeStacksIntoAccount=false) | Barotrauma.ItemInventory | virtual |
IsInSlot(Item item, int index) | Barotrauma.Inventory | |
IsInventoryHoverAvailable(Character owner, ItemContainer container) | Barotrauma.Inventory | |
IsMouseOnInventory | Barotrauma.Inventory | static |
IsMouseOnSlot(VisualSlot slot) | Barotrauma.Inventory | static |
ItemInventory(Item owner, ItemContainer container, int capacity, int slotsPerRow=5) | Barotrauma.ItemInventory | |
ItemOwnsSelf(Item item) | Barotrauma.Inventory | virtual |
LastOrDefault() | Barotrauma.Inventory | |
Locked | Barotrauma.Inventory | |
MaxItemsPerNetworkEvent | Barotrauma.Inventory | static |
MaxPossibleStackSize | Barotrauma.Inventory | static |
Movable() | Barotrauma.Inventory | |
OpenState | Barotrauma.Inventory | |
Owner | Barotrauma.Inventory | |
padding | Barotrauma.Inventory | protected |
prevHUDScale | Barotrauma.Inventory | protected |
prevScreenResolution | Barotrauma.Inventory | protected |
prevUIScale | Barotrauma.Inventory | protected |
PutItem(Item item, int i, Character user, bool removeItem=true, bool createNetworkEvent=true) | Barotrauma.Inventory | protectedvirtual |
RectTransform | Barotrauma.Inventory | |
RefreshMouseOnInventory() | Barotrauma.Inventory | static |
RemoveItem(Item item) | Barotrauma.ItemInventory | virtual |
ReplacedBy | Barotrauma.Inventory | |
SelectedSlot | Barotrauma.Inventory | static |
selectedSlot | Barotrauma.Inventory | protectedstatic |
SharedRead(IReadMessage msg, List< ushort >[] receivedItemIds, out bool readyToApply) | Barotrauma.Inventory | |
SharedWrite(IWriteMessage msg, Range slotRange) | Barotrauma.Inventory | |
slotHotkeySprite | Barotrauma.Inventory | protectedstatic |
slots | Barotrauma.Inventory | protected |
SlotsPerRow | Barotrauma.Inventory | |
SlotSpriteSmall | Barotrauma.Inventory | static |
syncItemsDelay | Barotrauma.Inventory | protected |
TryPutItem(Item item, Character user, IEnumerable< InvSlotType > allowedSlots=null, bool createNetworkEvent=true, bool ignoreCondition=false) | Barotrauma.ItemInventory | virtual |
TryPutItem(Item item, int i, bool allowSwapping, bool allowCombine, Character user, bool createNetworkEvent=true, bool ignoreCondition=false) | Barotrauma.ItemInventory | virtual |
TrySwapping(int index, Item item, Character user, bool createNetworkEvent, bool swapWholeStack) | Barotrauma.Inventory | protected |
UIScale | Barotrauma.Inventory | static |
UnequippedIndicator | Barotrauma.Inventory | static |
Update(float deltaTime, Camera cam, bool subInventory=false) | Barotrauma.Inventory | virtual |
UpdateDragging() | Barotrauma.Inventory | static |
UpdateSlot(VisualSlot slot, int slotIndex, Item item, bool isSubSlot) | Barotrauma.Inventory | protected |
UpdateSubInventory(float deltaTime, int slotIndex, Camera cam) | Barotrauma.Inventory | |
visualSlots | Barotrauma.Inventory | |