Barotrauma Client Doc
Barotrauma.ItemPrefab Member List

This is the complete list of members for Barotrauma.ItemPrefab, including all inherited members.

AddedPickingSpeedMultiplierBarotrauma.ItemPrefab
AddedRepairSpeedMultiplierBarotrauma.ItemPrefab
AISlowTurretPriorityBarotrauma.ItemPrefab
AITurretPriorityBarotrauma.ItemPrefab
AITurretTargetingMaxDistanceBarotrauma.ItemPrefab
AliasesBarotrauma.ItemPrefab
AllowAsExtraCargoBarotrauma.ItemPrefab
AllowDeconstructBarotrauma.ItemPrefab
AllowDroppingOnSwapBarotrauma.ItemPrefab
AllowDroppingOnSwapWithBarotrauma.ItemPrefab
AllowedLinksBarotrauma.ItemPrefab
AllowedUpgradesBarotrauma.MapEntityPrefab
AllowRotatingInEditorBarotrauma.ItemPrefab
AllowSellingWhenBrokenBarotrauma.ItemPrefab
AllowStealingAlwaysBarotrauma.ItemPrefab
AllowStealingContainedItemsBarotrauma.ItemPrefab
BotPriorityBarotrauma.ItemPrefab
BrokenSpritesBarotrauma.ItemPrefab
CanBeBoughtBarotrauma.ItemPrefab
CanBeBoughtFrom(Location.StoreInfo store, out PriceInfo priceInfo)Barotrauma.ItemPrefab
CanBeBoughtFrom(Location location)Barotrauma.ItemPrefab
CanBeSoldBarotrauma.ItemPrefab
CanCharacterBuy()Barotrauma.ItemPrefab
CanFlipXBarotrauma.ItemPrefab
CanFlipYBarotrauma.ItemPrefab
CannotRepairFailBarotrauma.ItemPrefab
CanSpriteFlipXBarotrauma.ItemPrefab
CanSpriteFlipYBarotrauma.ItemPrefab
CargoContainerIdentifierBarotrauma.ItemPrefab
CategoryBarotrauma.ItemPrefab
ConfigElementBarotrauma.ItemPrefab
ContainedSpritesBarotrauma.ItemPrefab
ContentFileBarotrauma.Prefab
ContentPackageBarotrauma.Prefab
CreateInstance(Rectangle rect)Barotrauma.ItemPrefabprotectedvirtual
DamagedByExplosionsBarotrauma.ItemPrefab
DamagedByMeleeWeaponsBarotrauma.ItemPrefab
DamagedByMonstersBarotrauma.ItemPrefab
DamagedByProjectilesBarotrauma.ItemPrefab
DamagedByRepairToolsBarotrauma.ItemPrefab
DamagedInfectedSpriteBarotrauma.ItemPrefab
DeconstructItemsBarotrauma.ItemPrefab
DeconstructTimeBarotrauma.ItemPrefab
DecorativeSpriteGroupsBarotrauma.ItemPrefab
DecorativeSpritesBarotrauma.ItemPrefab
DefaultInteractDistanceBarotrauma.ItemPrefabstatic
DefaultPriceBarotrauma.ItemPrefab
DescriptionBarotrauma.MapEntityPrefab
DetermineIdentifier(XElement element)Barotrauma.ItemPrefabprotectedvirtual
DisableCommandMenuWhenSelectedBarotrauma.ItemPrefab
DisableItemUsageWhenSelectedBarotrauma.ItemPrefab
DisallowCallFromConstructor()Barotrauma.Prefabstatic
Dispose()Barotrauma.ItemPrefabvirtual
DontTransferBetweenSubsBarotrauma.ItemPrefab
DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)Barotrauma.MapEntityPrefab
DrawPlacing(SpriteBatch spriteBatch, Camera cam)Barotrauma.ItemPrefabvirtual
DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale=1.0f, float rotation=0.0f, SpriteEffects spriteEffects=SpriteEffects.None)Barotrauma.ItemPrefabvirtual
EquipConfirmationTextBarotrauma.ItemPrefab
ExplosionDamageMultiplierBarotrauma.ItemPrefab
FabricationRecipesBarotrauma.ItemPrefab
FilePathBarotrauma.Prefab
Find(string name, Identifier identifier)Barotrauma.ItemPrefabstatic
Barotrauma::MapEntityPrefab.Find(string name, string identifier=null, bool showErrorMessages=true)Barotrauma.MapEntityPrefabstatic
Barotrauma::MapEntityPrefab.Find(string name, Identifier identifier, bool showErrorMessages=true)Barotrauma.MapEntityPrefabstatic
Barotrauma::MapEntityPrefab.Find(Predicate< MapEntityPrefab > predicate)Barotrauma.MapEntityPrefabstatic
FindByIdentifier(Identifier identifier)Barotrauma.MapEntityPrefabstatic
FindByName(string name)Barotrauma.MapEntityPrefabstatic
FocusOnSelectedBarotrauma.ItemPrefab
GenerateLegacyIdentifier(string name)Barotrauma.ItemPrefabstatic
GetAllowedUpgrades()Barotrauma.MapEntityPrefab
GetBuyPricesUnder(int maxCost=0)Barotrauma.ItemPrefab
GetCommonnessInfo(Level level)Barotrauma.ItemPrefab
GetHullNameTextId()Barotrauma.MapEntityPrefab
GetItemNameTextId()Barotrauma.MapEntityPrefab
GetItemPrefab(string itemNameOrId)Barotrauma.ItemPrefabstatic
GetMaxStackSize(Inventory inventory)Barotrauma.ItemPrefab
GetMinPrice()Barotrauma.ItemPrefab
GetParentModPackageOrThisPackage()Barotrauma.ItemPrefab
GetPriceInfo(Location.StoreInfo store)Barotrauma.ItemPrefab
GetRandom(Predicate< MapEntityPrefab > predicate, Rand.RandSync sync)Barotrauma.MapEntityPrefabstatic
GetSelected()Barotrauma.MapEntityPrefabstatic
GetSellPricesOver(int minCost=0, bool sellingImportant=true)Barotrauma.ItemPrefab
GetSkillRequirementHints(Character character)Barotrauma.ItemPrefab
GetTooltip(Character character)Barotrauma.ItemPrefab
GetTreatmentSuitability(Identifier treatmentIdentifier)Barotrauma.ItemPrefab
GrabWhenSelectedBarotrauma.ItemPrefab
HasSubCategory(string subcategory)Barotrauma.MapEntityPrefab
HealthBarotrauma.ItemPrefab
HideConditionBarBarotrauma.ItemPrefab
HideConditionInTooltipBarotrauma.ItemPrefab
HideInEditorsBarotrauma.MapEntityPrefab
HideInMenusBarotrauma.MapEntityPrefab
IdentifierBarotrauma.Prefab
ImpactSoundTagBarotrauma.ItemPrefab
ImpactToleranceBarotrauma.ItemPrefab
IndestructibleBarotrauma.ItemPrefab
InfectedSpriteBarotrauma.ItemPrefab
InheritFrom(ItemPrefab parent)Barotrauma.ItemPrefab
IImplementsVariants< ItemPrefab >.InheritFrom(T parent)Barotrauma.IImplementsVariants< ItemPrefab >
InteractDistanceBarotrauma.ItemPrefab
InteractPriorityBarotrauma.ItemPrefab
InteractThroughWallsBarotrauma.ItemPrefab
InventoryIconBarotrauma.ItemPrefab
InventoryIconColorBarotrauma.ItemPrefab
IsAITurretTargetBarotrauma.ItemPrefab
IsContainerPreferred(Item item, ItemContainer targetContainer, out bool isPreferencesDefined, out bool isSecondary, bool requireConditionRequirement=false, bool checkTransferConditions=false)Barotrauma.ItemPrefab
IsContainerPreferred(Item item, Identifier[] identifiersOrTags, out bool isPreferencesDefined, out bool isSecondary)Barotrauma.ItemPrefab
IsContainerPreferred(IEnumerable< Identifier > preferences, ItemContainer c)Barotrauma.ItemPrefabstatic
IsContainerPreferred(IEnumerable< Identifier > preferences, IEnumerable< Identifier > ids)Barotrauma.ItemPrefabstatic
IsDangerousBarotrauma.ItemPrefab
IsLinkAllowed(MapEntityPrefab target)Barotrauma.MapEntityPrefab
IsOverrideBarotrauma.ItemPrefab
ItemDamageMultiplierBarotrauma.ItemPrefab
ItemPrefab(ContentXElement element, ItemFile file)Barotrauma.ItemPrefab
LevelQuantityBarotrauma.ItemPrefab
LinkableBarotrauma.MapEntityPrefab
ListBarotrauma.MapEntityPrefabstatic
LoadDescription(ContentXElement element)Barotrauma.MapEntityPrefabprotected
MapEntityPrefab(Identifier identifier)Barotrauma.MapEntityPrefabprotected
MapEntityPrefab(ContentXElement element, ContentFile file)Barotrauma.MapEntityPrefab
MaxScaleBarotrauma.ItemPrefab
MaxStackSizeBarotrauma.ItemPrefab
MaxStackSizeCharacterInventoryBarotrauma.ItemPrefab
MaxStackSizeHoldableOrWearableInventoryBarotrauma.ItemPrefab
MinimapIconBarotrauma.ItemPrefab
MinScaleBarotrauma.ItemPrefab
NameBarotrauma.ItemPrefab
NameMatches(string name, StringComparison comparisonType)Barotrauma.MapEntityPrefab
NameMatches(IEnumerable< string > allowedNames, StringComparison comparisonType)Barotrauma.MapEntityPrefab
OffsetOnSelectedBarotrauma.ItemPrefab
OnDamagedThresholdBarotrauma.ItemPrefab
OriginalNameBarotrauma.ItemPrefab
ParentPrefabBarotrauma.ItemPrefab
placePositionBarotrauma.MapEntityPrefabprotectedstatic
Prefab(ContentFile file, Identifier identifier)Barotrauma.Prefab
Prefab(ContentFile file, ContentXElement element)Barotrauma.Prefab
PrefabsBarotrauma.ItemPrefabstatic
PrefabWithUintIdentifier(ContentFile file, Identifier identifier)Barotrauma.PrefabWithUintIdentifierprotected
PrefabWithUintIdentifier(ContentFile file, ContentXElement element)Barotrauma.PrefabWithUintIdentifierprotected
PreferredContainersBarotrauma.ItemPrefab
RandomDeconstructionOutputBarotrauma.ItemPrefab
RandomDeconstructionOutputAmountBarotrauma.ItemPrefab
RequireBodyInsideTriggerBarotrauma.ItemPrefab
RequireCampaignInteractBarotrauma.ItemPrefab
RequireCursorInsideTriggerBarotrauma.ItemPrefab
ResizeHorizontalBarotrauma.MapEntityPrefab
ResizeVerticalBarotrauma.MapEntityPrefab
ScaleBarotrauma.MapEntityPrefab
SelectedBarotrauma.MapEntityPrefabstatic
SelectPrefab(object selection)Barotrauma.MapEntityPrefabstatic
ShowContentsInTooltipBarotrauma.ItemPrefab
ShowHealthBarBarotrauma.ItemPrefab
ShowInStatusMonitorBarotrauma.ItemPrefab
ShowNameInHealthBarBarotrauma.ItemPrefab
SignalComponentColorBarotrauma.ItemPrefab
SizeBarotrauma.ItemPrefab
SkillRequirementHintsBarotrauma.ItemPrefab
SonarSizeBarotrauma.ItemPrefab
SpriteBarotrauma.ItemPrefab
SpriteColorBarotrauma.MapEntityPrefab
SubcategoryBarotrauma.MapEntityPrefab
SwappableItemBarotrauma.ItemPrefab
TagsBarotrauma.ItemPrefab
ToString()Barotrauma.ItemPrefab
TriggersBarotrauma.ItemPrefab
TypesBarotrauma.Prefabstatic
UintIdentifierBarotrauma.PrefabWithUintIdentifier
UpdatePlacing(Camera cam)Barotrauma.ItemPrefabvirtual
UpgradeOverrideSpritesBarotrauma.ItemPrefab
UpgradePreviewScaleBarotrauma.ItemPrefab
UpgradePreviewSpriteBarotrauma.ItemPrefab
UseContainedInventoryIconColorBarotrauma.ItemPrefab
UseContainedSpriteColorBarotrauma.ItemPrefab
UseInHealthInterfaceBarotrauma.ItemPrefab
VariantOfBarotrauma.ItemPrefab