AddToGUIUpdateList(int order=0) | Barotrauma.Items.Components.ItemComponent | virtual |
AddTooltipInfo(ref LocalizedString name, ref LocalizedString description) | Barotrauma.Items.Components.ItemComponent | virtual |
AdjustPowerConsumption(ref float powerConsumption) | Barotrauma.Items.Components.Repairable | |
AIContainItems< T >(ItemContainer container, Character character, AIObjective currentObjective, int itemCount, bool equip, bool removeEmpty, bool spawnItemIfNotFound=false, bool dropItemOnDeselected=false) | Barotrauma.Items.Components.ItemComponent | protected |
AIUpdateInterval | Barotrauma.Items.Components.ItemComponent | protectedstatic |
aiUpdateTimer | Barotrauma.Items.Components.ItemComponent | protected |
AllowInGameEditing | Barotrauma.Items.Components.ItemComponent | |
AllowUIOverlap | Barotrauma.Items.Components.ItemComponent | |
AlternativeLayout | Barotrauma.Items.Components.ItemComponent | |
ApplyStatusEffects(ActionType type, float deltaTime, Character character=null, Limb targetLimb=null, Entity useTarget=null, Character user=null, Vector2? worldPosition=null, float afflictionMultiplier=1.0f) | Barotrauma.Items.Components.ItemComponent | |
canBeCombined | Barotrauma.Items.Components.ItemComponent | protected |
CanBeCombined | Barotrauma.Items.Components.ItemComponent | |
canBePicked | Barotrauma.Items.Components.ItemComponent | protected |
CanBePicked | Barotrauma.Items.Components.ItemComponent | |
canBeSelected | Barotrauma.Items.Components.ItemComponent | protected |
CanBeSelected | Barotrauma.Items.Components.ItemComponent | |
CharacterUsable | Barotrauma.Items.Components.ItemComponent | |
characterUsable | Barotrauma.Items.Components.ItemComponent | protected |
CheckCharacterSuccess(Character character, Item bestRepairItem) | Barotrauma.Items.Components.Repairable | |
ClientEventRead(IReadMessage msg, float sendingTime) | Barotrauma.Items.Components.Repairable | |
ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData=null) | Barotrauma.Items.Components.Repairable | |
CombatPriority | Barotrauma.Items.Components.ItemComponent | |
Combine(Item item, Character user) | Barotrauma.Items.Components.ItemComponent | virtual |
CorrectionDelay | Barotrauma.Items.Components.ItemComponent | protectedstatic |
correctionTimer | Barotrauma.Items.Components.ItemComponent | protected |
CreateEditingHUD(SerializableEntityEditor editor) | Barotrauma.Items.Components.ItemComponent | virtual |
CreateGUI() | Barotrauma.Items.Components.Repairable | protectedvirtual |
CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) | Barotrauma.Items.Components.ItemComponent | virtual |
CurrentFixer | Barotrauma.Items.Components.Repairable | |
CurrentFixerAction | Barotrauma.Items.Components.Repairable | |
DefaultLayout | Barotrauma.Items.Components.ItemComponent | |
DegreeOfSuccess(Character character) | Barotrauma.Items.Components.ItemComponent | |
DegreeOfSuccess(Character character, List< Skill > requiredSkills) | Barotrauma.Items.Components.ItemComponent | |
delayedCorrectionCoroutine | Barotrauma.Items.Components.ItemComponent | protected |
DeleteOnUse | Barotrauma.Items.Components.ItemComponent | |
Description | Barotrauma.Items.Components.Repairable | |
DeteriorationSpeed | Barotrauma.Items.Components.Repairable | |
DisabledRequiredItems | Barotrauma.Items.Components.ItemComponent | |
DisallowSellingItemsFromContainer | Barotrauma.Items.Components.ItemComponent | |
DisplayMsg | Barotrauma.Items.Components.ItemComponent | |
DontTransferInventoryBetweenSubs | Barotrauma.Items.Components.ItemComponent | |
Draw(SpriteBatch spriteBatch, bool editing, float itemDepth=-1, Color? overrideColor=null) | Barotrauma.Items.Components.Repairable | |
Drawable | Barotrauma.Items.Components.ItemComponent | |
DrawHUD(SpriteBatch spriteBatch, Character character) | Barotrauma.Items.Components.Repairable | virtual |
DrawHudWhenEquipped | Barotrauma.Items.Components.ItemComponent | |
DrawSize | Barotrauma.Items.Components.Repairable | |
Drop(Character dropper, bool setTransform=true) | Barotrauma.Items.Components.ItemComponent | virtual |
Equip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
ExtractEventData< T >(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | protected |
FakeBrokenTimer | Barotrauma.Items.Components.Repairable | |
FixActions enum name | Barotrauma.Items.Components.Repairable | |
FixDurationHighSkill | Barotrauma.Items.Components.Repairable | |
FixDurationLowSkill | Barotrauma.Items.Components.Repairable | |
FlipX(bool relativeToSub) | Barotrauma.Items.Components.ItemComponent | virtual |
FlipY(bool relativeToSub) | Barotrauma.Items.Components.ItemComponent | virtual |
ForceDeteriorationTimer | Barotrauma.Items.Components.Repairable | |
GetLinkUIToComponent() | Barotrauma.Items.Components.ItemComponent | |
GetReplacementOrThis() | Barotrauma.Items.Components.ItemComponent | |
GetSkillMultiplier() | Barotrauma.Items.Components.Repairable | virtual |
GetTextureDirectory(ContentXElement subElement) | Barotrauma.Items.Components.ItemComponent | protected |
GuiFrame | Barotrauma.Items.Components.ItemComponent | |
GuiFrameOffset | Barotrauma.Items.Components.ItemComponent | |
HasAccess(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
HasRequiredContainedItems(Character user, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredItems(Character character, bool addMessage, LocalizedString msg=null) | Barotrauma.Items.Components.ItemComponent | virtual |
HasRequiredSkills(Character character) | Barotrauma.Items.Components.ItemComponent | |
HasRequiredSkills(Character character, out Skill insufficientSkill) | Barotrauma.Items.Components.ItemComponent | |
HasSounds | Barotrauma.Items.Components.ItemComponent | |
HasSoundsOfType | Barotrauma.Items.Components.ItemComponent | |
HudLayer | Barotrauma.Items.Components.ItemComponent | |
HudPriority | Barotrauma.Items.Components.ItemComponent | |
InheritParentIsActive | Barotrauma.Items.Components.ItemComponent | |
InheritStatusEffects | Barotrauma.Items.Components.ItemComponent | |
IsActive | Barotrauma.Items.Components.ItemComponent | |
IsActiveConditionalComparison | Barotrauma.Items.Components.ItemComponent | |
IsActiveConditionals | Barotrauma.Items.Components.ItemComponent | |
IsActiveTimer | Barotrauma.Items.Components.ItemComponent | |
IsBelowRepairIconThreshold | Barotrauma.Items.Components.Repairable | |
IsBelowRepairThreshold | Barotrauma.Items.Components.Repairable | |
IsEmpty(Character user) | Barotrauma.Items.Components.ItemComponent | |
IsTinkering | Barotrauma.Items.Components.Repairable | |
item | Barotrauma.Items.Components.ItemComponent | protected |
Item | Barotrauma.Items.Components.ItemComponent | |
ItemComponent(Item item, ContentXElement element) | Barotrauma.Items.Components.ItemComponent | |
ItemUseInfo(Item Item, Character User) | Barotrauma.Items.Components.ItemComponent | |
LastActiveTime | Barotrauma.Items.Components.Repairable | |
LinkUIToComponent | Barotrauma.Items.Components.ItemComponent | |
Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap) | Barotrauma.Items.Components.ItemComponent | virtual |
Load(ContentXElement element, Item item, bool errorMessages=true) | Barotrauma.Items.Components.ItemComponent | static |
LockGuiFramePosition | Barotrauma.Items.Components.ItemComponent | |
ManuallySelectedSound | Barotrauma.Items.Components.ItemComponent | |
MaxDeteriorationDelay | Barotrauma.Items.Components.Repairable | |
MinDeteriorationCondition | Barotrauma.Items.Components.Repairable | |
MinDeteriorationDelay | Barotrauma.Items.Components.Repairable | |
MinSabotageCondition | Barotrauma.Items.Components.Repairable | |
Move(Vector2 amount, bool ignoreContacts=false) | Barotrauma.Items.Components.ItemComponent | virtual |
Msg | Barotrauma.Items.Components.ItemComponent | |
name | Barotrauma.Items.Components.ItemComponent | protected |
Name | Barotrauma.Items.Components.ItemComponent | |
NeedsSoundUpdate() | Barotrauma.Items.Components.ItemComponent | |
OnActiveStateChanged | Barotrauma.Items.Components.ItemComponent | |
OnGUIParentChanged(RectTransform newParent) | Barotrauma.Items.Components.ItemComponent | protected |
OnInventoryChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnItemLoaded() | Barotrauma.Items.Components.Repairable | virtual |
OnMapLoaded() | Barotrauma.Items.Components.ItemComponent | virtual |
OnPlayerSkillsChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnResolutionChanged() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
OnScaleChanged() | Barotrauma.Items.Components.ItemComponent | virtual |
OnUsed | Barotrauma.Items.Components.ItemComponent | |
originalElement | Barotrauma.Items.Components.ItemComponent | |
Parent | Barotrauma.Items.Components.ItemComponent | |
ParseMsg() | Barotrauma.Items.Components.ItemComponent | virtual |
Pick(Character picker) | Barotrauma.Items.Components.ItemComponent | virtual |
PickingMsg | Barotrauma.Items.Components.ItemComponent | |
PickingTime | Barotrauma.Items.Components.ItemComponent | |
PickKey | Barotrauma.Items.Components.ItemComponent | |
PlaySound(ActionType type, Character user=null) | Barotrauma.Items.Components.ItemComponent | |
ReceiveSignal(Signal signal, Connection connection) | Barotrauma.Items.Components.Repairable | virtual |
RecreateGUIOnResolutionChange | Barotrauma.Items.Components.ItemComponent | |
ReleaseGuiFrame() | Barotrauma.Items.Components.ItemComponent | protected |
ReloadGuiFrame() | Barotrauma.Items.Components.ItemComponent | protected |
Remove() | Barotrauma.Items.Components.ItemComponent | |
RemoveComponentSpecific() | Barotrauma.Items.Components.Repairable | protectedvirtual |
removeOnCombined | Barotrauma.Items.Components.ItemComponent | protected |
RemoveOnCombined | Barotrauma.Items.Components.ItemComponent | |
Repairable(Item item, ContentXElement element) | Barotrauma.Items.Components.Repairable | |
RepairBoost(bool qteSuccess) | Barotrauma.Items.Components.Repairable | |
RepairButton | Barotrauma.Items.Components.Repairable | |
RepairDegreeOfSuccess(Character character, List< Skill > skills) | Barotrauma.Items.Components.Repairable | |
RepairThreshold | Barotrauma.Items.Components.Repairable | |
ReplacedBy | Barotrauma.Items.Components.ItemComponent | |
requiredItems | Barotrauma.Items.Components.ItemComponent | |
requiredSkills | Barotrauma.Items.Components.ItemComponent | |
Reset() | Barotrauma.Items.Components.ItemComponent | virtual |
ResetDeterioration() | Barotrauma.Items.Components.Repairable | |
SabotageButton | Barotrauma.Items.Components.Repairable | |
SabotageDeteriorationDuration | Barotrauma.Items.Components.Repairable | |
Save(XElement parentElement) | Barotrauma.Items.Components.ItemComponent | virtual |
SecondaryUse(float deltaTime, Character character=null) | Barotrauma.Items.Components.ItemComponent | virtual |
Select(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
SelectKey | Barotrauma.Items.Components.ItemComponent | |
SerializableProperties | Barotrauma.Items.Components.ItemComponent | |
SetRequiredItems(ContentXElement element, bool allowEmpty=false) | Barotrauma.Items.Components.ItemComponent | |
ShallowRemove() | Barotrauma.Items.Components.ItemComponent | |
ShallowRemoveComponentSpecific() | Barotrauma.Items.Components.ItemComponent | protectedvirtual |
ShouldDrawHUD(Character character) | Barotrauma.Items.Components.Repairable | virtual |
SkillRequirementMultiplier | Barotrauma.Items.Components.Repairable | |
Speed | Barotrauma.Items.Components.ItemComponent | |
StartDelayedCorrection(IReadMessage buffer, float sendingTime, bool waitForMidRoundSync=false) | Barotrauma.Items.Components.ItemComponent | protected |
StartRepairing(Character character, FixActions action) | Barotrauma.Items.Components.Repairable | |
statusEffectLists | Barotrauma.Items.Components.ItemComponent | |
StopLoopingSound() | Barotrauma.Items.Components.ItemComponent | |
StopRepairing(Character character) | Barotrauma.Items.Components.Repairable | |
StopSounds(ActionType type) | Barotrauma.Items.Components.ItemComponent | |
TinkerButton | Barotrauma.Items.Components.Repairable | |
TinkeringPowersDevices | Barotrauma.Items.Components.Repairable | |
TinkeringStrength | Barotrauma.Items.Components.Repairable | |
TryCreateDragHandle() | Barotrauma.Items.Components.ItemComponent | protected |
TryExtractEventData< T >(NetEntityEvent.IData data, out T componentData) | Barotrauma.Items.Components.ItemComponent | protected |
Unequip(Character character) | Barotrauma.Items.Components.ItemComponent | virtual |
Update(float deltaTime, Camera cam) | Barotrauma.Items.Components.Repairable | virtual |
UpdateBroken(float deltaTime, Camera cam) | Barotrauma.Items.Components.Repairable | virtual |
UpdateEditing(float deltaTime) | Barotrauma.Items.Components.ItemComponent | virtual |
UpdateHUD(Character character, float deltaTime, Camera cam) | Barotrauma.Items.Components.ItemComponent | |
UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam) | Barotrauma.Items.Components.ItemComponent | virtual |
UpdateSounds() | Barotrauma.Items.Components.ItemComponent | |
UpdateWhenInactive | Barotrauma.Items.Components.ItemComponent | |
Use(float deltaTime, Character character=null) | Barotrauma.Items.Components.ItemComponent | virtual |
UseAlternativeLayout | Barotrauma.Items.Components.ItemComponent | |
ValidateEventData(NetEntityEvent.IData data) | Barotrauma.Items.Components.ItemComponent | virtual |
WasUsed | Barotrauma.Items.Components.ItemComponent | |