Barotrauma Client Doc
Barotrauma.LevelData Member List

This is the complete list of members for Barotrauma.LevelData, including all inherited members.

AllowInvalidOutpostBarotrauma.LevelData
BiomeBarotrauma.LevelData
CreateRandom(string seed="", float? difficulty=null, LevelGenerationParams generationParams=null, bool requireOutpost=false)Barotrauma.LevelDatastatic
CrushDepthBarotrauma.LevelData
DifficultyBarotrauma.LevelData
EventHistoryBarotrauma.LevelData
EventsExhaustedBarotrauma.LevelData
FinishedEventsBarotrauma.LevelData
ForceOutpostGenerationParamsBarotrauma.LevelData
GenerationParamsBarotrauma.LevelData
GetSuitableOutpostGenerationParams(Location location, LevelData levelData)Barotrauma.LevelDatastatic
HasBeaconStationBarotrauma.LevelData
HasHuntingGroundsBarotrauma.LevelData
HuntingGroundsDifficultyThresholdBarotrauma.LevelDatastatic
InitialDepthBarotrauma.LevelData
IsBeaconActiveBarotrauma.LevelData
LevelData(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome)Barotrauma.LevelData
LevelData(XElement element, float? forceDifficulty=null, bool clampDifficultyToBiome=false)Barotrauma.LevelData
LevelData(LocationConnection locationConnection)Barotrauma.LevelData
LevelData(Location location, Map map, float difficulty)Barotrauma.LevelData
LevelType enum nameBarotrauma.LevelData
MaxHuntingGroundsProbabilityBarotrauma.LevelDatastatic
MinMainPathWidthBarotrauma.LevelData
NonRepeatableEventsBarotrauma.LevelData
OutpostGenerationParamsExistBarotrauma.LevelData
RealWorldCrushDepthBarotrauma.LevelData
ReassignGenerationParams(string seed)Barotrauma.LevelData
Save(XElement parentElement)Barotrauma.LevelData
SeedBarotrauma.LevelData
SizeBarotrauma.LevelData
TypeBarotrauma.LevelData