Barotrauma Client Doc
Barotrauma.LevelObject Member List

This is the complete list of members for Barotrauma.LevelObject, including all inherited members.

ActivePrefabBarotrauma.LevelObject
AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true)Barotrauma.LevelObject
AddDamage(float damage, float deltaTime, Entity attacker, bool isNetworkEvent=false)Barotrauma.LevelObject
CanBeVisibleBarotrauma.LevelObject
ClientRead(IReadMessage msg)Barotrauma.LevelObject
CurrentRotationBarotrauma.LevelObject
CurrentScaleBarotrauma.LevelObject
CurrentScaleOscillationBarotrauma.LevelObject
CurrentSpriteDeformationBarotrauma.LevelObject
CurrentSwingAmountBarotrauma.LevelObject
HealthBarotrauma.LevelObject
LevelObject(LevelObjectPrefab prefab, Vector3 position, float scale, float rotation=0.0f)Barotrauma.LevelObject
LightSourcesBarotrauma.LevelObject
LightSourceTriggersBarotrauma.LevelObject
LocalToWorld(Vector2 localPosition, float swingState=0.0f)Barotrauma.LevelObject
NameBarotrauma.LevelObject
NeedsNetworkSyncingBarotrauma.LevelObject
NeedsUpdateBarotrauma.LevelObject
NetworkUpdateTimerBarotrauma.LevelObject
ParentCaveBarotrauma.LevelObject
ParticleEmittersBarotrauma.LevelObject
ParticleEmitterTriggersBarotrauma.LevelObject
PhysicsBodyBarotrauma.LevelObject
PositionBarotrauma.LevelObject
PrefabBarotrauma.LevelObject
Remove()Barotrauma.LevelObject
RotationBarotrauma.LevelObject
ScaleBarotrauma.LevelObject
ScaleOscillateTimerBarotrauma.LevelObject
SerializablePropertiesBarotrauma.LevelObject
ServerWrite(IWriteMessage msg, Client c)Barotrauma.LevelObject
SimPositionBarotrauma.LevelObject
SonarRadiusBarotrauma.LevelObject
SoundChannelsBarotrauma.LevelObject
SoundsBarotrauma.LevelObject
SoundTriggersBarotrauma.LevelObject
SpriteBarotrauma.LevelObject
SubmarineBarotrauma.LevelObject
SwingTimerBarotrauma.LevelObject
tookDamageBarotrauma.LevelObjectprotected
ToString()Barotrauma.LevelObject
TriggersBarotrauma.LevelObject
Update(float deltaTime)Barotrauma.LevelObject
VisibleOnSonarBarotrauma.LevelObject
WorldPositionBarotrauma.LevelObject