Barotrauma Client Doc
Barotrauma.LevelTrigger Member List

This is the complete list of members for Barotrauma.LevelTrigger, including all inherited members.

ApplyAttacks(List< Attack > attacks, IDamageable damageable, Vector2 worldPosition, float deltaTime)Barotrauma.LevelTriggerstatic
ApplyAttacks(List< Attack > attacks, Vector2 worldPosition, float deltaTime)Barotrauma.LevelTriggerstatic
ApplyStatusEffects(List< StatusEffect > statusEffects, Vector2 worldPosition, Entity triggerer, float deltaTime, List< ISerializableEntity > targets)Barotrauma.LevelTriggerstatic
CheckContactsForEntity(PhysicsBody triggerBody, Entity targetEntity)Barotrauma.LevelTriggerstatic
CheckContactsForOtherFixtures(PhysicsBody triggerBody, Fixture otherFixture, Entity separatingEntity)Barotrauma.LevelTriggerstatic
ClientRead(IReadMessage msg)Barotrauma.LevelTrigger
ColliderRadiusBarotrauma.LevelTrigger
ForceBarotrauma.LevelTrigger
ForceFalloffBarotrauma.LevelTrigger
ForceFluctuationIntervalBarotrauma.LevelTrigger
ForceFluctuationStrengthBarotrauma.LevelTrigger
ForceModeBarotrauma.LevelTrigger
ForceVelocityLimitBarotrauma.LevelTrigger
GetCollisionCategories(TriggererType triggeredBy)Barotrauma.LevelTriggerstatic
GetDistanceFactor(PhysicsBody triggererBody, PhysicsBody triggerBody, float colliderRadius)Barotrauma.LevelTriggerstatic
GetEntity(Fixture fixture)Barotrauma.LevelTriggerstatic
GetWaterFlowVelocity(Vector2 viewPosition)Barotrauma.LevelTrigger
GetWaterFlowVelocity()Barotrauma.LevelTrigger
GlobalForceDecreaseIntervalBarotrauma.LevelTrigger
InfectIdentifierBarotrauma.LevelTrigger
InfectionChanceBarotrauma.LevelTrigger
IsTriggeredBarotrauma.LevelTrigger
IsTriggeredByEntity(Entity entity, TriggererType triggeredBy, bool mustBeOutside=false,(bool mustBe, Submarine sub) mustBeOnSpecificSub=default)Barotrauma.LevelTriggerstatic
LevelTrigger(ContentXElement element, Vector2 position, float rotation, float scale=1.0f, string parentDebugName="")Barotrauma.LevelTrigger
LoadAttack(ContentXElement element, string parentDebugName, bool triggerOnce, List< Attack > attacks)Barotrauma.LevelTriggerstatic
LoadStatusEffect(List< StatusEffect > statusEffects, ContentXElement element, string parentDebugName)Barotrauma.LevelTriggerstatic
NeedsNetworkSyncingBarotrauma.LevelTrigger
OnTriggeredBarotrauma.LevelTrigger
OtherTriggered(LevelTrigger otherTrigger, Entity triggerer)Barotrauma.LevelTrigger
ParentTriggerBarotrauma.LevelTrigger
PhysicsBodyBarotrauma.LevelTrigger
RemoveInActiveTriggerers(PhysicsBody physicsBody, HashSet< Entity > triggerers)Barotrauma.LevelTriggerstatic
RotationBarotrauma.LevelTrigger
ServerWrite(IWriteMessage msg, Client c)Barotrauma.LevelTrigger
StatusEffectsBarotrauma.LevelTrigger
TriggererPositionBarotrauma.LevelTrigger
TriggerersBarotrauma.LevelTrigger
TriggererType enum nameBarotrauma.LevelTrigger
TriggerForceMode enum nameBarotrauma.LevelTrigger
TriggerOthersDistanceBarotrauma.LevelTrigger
Update(float deltaTime)Barotrauma.LevelTrigger
UseNetworkSyncingBarotrauma.LevelTrigger
WorldPositionBarotrauma.LevelTrigger