Barotrauma Client Doc
Barotrauma.Lights.ConvexHull Member List

This is the complete list of members for Barotrauma.Lights.ConvexHull, including all inherited members.

BoundingBoxBarotrauma.Lights.ConvexHull
CalculateLosVertices(Vector2 lightSourcePos)Barotrauma.Lights.ConvexHull
ConvexHull(Rectangle rect, bool isHorizontal, MapEntity parent)Barotrauma.Lights.ConvexHull
DebugDraw(SpriteBatch spriteBatch)Barotrauma.Lights.ConvexHull
EnabledBarotrauma.Lights.ConvexHull
GetHullsInRange(Vector2 position, float range, Submarine ParentSub)Barotrauma.Lights.ConvexHullstatic
GetVisibleSegments(Vector2 viewPosition, List< Segment > visibleSegments)Barotrauma.Lights.ConvexHull
HullListsBarotrauma.Lights.ConvexHullstatic
Intersects(Rectangle rect)Barotrauma.Lights.ConvexHull
IsInvalidBarotrauma.Lights.ConvexHull
LastVertexChangeTimeBarotrauma.Lights.ConvexHull
LosIntersects(Vector2 pos1, Vector2 pos2)Barotrauma.Lights.ConvexHull
MaxMergeLosVerticesDistBarotrauma.Lights.ConvexHull
Move(Vector2 amount)Barotrauma.Lights.ConvexHull
ParentEntityBarotrauma.Lights.ConvexHull
penumbraEffectBarotrauma.Lights.ConvexHullstatic
PenumbraVertexCountBarotrauma.Lights.ConvexHull
PenumbraVerticesBarotrauma.Lights.ConvexHull
RecalculateAll(Submarine sub)Barotrauma.Lights.ConvexHullstatic
RefreshWorldPositions()Barotrauma.Lights.ConvexHull
Remove()Barotrauma.Lights.ConvexHull
Rotate(Vector2 origin, float amount)Barotrauma.Lights.ConvexHull
SetVertices(Vector2[] points, Vector2[] losPoints, bool mergeOverlappingSegments=true, Matrix? rotationMatrix=null)Barotrauma.Lights.ConvexHull
shadowEffectBarotrauma.Lights.ConvexHullstatic
ShadowVertexCountBarotrauma.Lights.ConvexHull
ShadowVerticesBarotrauma.Lights.ConvexHull