Barotrauma Client Doc
Barotrauma.Lights.LightManager Member List

This is the complete list of members for Barotrauma.Lights.LightManager, including all inherited members.

ActiveLightCountBarotrauma.Lights.LightManagerstatic
AddLight(LightSource light)Barotrauma.Lights.LightManager
AddRayCastTask(LightSource lightSource, Vector2 drawPos, float rotation)Barotrauma.Lights.LightManager
AmbientLightBarotrauma.Lights.LightManager
ClearLights()Barotrauma.Lights.LightManager
DebugDrawLos(SpriteBatch spriteBatch, Camera cam)Barotrauma.Lights.LightManager
DebugDrawVertices(SpriteBatch spriteBatch)Barotrauma.Lights.LightManager
DebugLosBarotrauma.Lights.LightManager
HighlightMapBarotrauma.Lights.LightManager
LightingEnabledBarotrauma.Lights.LightManager
LightManager(GraphicsDevice graphics)Barotrauma.Lights.LightManager
LightMapBarotrauma.Lights.LightManager
LightsBarotrauma.Lights.LightManager
LimbLightMapBarotrauma.Lights.LightManager
LosAlphaBarotrauma.Lights.LightManager
LosEffectBarotrauma.Lights.LightManager
LosEnabledBarotrauma.Lights.LightManager
LosModeBarotrauma.Lights.LightManager
LosTextureBarotrauma.Lights.LightManager
ObstructVisionBarotrauma.Lights.LightManager
OnMapLoaded()Barotrauma.Lights.LightManager
RemoveLight(LightSource light)Barotrauma.Lights.LightManager
RenderLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, RenderTarget2D backgroundObstructor=null)Barotrauma.Lights.LightManager
SolidColorEffectBarotrauma.Lights.LightManager
Update(float deltaTime)Barotrauma.Lights.LightManager
UpdateObstructVision(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Vector2 lookAtPosition)Barotrauma.Lights.LightManager
ViewTargetBarotrauma.Lights.LightManagerstatic