| CastShadows | Barotrauma.Lights.LightSource | |
| CheckConditionals() | Barotrauma.Lights.LightSource | |
| Color | Barotrauma.Lights.LightSource | |
| CurrentBrightness | Barotrauma.Lights.LightSource | |
| DebugDrawVertices(SpriteBatch spriteBatch) | Barotrauma.Lights.LightSource | |
| DeformableLightSprite | Barotrauma.Lights.LightSource | |
| DrawLightVolume(SpriteBatch spriteBatch, BasicEffect lightEffect, Matrix transform, bool allowRecalculation, ref int recalculationCount) | Barotrauma.Lights.LightSource | |
| DrawSprite(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Lights.LightSource | |
| Enabled | Barotrauma.Lights.LightSource | |
| HullsUpToDate | Barotrauma.Lights.LightSource | |
| IsBackground | Barotrauma.Lights.LightSource | |
| LastRecalculationTime | Barotrauma.Lights.LightSource | |
| LightSource(ContentXElement element, ISerializableEntity conditionalTarget=null) | Barotrauma.Lights.LightSource | |
| LightSource(LightSourceParams lightSourceParams) | Barotrauma.Lights.LightSource | |
| LightSource(Vector2 position, float range, Color color, Submarine submarine, bool addLight=true) | Barotrauma.Lights.LightSource | |
| LightSourceParams | Barotrauma.Lights.LightSource | |
| LightSprite | Barotrauma.Lights.LightSource | |
| LightSpriteEffect | Barotrauma.Lights.LightSource | |
| LightTexture | Barotrauma.Lights.LightSource | static |
| LightTextureOffset | Barotrauma.Lights.LightSource | |
| LightTextureScale | Barotrauma.Lights.LightSource | |
| LightTextureTargetSize | Barotrauma.Lights.LightSource | |
| NeedsRecalculation | Barotrauma.Lights.LightSource | |
| OverrideLightSpriteAlpha | Barotrauma.Lights.LightSource | |
| OverrideLightTexture | Barotrauma.Lights.LightSource | |
| ParentBody | Barotrauma.Lights.LightSource | |
| ParentSub | Barotrauma.Lights.LightSource | |
| Position | Barotrauma.Lights.LightSource | |
| Priority | Barotrauma.Lights.LightSource | |
| PriorityMultiplier | Barotrauma.Lights.LightSource | |
| Range | Barotrauma.Lights.LightSource | |
| RayCastTask(Vector2 drawPos, float rotation) | Barotrauma.Lights.LightSource | |
| Remove() | Barotrauma.Lights.LightSource | |
| Reset() | Barotrauma.Lights.LightSource | |
| Rotation | Barotrauma.Lights.LightSource | |
| SpriteScale | Barotrauma.Lights.LightSource | |
| texture | Barotrauma.Lights.LightSource | |
| TextureRange | Barotrauma.Lights.LightSource | |
| Update(float time) | Barotrauma.Lights.LightSource | |
| WorldPosition | Barotrauma.Lights.LightSource | |