CastShadows | Barotrauma.Lights.LightSource | |
CheckConditionals() | Barotrauma.Lights.LightSource | |
Color | Barotrauma.Lights.LightSource | |
CurrentBrightness | Barotrauma.Lights.LightSource | |
DebugDrawVertices(SpriteBatch spriteBatch) | Barotrauma.Lights.LightSource | |
DeformableLightSprite | Barotrauma.Lights.LightSource | |
DrawLightVolume(SpriteBatch spriteBatch, BasicEffect lightEffect, Matrix transform, bool allowRecalculation, ref int recalculationCount) | Barotrauma.Lights.LightSource | |
DrawSprite(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Lights.LightSource | |
Enabled | Barotrauma.Lights.LightSource | |
HullsUpToDate | Barotrauma.Lights.LightSource | |
IsBackground | Barotrauma.Lights.LightSource | |
LastRecalculationTime | Barotrauma.Lights.LightSource | |
LightSource(ContentXElement element, ISerializableEntity conditionalTarget=null) | Barotrauma.Lights.LightSource | |
LightSource(LightSourceParams lightSourceParams) | Barotrauma.Lights.LightSource | |
LightSource(Vector2 position, float range, Color color, Submarine submarine, bool addLight=true) | Barotrauma.Lights.LightSource | |
LightSourceParams | Barotrauma.Lights.LightSource | |
LightSprite | Barotrauma.Lights.LightSource | |
LightSpriteEffect | Barotrauma.Lights.LightSource | |
LightTexture | Barotrauma.Lights.LightSource | static |
LightTextureOffset | Barotrauma.Lights.LightSource | |
LightTextureScale | Barotrauma.Lights.LightSource | |
LightTextureTargetSize | Barotrauma.Lights.LightSource | |
NeedsRecalculation | Barotrauma.Lights.LightSource | |
OverrideLightSpriteAlpha | Barotrauma.Lights.LightSource | |
OverrideLightTexture | Barotrauma.Lights.LightSource | |
ParentBody | Barotrauma.Lights.LightSource | |
ParentSub | Barotrauma.Lights.LightSource | |
Position | Barotrauma.Lights.LightSource | |
Priority | Barotrauma.Lights.LightSource | |
PriorityMultiplier | Barotrauma.Lights.LightSource | |
Range | Barotrauma.Lights.LightSource | |
RayCastTask(Vector2 drawPos, float rotation) | Barotrauma.Lights.LightSource | |
Remove() | Barotrauma.Lights.LightSource | |
Reset() | Barotrauma.Lights.LightSource | |
Rotation | Barotrauma.Lights.LightSource | |
SpriteScale | Barotrauma.Lights.LightSource | |
texture | Barotrauma.Lights.LightSource | |
TextureRange | Barotrauma.Lights.LightSource | |
Update(float time) | Barotrauma.Lights.LightSource | |
WorldPosition | Barotrauma.Lights.LightSource | |