Barotrauma Client Doc
Barotrauma.Lights.LightSource Member List

This is the complete list of members for Barotrauma.Lights.LightSource, including all inherited members.

CastShadowsBarotrauma.Lights.LightSource
CheckConditionals()Barotrauma.Lights.LightSource
ColorBarotrauma.Lights.LightSource
CurrentBrightnessBarotrauma.Lights.LightSource
DebugDrawVertices(SpriteBatch spriteBatch)Barotrauma.Lights.LightSource
DeformableLightSpriteBarotrauma.Lights.LightSource
DrawLightVolume(SpriteBatch spriteBatch, BasicEffect lightEffect, Matrix transform, bool allowRecalculation, ref int recalculationCount)Barotrauma.Lights.LightSource
DrawSprite(SpriteBatch spriteBatch, Camera cam)Barotrauma.Lights.LightSource
EnabledBarotrauma.Lights.LightSource
HullsUpToDateBarotrauma.Lights.LightSource
IsBackgroundBarotrauma.Lights.LightSource
LastRecalculationTimeBarotrauma.Lights.LightSource
LightSource(ContentXElement element, ISerializableEntity conditionalTarget=null)Barotrauma.Lights.LightSource
LightSource(LightSourceParams lightSourceParams)Barotrauma.Lights.LightSource
LightSource(Vector2 position, float range, Color color, Submarine submarine, bool addLight=true)Barotrauma.Lights.LightSource
LightSourceParamsBarotrauma.Lights.LightSource
LightSpriteBarotrauma.Lights.LightSource
LightSpriteEffectBarotrauma.Lights.LightSource
LightTextureBarotrauma.Lights.LightSourcestatic
LightTextureOffsetBarotrauma.Lights.LightSource
LightTextureScaleBarotrauma.Lights.LightSource
LightTextureTargetSizeBarotrauma.Lights.LightSource
NeedsRecalculationBarotrauma.Lights.LightSource
OverrideLightSpriteAlphaBarotrauma.Lights.LightSource
OverrideLightTextureBarotrauma.Lights.LightSource
ParentBodyBarotrauma.Lights.LightSource
ParentSubBarotrauma.Lights.LightSource
PositionBarotrauma.Lights.LightSource
PriorityBarotrauma.Lights.LightSource
PriorityMultiplierBarotrauma.Lights.LightSource
RangeBarotrauma.Lights.LightSource
RayCastTask(Vector2 drawPos, float rotation)Barotrauma.Lights.LightSource
Remove()Barotrauma.Lights.LightSource
Reset()Barotrauma.Lights.LightSource
RotationBarotrauma.Lights.LightSource
SpriteScaleBarotrauma.Lights.LightSource
textureBarotrauma.Lights.LightSource
TextureRangeBarotrauma.Lights.LightSource
Update(float time)Barotrauma.Lights.LightSource
WorldPositionBarotrauma.Lights.LightSource