Barotrauma Client Doc
Barotrauma.LinkedSubmarine Member List

This is the complete list of members for Barotrauma.LinkedSubmarine, including all inherited members.

AddLinked(MapEntity entity)Barotrauma.MapEntity
AddSelection(MapEntity entity)Barotrauma.MapEntitystatic
AddToGUIUpdateList(int order=0)Barotrauma.MapEntityvirtual
AddUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntityvirtual
aiTargetBarotrauma.Entityprotected
AiTargetBarotrauma.Entity
AllowedLinksBarotrauma.MapEntity
CargoCapacityBarotrauma.LinkedSubmarine
CheckIsHighlighted()Barotrauma.MapEntityprotectedvirtual
ClearHighlightedEntities()Barotrauma.MapEntitystatic
Clone()Barotrauma.LinkedSubmarinevirtual
Barotrauma::MapEntity.Clone(List< MapEntity > entitiesToClone)Barotrauma.MapEntitystatic
ColorFlipButton(GUIButton btn, bool flip)Barotrauma.MapEntityprotectedstatic
CopiedListBarotrauma.MapEntitystatic
Copy(List< MapEntity > entities)Barotrauma.MapEntitystatic
CopyEntities(List< MapEntity > entities)Barotrauma.MapEntitystatic
CreateDummy(Submarine mainSub, Submarine linkedSub)Barotrauma.LinkedSubmarinestatic
CreateDummy(Submarine mainSub, string filePath, Vector2 position)Barotrauma.LinkedSubmarinestatic
CreateDummy(Submarine mainSub, XElement element, Vector2 position, ushort id=Entity.NullEntityID)Barotrauma.LinkedSubmarinestatic
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
Cut(List< MapEntity > entities)Barotrauma.MapEntitystatic
DeselectAll()Barotrauma.MapEntitystatic
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DisableSelectBarotrauma.MapEntitystatic
DisallowedUpgradesBarotrauma.MapEntity
DisallowedUpgradeSetBarotrauma.MapEntity
Draw(SpriteBatch spriteBatch, bool editing, bool back=true)Barotrauma.LinkedSubmarinevirtual
Draw(SpriteBatch spriteBatch, Vector2 drawPos, float alpha=1.0f)Barotrauma.LinkedSubmarine
DrawBelowWaterBarotrauma.MapEntity
DrawEditing(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntityvirtual
DrawEditor(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawOverWaterBarotrauma.MapEntity
DrawPositionBarotrauma.Entity
DrawSelecting(SpriteBatch spriteBatch, Camera cam)Barotrauma.MapEntitystatic
DrawSelectionRect(SpriteBatch spriteBatch, Vector2 pos, Vector2 size, Color color)Barotrauma.MapEntitystatic
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
EditingHUDBarotrauma.MapEntitystatic
editingHUDBarotrauma.MapEntityprotectedstatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
ExternalHighlightBarotrauma.MapEntity
FilteredSelectedListBarotrauma.MapEntitystatic
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindSelectedEntities(Vector2 pos, Vector2 size)Barotrauma.MapEntitystatic
flippedXBarotrauma.MapEntityprotected
FlippedXBarotrauma.MapEntity
FlippedYBarotrauma.MapEntity
FlipX(bool relativeToSub)Barotrauma.MapEntityvirtual
FlipY(bool relativeToSub)Barotrauma.MapEntityvirtual
FreeID()Barotrauma.Entity
GetCollapseEffectOffset()Barotrauma.MapEntityprotected
GetDrawDepth(float baseDepth, Sprite sprite)Barotrauma.MapEntity
GetEntities()Barotrauma.Entitystatic
GetLinkedEntities< T >(HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)Barotrauma.MapEntity
GetNudgeAmount(bool doHold=true)Barotrauma.MapEntitystatic
GetPotentialContainer(Vector2 position, HashSet< MapEntity > entities=null)Barotrauma.MapEntitystatic
GetReplacementOrThis()Barotrauma.MapEntity
GetTransformedQuad()Barotrauma.MapEntityvirtual
GetUpgrade(Identifier identifier)Barotrauma.MapEntity
GetUpgrades()Barotrauma.MapEntity
HasUpgrade(Identifier identifier)Barotrauma.MapEntity
HiddenInGameBarotrauma.MapEntity
HighlightedEntitiesBarotrauma.MapEntitystatic
highlightedEntitiesBarotrauma.MapEntityprotectedstatic
HighlightedListBoxBarotrauma.MapEntitystatic
IDBarotrauma.Entity
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
InitializeLoadedLinks(IEnumerable< MapEntity > entities)Barotrauma.MapEntitystatic
InsertToList()Barotrauma.MapEntityprotected
IsHighlightedBarotrauma.MapEntity
IsIncludedInSelectionBarotrauma.MapEntity
IsMouseOn(Vector2 position)Barotrauma.LinkedSubmarinevirtual
IsSelectedBarotrauma.MapEntity
IsVisible(Rectangle worldView)Barotrauma.MapEntityvirtual
LayerBarotrauma.MapEntity
LinkableBarotrauma.LinkedSubmarine
LinkDummyToMainSubmarine()Barotrauma.LinkedSubmarine
LinkedSubmarine(Submarine submarine, ushort id=Entity.NullEntityID)Barotrauma.LinkedSubmarine
linkedToBarotrauma.MapEntity
linkedToIDBarotrauma.MapEntityprotected
Load(ContentXElement element, Submarine submarine, IdRemap idRemap)Barotrauma.LinkedSubmarinestatic
LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)Barotrauma.MapEntitystatic
LoadSubBarotrauma.LinkedSubmarine
MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id)Barotrauma.MapEntity
MapEntityListBarotrauma.MapEntitystatic
MapEntityUpdateIntervalBarotrauma.MapEntitystatic
MapLoaded(List< MapEntity > entities, bool updateHulls)Barotrauma.MapEntitystatic
MaxEntityCountBarotrauma.Entitystatic
Move(Vector2 amount, bool ignoreContacts=true)Barotrauma.MapEntityvirtual
NameBarotrauma.MapEntity
NullEntityIDBarotrauma.Entitystatic
OnMapLoaded()Barotrauma.LinkedSubmarinevirtual
OriginalContainerIndexBarotrauma.MapEntity
OriginalLinkedToIDBarotrauma.LinkedSubmarine
OriginalModuleIndexBarotrauma.MapEntity
ParseLinks(XElement element, IdRemap idRemap)Barotrauma.MapEntityprotected
Paste(Vector2 position)Barotrauma.MapEntitystatic
PositionBarotrauma.MapEntity
PositionEditingHUD()Barotrauma.MapEntityprotectedstatic
PoweredUpdateIntervalBarotrauma.MapEntitystatic
PrefabBarotrauma.MapEntity
RectBarotrauma.MapEntity
rectBarotrauma.MapEntityprotected
RectHeightBarotrauma.MapEntity
RectWidthBarotrauma.MapEntity
Remove()Barotrauma.MapEntityvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RemoveIfLinkedOutpostDoorInUseBarotrauma.MapEntity
RemoveLinked(MapEntity e)Barotrauma.MapEntity
RemoveSelection(MapEntity entity)Barotrauma.MapEntitystatic
ReplacedByBarotrauma.MapEntity
ReservedIDStartBarotrauma.Entitystatic
ResizedBarotrauma.MapEntity
ResizeHorizontalBarotrauma.MapEntity
ResizeVerticalBarotrauma.MapEntity
ResizingBarotrauma.MapEntitystatic
ResolveLinks(IdRemap childRemap)Barotrauma.MapEntity
RespawnManagerIDBarotrauma.Entitystatic
Save(XElement parentElement)Barotrauma.LinkedSubmarinevirtual
ScaleBarotrauma.MapEntity
SelectableInEditorBarotrauma.MapEntity
SelectedAnyBarotrauma.MapEntitystatic
SelectedListBarotrauma.MapEntitystatic
SelectEntity(MapEntity entity)Barotrauma.MapEntitystatic
SelectionChangedBarotrauma.MapEntitystatic
selectionPosBarotrauma.MapEntityprotectedstatic
SelectionPosBarotrauma.MapEntitystatic
selectionSizeBarotrauma.MapEntityprotectedstatic
SetPositionRelativeToMainSub()Barotrauma.LinkedSubmarine
SetUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntity
ShallowRemove()Barotrauma.MapEntityvirtual
ShouldBeSavedBarotrauma.MapEntity
SightRangeBarotrauma.MapEntity
SimPositionBarotrauma.MapEntity
SoundRangeBarotrauma.MapEntity
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
SpriteBarotrauma.MapEntity
SpriteDepthBarotrauma.MapEntity
SpriteDepthOverrideIsSetBarotrauma.MapEntity
SpriteOverrideDepthBarotrauma.MapEntity
StartMovingPosBarotrauma.MapEntitystatic
StopSelection()Barotrauma.MapEntitystatic
SubBarotrauma.LinkedSubmarine
SubmarineBarotrauma.Entity
unresolvedLinkedToIDBarotrauma.MapEntity
Update(float deltaTime, Camera cam)Barotrauma.MapEntityvirtual
UpdateAll(float deltaTime, Camera cam)Barotrauma.MapEntitystatic
UpdateEditing(Camera cam, float deltaTime)Barotrauma.LinkedSubmarinevirtual
UpdateEditor(Camera cam, float deltaTime)Barotrauma.MapEntitystatic
UpdateHighlighting(List< MapEntity > highlightedEntities, bool wiringMode=false)Barotrauma.MapEntitystatic
UpdateSelecting(Camera cam)Barotrauma.MapEntitystatic
UpgradesBarotrauma.MapEntityprotected
WorldPositionBarotrauma.Entity
WorldRectBarotrauma.MapEntity