AddStock(Dictionary< Identifier, List< SoldItem >> items) | Barotrauma.Location | |
AvailableMissions | Barotrauma.Location | |
Biome | Barotrauma.Location | |
CanHaveSubsForSale() | Barotrauma.Location | |
ChangeType(CampaignMode campaign, LocationType newType, bool createStores=true) | Barotrauma.Location | |
ClearMissions() | Barotrauma.Location | |
Connections | Barotrauma.Location | |
CreateRandom(Vector2 position, int? zone, Random rand, bool requireOutpost, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null) | Barotrauma.Location | static |
CreateStores(bool force=false) | Barotrauma.Location | |
DailySpecialsCount | Barotrauma.Location | |
DeselectMission(Mission mission) | Barotrauma.Location | |
DisallowLocationTypeChanges | Barotrauma.Location | |
Discovered | Barotrauma.Location | |
DisplayName | Barotrauma.Location | |
Faction | Barotrauma.Location | |
ForceName(Identifier nameId) | Barotrauma.Location | |
GetAdjustedHealCost(int cost) | Barotrauma.Location | |
GetAdjustedMechanicalCost(int cost) | Barotrauma.Location | |
GetExtraSpecialSalesCount() | Barotrauma.Location | static |
GetHireableCharacters() | Barotrauma.Location | |
GetLocationType() | Barotrauma.Location | |
GetMissionsInConnection(LocationConnection connection) | Barotrauma.Location | |
GetSelectedMissionIndices() | Barotrauma.Location | |
GetStore(Identifier identifier) | Barotrauma.Location | |
HasOutpost() | Barotrauma.Location | |
HighestSubmarineTierAvailable(SubmarineClass submarineClass=SubmarineClass.Undefined) | Barotrauma.Location | |
HireManager | Barotrauma.Location | |
InstantiateLoadedMissions(Map map) | Barotrauma.Location | |
IsCriticallyRadiated() | Barotrauma.Location | |
IsFactionHostile | Barotrauma.Location | |
IsGateBetweenBiomes | Barotrauma.Location | |
IsRadiated() | Barotrauma.Location | |
IsSubmarineAvailable(SubmarineInfo info) | Barotrauma.Location | |
KilledCharacterIdentifiers | Barotrauma.Location | |
LastTypeChangeMessage | Barotrauma.Location | |
LevelData | Barotrauma.Location | |
LoadLocationTypeChange(XElement locationElement) | Barotrauma.Location | |
LoadMissions(XElement locationElement) | Barotrauma.Location | |
LoadStores(XElement locationElement) | Barotrauma.Location | |
Location(Vector2 mapPosition, int? zone, Random rand, bool requireOutpost=false, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null) | Barotrauma.Location | |
Location(CampaignMode campaign, XElement element) | Barotrauma.Location | |
LocationTypeChangeCooldown | Barotrauma.Location | |
LocationTypeChangesBlocked | Barotrauma.Location | |
MapPosition | Barotrauma.Location | |
MechanicalPriceMultiplier | Barotrauma.Location | |
NameIdentifier | Barotrauma.Location | |
OriginalType | Barotrauma.Location | |
PortraitId | Barotrauma.Location | |
PriceMultiplier | Barotrauma.Location | |
ProximityTimer | Barotrauma.Location | |
RegisterKilledCharacters(IEnumerable< Character > characters) | Barotrauma.Location | |
RegisterTakenItems(IEnumerable< Item > items) | Barotrauma.Location | |
Remove() | Barotrauma.Location | |
RemoveHireableCharacter(CharacterInfo character) | Barotrauma.Location | |
RemoveProjSpecific() | Barotrauma.Location | |
RemoveStock(Dictionary< Identifier, List< PurchasedItem >> items) | Barotrauma.Location | |
RemoveTakenItems() | Barotrauma.Location | |
Reputation | Barotrauma.Location | |
RequestedGoodsCount | Barotrauma.Location | |
Reset(CampaignMode campaign) | Barotrauma.Location | |
Save(Map map, XElement parentElement) | Barotrauma.Location | |
SecondaryFaction | Barotrauma.Location | |
SelectedMissions | Barotrauma.Location | |
SelectMission(Mission mission) | Barotrauma.Location | |
SetSelectedMissionIndices(IEnumerable< int > missionIndices) | Barotrauma.Location | |
StoreIdentifiers | Barotrauma.Location | |
StoreInitialBalance | Barotrauma.Location | |
Stores | Barotrauma.Location | |
TakenItems | Barotrauma.Location | |
TimeSinceLastTypeChange | Barotrauma.Location | |
ToString() | Barotrauma.Location | |
TurnsInRadiation | Barotrauma.Location | |
Type | Barotrauma.Location | |
typeChange | Barotrauma.Location | |
UnlockInitialMissions(Rand.RandSync randSync=Rand.RandSync.ServerAndClient) | Barotrauma.Location | |
UnlockMission(MissionPrefab missionPrefab, LocationConnection connection) | Barotrauma.Location | |
UnlockMission(MissionPrefab missionPrefab) | Barotrauma.Location | |
UnlockMissionByIdentifier(Identifier identifier, ContentPackage invokingContentPackage=null) | Barotrauma.Location | |
UnlockMissionByTag(Identifier tag, Random random=null, ContentPackage invokingContentPackage=null) | Barotrauma.Location | |
UpdateSpecials() | Barotrauma.Location | |
UpdateStores() | Barotrauma.Location | |
Visited | Barotrauma.Location | |