Barotrauma Client Doc
Barotrauma.Location Member List

This is the complete list of members for Barotrauma.Location, including all inherited members.

AddStock(Dictionary< Identifier, List< SoldItem >> items)Barotrauma.Location
AvailableMissionsBarotrauma.Location
BiomeBarotrauma.Location
CanHaveSubsForSale()Barotrauma.Location
ChangeType(CampaignMode campaign, LocationType newType, bool createStores=true)Barotrauma.Location
ClearMissions()Barotrauma.Location
ConnectionsBarotrauma.Location
CreateRandom(Vector2 position, int? zone, Random rand, bool requireOutpost, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null)Barotrauma.Locationstatic
CreateStores(bool force=false)Barotrauma.Location
DailySpecialsCountBarotrauma.Location
DeselectMission(Mission mission)Barotrauma.Location
DisallowLocationTypeChangesBarotrauma.Location
DiscoveredBarotrauma.Location
DisplayNameBarotrauma.Location
FactionBarotrauma.Location
ForceName(Identifier nameId)Barotrauma.Location
GetAdjustedHealCost(int cost)Barotrauma.Location
GetAdjustedMechanicalCost(int cost)Barotrauma.Location
GetExtraSpecialSalesCount()Barotrauma.Locationstatic
GetHireableCharacters()Barotrauma.Location
GetLocationType()Barotrauma.Location
GetMissionsInConnection(LocationConnection connection)Barotrauma.Location
GetSelectedMissionIndices()Barotrauma.Location
GetStore(Identifier identifier)Barotrauma.Location
HasOutpost()Barotrauma.Location
HighestSubmarineTierAvailable(SubmarineClass submarineClass=SubmarineClass.Undefined)Barotrauma.Location
HireManagerBarotrauma.Location
InstantiateLoadedMissions(Map map)Barotrauma.Location
IsCriticallyRadiated()Barotrauma.Location
IsFactionHostileBarotrauma.Location
IsGateBetweenBiomesBarotrauma.Location
IsRadiated()Barotrauma.Location
IsSubmarineAvailable(SubmarineInfo info)Barotrauma.Location
KilledCharacterIdentifiersBarotrauma.Location
LastTypeChangeMessageBarotrauma.Location
LevelDataBarotrauma.Location
LoadLocationTypeChange(XElement locationElement)Barotrauma.Location
LoadMissions(XElement locationElement)Barotrauma.Location
LoadStores(XElement locationElement)Barotrauma.Location
Location(Vector2 mapPosition, int? zone, Random rand, bool requireOutpost=false, LocationType forceLocationType=null, IEnumerable< Location > existingLocations=null)Barotrauma.Location
Location(CampaignMode campaign, XElement element)Barotrauma.Location
LocationTypeChangeCooldownBarotrauma.Location
LocationTypeChangesBlockedBarotrauma.Location
MapPositionBarotrauma.Location
MechanicalPriceMultiplierBarotrauma.Location
NameIdentifierBarotrauma.Location
OriginalTypeBarotrauma.Location
PortraitIdBarotrauma.Location
PriceMultiplierBarotrauma.Location
ProximityTimerBarotrauma.Location
RegisterKilledCharacters(IEnumerable< Character > characters)Barotrauma.Location
RegisterTakenItems(IEnumerable< Item > items)Barotrauma.Location
Remove()Barotrauma.Location
RemoveHireableCharacter(CharacterInfo character)Barotrauma.Location
RemoveProjSpecific()Barotrauma.Location
RemoveStock(Dictionary< Identifier, List< PurchasedItem >> items)Barotrauma.Location
RemoveTakenItems()Barotrauma.Location
ReputationBarotrauma.Location
RequestedGoodsCountBarotrauma.Location
Reset(CampaignMode campaign)Barotrauma.Location
Save(Map map, XElement parentElement)Barotrauma.Location
SecondaryFactionBarotrauma.Location
SelectedMissionsBarotrauma.Location
SelectMission(Mission mission)Barotrauma.Location
SetSelectedMissionIndices(IEnumerable< int > missionIndices)Barotrauma.Location
StoreIdentifiersBarotrauma.Location
StoreInitialBalanceBarotrauma.Location
StoresBarotrauma.Location
TakenItemsBarotrauma.Location
TimeSinceLastTypeChangeBarotrauma.Location
ToString()Barotrauma.Location
TurnsInRadiationBarotrauma.Location
TypeBarotrauma.Location
typeChangeBarotrauma.Location
UnlockInitialMissions(Rand.RandSync randSync=Rand.RandSync.ServerAndClient)Barotrauma.Location
UnlockMission(MissionPrefab missionPrefab, LocationConnection connection)Barotrauma.Location
UnlockMission(MissionPrefab missionPrefab)Barotrauma.Location
UnlockMissionByIdentifier(Identifier identifier, ContentPackage invokingContentPackage=null)Barotrauma.Location
UnlockMissionByTag(Identifier tag, Random random=null, ContentPackage invokingContentPackage=null)Barotrauma.Location
UpdateSpecials()Barotrauma.Location
UpdateStores()Barotrauma.Location
VisitedBarotrauma.Location