Barotrauma Client Doc
Barotrauma.LocationType Member List

This is the complete list of members for Barotrauma.LocationType, including all inherited members.

AllowAsBiomeGateBarotrauma.LocationType
AllowInRandomLevelsBarotrauma.LocationType
BeaconStationChanceBarotrauma.LocationType
CanChangeToBarotrauma.LocationType
CommonnessPerZoneBarotrauma.LocationType
ContentFileBarotrauma.Prefab
ContentPackageBarotrauma.Prefab
DailySpecialPriceModifierBarotrauma.LocationType
DailySpecialsCountBarotrauma.LocationType
DescriptionBarotrauma.LocationType
DetermineIdentifier(XElement element)Barotrauma.Prefabprotectedvirtual
DisallowCallFromConstructor()Barotrauma.Prefabstatic
Dispose()Barotrauma.LocationTypevirtual
FilePathBarotrauma.Prefab
ForceLocationNameBarotrauma.LocationType
GetForcedOutpostGenerationParams()Barotrauma.LocationType
GetPortrait(int randomSeed)Barotrauma.LocationType
GetRandomHireable()Barotrauma.LocationType
GetRandomNameId(Random rand, IEnumerable< Location > existingLocations)Barotrauma.LocationType
GetRandomRawName(Random rand, IEnumerable< Location > existingLocations)Barotrauma.LocationType
HasHireableCharactersBarotrauma.LocationType
HasOutpostBarotrauma.LocationType
HideEntitySubcategoriesBarotrauma.LocationType
IdentifierBarotrauma.Prefab
IgnoreGenericEventsBarotrauma.LocationType
IsEnterableBarotrauma.LocationType
LocationType(ContentXElement element, LocationTypesFile file)Barotrauma.LocationType
MinCountPerZoneBarotrauma.LocationType
MissionIdentifiersBarotrauma.LocationType
MissionTagsBarotrauma.LocationType
NameBarotrauma.LocationType
NameFormatsBarotrauma.LocationType
OutpostTeamBarotrauma.LocationType
Prefab(ContentFile file, Identifier identifier)Barotrauma.Prefab
Prefab(ContentFile file, ContentXElement element)Barotrauma.Prefab
PrefabsBarotrauma.LocationTypestatic
PrefabWithUintIdentifier(ContentFile file, Identifier identifier)Barotrauma.PrefabWithUintIdentifierprotected
PrefabWithUintIdentifier(ContentFile file, ContentXElement element)Barotrauma.PrefabWithUintIdentifierprotected
RadiationSpriteBarotrauma.LocationType
Random(Random rand, int? zone=null, bool requireOutpost=false, Func< LocationType, bool > predicate=null)Barotrauma.LocationTypestatic
ReplaceInRadiationBarotrauma.LocationType
RequestedGoodsCountBarotrauma.LocationType
RequestGoodPriceModifierBarotrauma.LocationType
ShowSonarMarkerBarotrauma.LocationType
SpriteBarotrauma.LocationType
SpriteColorBarotrauma.LocationType
StoreInitialBalanceBarotrauma.LocationType
StoreMaxReputationModifierBarotrauma.LocationType
StorePriceModifierRangeBarotrauma.LocationType
StoreSellPriceModifierBarotrauma.LocationType
ToString()Barotrauma.LocationType
TypesBarotrauma.Prefabstatic
UintIdentifierBarotrauma.PrefabWithUintIdentifier
UsePortraitInRandomLoadingScreensBarotrauma.LocationType