Barotrauma Client Doc
Barotrauma.Map Member List

This is the complete list of members for Barotrauma.Map, including all inherited members.

AllowDebugTeleportBarotrauma.Map
ClearLocationHistory()Barotrauma.Map
ConnectionsBarotrauma.Map
CurrentLocationBarotrauma.Map
CurrentLocationIndexBarotrauma.Map
Discover(Location location, bool checkTalents=true)Barotrauma.Map
Draw(CampaignMode campaign, SpriteBatch spriteBatch, GUICustomComponent mapContainer)Barotrauma.Map
DrawNoise(SpriteBatch spriteBatch, Rectangle rect, float strength)Barotrauma.Mapstatic
DrawNotifications(SpriteBatch spriteBatch, GUICustomComponent container)Barotrauma.Map
DrawOffsetBarotrauma.Map
EndLocationsBarotrauma.Map
GetBiome(Vector2 mapPos)Barotrauma.Map
GetBiome(float xPos)Barotrauma.Map
GetDiscoveryIndex(Location location)Barotrauma.Map
GetDistanceToClosestLocationOrConnection(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null)Barotrauma.Mapstatic
GetSelectedMissionIndices()Barotrauma.Map
GetVisitIndex(Location location, bool includeLocationsWithoutOutpost=false)Barotrauma.Map
HeightBarotrauma.Map
HighlightedLocationBarotrauma.Map
IsDiscovered(Location location)Barotrauma.Map
IsVisited(Location location)Barotrauma.Map
Load(CampaignMode campaign, XElement element)Barotrauma.Mapstatic
LoadState(CampaignMode campaign, XElement element, bool showNotifications)Barotrauma.Map
LocationOrConnectionWithinDistance(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null)Barotrauma.Mapstatic
LocationsBarotrauma.Map
Map(CampaignSettings settings)Barotrauma.Map
Map(CampaignMode campaign, string seed)Barotrauma.Map
MoveToNextLocation()Barotrauma.Map
OnLocationChangedBarotrauma.Map
OnLocationSelectedBarotrauma.Map
OnMissionsSelectedBarotrauma.Map
ProgressWorld(CampaignMode campaign, CampaignMode.TransitionType transitionType, float roundDuration)Barotrauma.Map
RadiationBarotrauma.Map
Remove()Barotrauma.Map
ResetPendingSub()Barotrauma.Map
Save(XElement element)Barotrauma.Map
SeedBarotrauma.Map
SelectedConnectionBarotrauma.Map
SelectedLocationBarotrauma.Map
SelectedLocationIndexBarotrauma.Map
SelectLocation(int index)Barotrauma.Map
SelectLocation(Location location)Barotrauma.Map
SelectMission(IEnumerable< int > missionIndices)Barotrauma.Map
SelectRandomLocation(bool preferUndiscovered)Barotrauma.Map
SetLocation(int index)Barotrauma.Map
StartLocationBarotrauma.Map
Update(CampaignMode campaign, float deltaTime, GUICustomComponent mapContainer)Barotrauma.Map
Visit(Location location)Barotrauma.Map
WidthBarotrauma.Map