AllowDebugTeleport | Barotrauma.Map | |
ClearLocationHistory() | Barotrauma.Map | |
Connections | Barotrauma.Map | |
CurrentLocation | Barotrauma.Map | |
CurrentLocationIndex | Barotrauma.Map | |
Discover(Location location, bool checkTalents=true) | Barotrauma.Map | |
Draw(CampaignMode campaign, SpriteBatch spriteBatch, GUICustomComponent mapContainer) | Barotrauma.Map | |
DrawNoise(SpriteBatch spriteBatch, Rectangle rect, float strength) | Barotrauma.Map | static |
DrawNotifications(SpriteBatch spriteBatch, GUICustomComponent container) | Barotrauma.Map | |
DrawOffset | Barotrauma.Map | |
EndLocations | Barotrauma.Map | |
GetBiome(Vector2 mapPos) | Barotrauma.Map | |
GetBiome(float xPos) | Barotrauma.Map | |
GetDiscoveryIndex(Location location) | Barotrauma.Map | |
GetDistanceToClosestLocationOrConnection(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null) | Barotrauma.Map | static |
GetSelectedMissionIndices() | Barotrauma.Map | |
GetVisitIndex(Location location, bool includeLocationsWithoutOutpost=false) | Barotrauma.Map | |
Height | Barotrauma.Map | |
HighlightedLocation | Barotrauma.Map | |
IsDiscovered(Location location) | Barotrauma.Map | |
IsVisited(Location location) | Barotrauma.Map | |
Load(CampaignMode campaign, XElement element) | Barotrauma.Map | static |
LoadState(CampaignMode campaign, XElement element, bool showNotifications) | Barotrauma.Map | |
LocationOrConnectionWithinDistance(Location startLocation, int maxDistance, Func< Location, bool > criteria, Func< LocationConnection, bool > connectionCriteria=null) | Barotrauma.Map | static |
Locations | Barotrauma.Map | |
Map(CampaignSettings settings) | Barotrauma.Map | |
Map(CampaignMode campaign, string seed) | Barotrauma.Map | |
MoveToNextLocation() | Barotrauma.Map | |
OnLocationChanged | Barotrauma.Map | |
OnLocationSelected | Barotrauma.Map | |
OnMissionsSelected | Barotrauma.Map | |
ProgressWorld(CampaignMode campaign, CampaignMode.TransitionType transitionType, float roundDuration) | Barotrauma.Map | |
Radiation | Barotrauma.Map | |
Remove() | Barotrauma.Map | |
ResetPendingSub() | Barotrauma.Map | |
Save(XElement element) | Barotrauma.Map | |
Seed | Barotrauma.Map | |
SelectedConnection | Barotrauma.Map | |
SelectedLocation | Barotrauma.Map | |
SelectedLocationIndex | Barotrauma.Map | |
SelectLocation(int index) | Barotrauma.Map | |
SelectLocation(Location location) | Barotrauma.Map | |
SelectMission(IEnumerable< int > missionIndices) | Barotrauma.Map | |
SelectRandomLocation(bool preferUndiscovered) | Barotrauma.Map | |
SetLocation(int index) | Barotrauma.Map | |
StartLocation | Barotrauma.Map | |
Update(CampaignMode campaign, float deltaTime, GUICustomComponent mapContainer) | Barotrauma.Map | |
Visit(Location location) | Barotrauma.Map | |
Width | Barotrauma.Map | |