Barotrauma Client Doc
Barotrauma.Networking.ClientEntityEventManager Member List

This is the complete list of members for Barotrauma.Networking.ClientEntityEventManager, including all inherited members.

Clear()Barotrauma.Networking.ClientEntityEventManager
ClearSelf()Barotrauma.Networking.ClientEntityEventManager
ClientEntityEventManager(GameClient client)Barotrauma.Networking.ClientEntityEventManager
CreateEvent(IClientSerializable entity, NetEntityEvent.IData extraData=null)Barotrauma.Networking.ClientEntityEventManager
eventLastSentBarotrauma.Networking.ClientEntityEventManager
LastReceivedIDBarotrauma.Networking.ClientEntityEventManager
MaxEventBufferLengthBarotrauma.Networking.NetEntityEventManagerstatic
MidRoundSyncingBarotrauma.Networking.ClientEntityEventManager
MidRoundSyncingDoneBarotrauma.Networking.ClientEntityEventManager
Read(ServerNetSegment type, IReadMessage msg, float sendingTime)Barotrauma.Networking.ClientEntityEventManager
ReadEvent(IReadMessage buffer, IServerSerializable entity, float sendingTime)Barotrauma.Networking.ClientEntityEventManagerprotected
ValidateEntity(INetSerializable entity)Barotrauma.Networking.NetEntityEventManagerprotectedstatic
Write(in SegmentTableWriter< ClientNetSegment > segmentTable, IWriteMessage msg, NetworkConnection serverConnection)Barotrauma.Networking.ClientEntityEventManager
Barotrauma::Networking::NetEntityEventManager.Write(IWriteMessage msg, List< NetEntityEvent > eventsToSync, out List< NetEntityEvent > sentEvents, Client recipient=null)Barotrauma.Networking.NetEntityEventManagerprotected
WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient=null)Barotrauma.Networking.ClientEntityEventManagerprotectedvirtual