Clear() | Barotrauma.Networking.ClientEntityEventManager | |
ClearSelf() | Barotrauma.Networking.ClientEntityEventManager | |
ClientEntityEventManager(GameClient client) | Barotrauma.Networking.ClientEntityEventManager | |
CreateEvent(IClientSerializable entity, NetEntityEvent.IData extraData=null) | Barotrauma.Networking.ClientEntityEventManager | |
eventLastSent | Barotrauma.Networking.ClientEntityEventManager | |
LastReceivedID | Barotrauma.Networking.ClientEntityEventManager | |
MaxEventBufferLength | Barotrauma.Networking.NetEntityEventManager | static |
MidRoundSyncing | Barotrauma.Networking.ClientEntityEventManager | |
MidRoundSyncingDone | Barotrauma.Networking.ClientEntityEventManager | |
Read(ServerNetSegment type, IReadMessage msg, float sendingTime) | Barotrauma.Networking.ClientEntityEventManager | |
ReadEvent(IReadMessage buffer, IServerSerializable entity, float sendingTime) | Barotrauma.Networking.ClientEntityEventManager | protected |
ValidateEntity(INetSerializable entity) | Barotrauma.Networking.NetEntityEventManager | protectedstatic |
Write(in SegmentTableWriter< ClientNetSegment > segmentTable, IWriteMessage msg, NetworkConnection serverConnection) | Barotrauma.Networking.ClientEntityEventManager | |
Barotrauma::Networking::NetEntityEventManager.Write(IWriteMessage msg, List< NetEntityEvent > eventsToSync, out List< NetEntityEvent > sentEvents, Client recipient=null) | Barotrauma.Networking.NetEntityEventManager | protected |
WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient=null) | Barotrauma.Networking.ClientEntityEventManager | protectedvirtual |