Barotrauma Client Doc
Barotrauma.Networking.GameClient Member List

This is the complete list of members for Barotrauma.Networking.GameClient, including all inherited members.

AddChatMessage(ChatMessage message)Barotrauma.Networking.GameClient
AddToGUIUpdateList()Barotrauma.Networking.GameClient
BanPlayer(string kickedName, string reason, TimeSpan? duration=null)Barotrauma.Networking.GameClient
cameraFollowsSubBarotrauma.Networking.GameClientprotected
CampaignSaveTransferTimeOutBarotrauma.Networking.GameClientstatic
CancelFileTransfer(FileReceiver.FileTransferIn transfer)Barotrauma.Networking.GameClient
CancelFileTransfer(int id)Barotrauma.Networking.GameClient
CharacterBarotrauma.Networking.GameClient
CharacterInfoBarotrauma.Networking.GameClient
characterInfoBarotrauma.Networking.GameClientprotected
ChatBoxBarotrauma.Networking.GameClient
chatBoxBarotrauma.Networking.GameClientprotected
ClientPeerBarotrauma.Networking.GameClient
ConnectedClientsBarotrauma.Networking.GameClient
CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData=null)Barotrauma.Networking.GameClient
CreateKickReasonPrompt(string clientName, bool ban)Barotrauma.Networking.GameClient
CreateServerCrashMessage()Barotrauma.Networking.GameClient
CreateServerInfoFromSettings()Barotrauma.Networking.GameClient
Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)Barotrauma.Networking.GameClient
EndCinematicBarotrauma.Networking.GameClient
EndGame(string endMessage, CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults=null)Barotrauma.Networking.GameClient
endRoundVoteTextBarotrauma.Networking.GameClient
EndVoteTickBoxBarotrauma.Networking.GameClient
EnterChatMessage(GUITextBox textBox, string message)Barotrauma.Networking.GameClient
EntityEventManagerBarotrauma.Networking.GameClient
FileReceiverBarotrauma.Networking.GameClient
FollowSubTickBoxBarotrauma.Networking.GameClient
ForceNameAndJobUpdate()Barotrauma.Networking.GameClient
GameClient(string newName, Endpoint endpoint, string serverName, Option< int > ownerKey)Barotrauma.Networking.GameClient
HasConsoleCommandPermission(Identifier commandName)Barotrauma.Networking.GameClient
HasPermission(ClientPermissions permission)Barotrauma.Networking.GameClient
HasSpawnedBarotrauma.Networking.GameClient
inGameHUDBarotrauma.Networking.GameClientprotected
InGameHUDBarotrauma.Networking.GameClient
InitiateSubmarineChange(SubmarineInfo sub, bool transferItems, VoteType voteType)Barotrauma.Networking.GameClient
IsClientBarotrauma.Networking.GameClient
IsFollowSubTickBoxVisibleBarotrauma.Networking.GameClient
IsServerBarotrauma.Networking.GameClient
IsServerOwnerBarotrauma.Networking.GameClient
KickPlayer(string kickedName, string reason)Barotrauma.Networking.GameClient
LastSentEntityEventIDBarotrauma.Networking.GameClient
LateCampaignJoinBarotrauma.Networking.GameClient
LevelTransitionTimeOutBarotrauma.Networking.GameClientstatic
MidRoundSyncingBarotrauma.Networking.GameClient
myCharacterBarotrauma.Networking.GameClientprotected
NameBarotrauma.Networking.GameClient
NetStatsBarotrauma.Networking.GameClient
OnPermissionChangedBarotrauma.Networking.GameClient
PendingNameBarotrauma.Networking.GameClient
PingBarotrauma.Networking.GameClient
PreviouslyConnectedClientsBarotrauma.Networking.GameClient
Quit()Barotrauma.Networking.GameClient
ReportError(ClientNetError error, UInt16 expectedId=0, UInt16 eventId=0, UInt16 entityId=0)Barotrauma.Networking.GameClient
RequestFile(FileTransferType fileType, string file, string fileHash)Barotrauma.Networking.GameClient
RequestRoundEnd(bool save, bool quitCampaign=false)Barotrauma.Networking.GameClient
RequestSelectMode(int modeIndex)Barotrauma.Networking.GameClient
RequestSelectSub(SubmarineInfo sub, bool isShuttle)Barotrauma.Networking.GameClient
RequestStartRound(bool continueCampaign=false)Barotrauma.Networking.GameClient
RoundStartingBarotrauma.Networking.GameClient
SelectCrewCharacter(Character character, GUIComponent frame)Barotrauma.Networking.GameClient
SelectCrewClient(Client client, GUIComponent frame)Barotrauma.Networking.GameClient
SendCampaignState()Barotrauma.Networking.GameClient
SendCharacterInfo(string newName=null)Barotrauma.Networking.GameClient
SendChatMessage(ChatMessage msg)Barotrauma.Networking.GameClient
SendChatMessage(string message, ChatMessageType type=ChatMessageType.Default)Barotrauma.Networking.GameClient
SendConsoleCommand(string command)Barotrauma.Networking.GameClient
SendRespawnPromptResponse(bool waitForNextRoundRespawn)Barotrauma.Networking.GameClient
ServerNameBarotrauma.Networking.GameClient
ServerSubmarinesBarotrauma.Networking.GameClient
SessionIdBarotrauma.Networking.GameClient
SetLobbyPublic(bool isPublic)Barotrauma.Networking.GameClient
SetName(string value)Barotrauma.Networking.GameClient
SetReadyToStart(GUITickBox tickBox)Barotrauma.Networking.GameClient
SetupLoadCampaign(string saveName)Barotrauma.Networking.GameClient
SetupNewCampaign(SubmarineInfo sub, string saveName, string mapSeed, CampaignSettings settings)Barotrauma.Networking.GameClient
ShowLogButtonBarotrauma.Networking.GameClient
ShowMoneyTransferVoteInterface(Client starter, Client from, int amount, Client to, float timeOut)Barotrauma.Networking.GameClient
ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, bool transferItems, float timeOut)Barotrauma.Networking.GameClient
SpectateClicked(GUIButton button, object _)Barotrauma.Networking.GameClient
ToggleEndRoundVote(GUITickBox tickBox)Barotrauma.Networking.GameClient
TraitorFirstObjectiveBarotrauma.Networking.GameClient
TraitorMissionBarotrauma.Networking.GameClient
TypingChatMessage(GUITextBox textBox, string text)Barotrauma.Networking.GameClient
UnbanPlayer(string playerName)Barotrauma.Networking.GameClient
UnbanPlayer(Endpoint endpoint)Barotrauma.Networking.GameClient
Update(float deltaTime)Barotrauma.Networking.GameClient
UpdateClientPermissions(Client targetClient)Barotrauma.Networking.GameClient
UpdateFileTransfer(FileReceiver.FileTransferIn transfer, int expecting, int lastSeen, bool reliable=false)Barotrauma.Networking.GameClient
UpdateHUD(float deltaTime)Barotrauma.Networking.GameClient
UpdateLogButtonPermissions()Barotrauma.Networking.GameClient
VoipClientBarotrauma.Networking.GameClient
Vote(VoteType voteType, object data)Barotrauma.Networking.GameClient
VoteForKick(Client votedClient)Barotrauma.Networking.GameClient
VotingBarotrauma.Networking.GameClient
VotingInterfaceBarotrauma.Networking.GameClient
WaitForNextRoundRespawnBarotrauma.Networking.GameClient
WriteCharacterInfo(IWriteMessage msg, string newName=null)Barotrauma.Networking.GameClient