Barotrauma Client Doc
Barotrauma.Networking.RespawnManager Member List

This is the complete list of members for Barotrauma.Networking.RespawnManager, including all inherited members.

aiTargetBarotrauma.Entityprotected
AiTargetBarotrauma.Entity
ClientEventRead(IReadMessage msg, float sendingTime)Barotrauma.Networking.RespawnManager
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
CurrentStateBarotrauma.Networking.RespawnManager
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DrawPositionBarotrauma.Entity
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindSpawnPos()Barotrauma.Networking.RespawnManager
ForceRespawn()Barotrauma.Networking.RespawnManager
ForceSpawnInMainSubBarotrauma.Networking.RespawnManager
FreeID()Barotrauma.Entity
GetEntities()Barotrauma.Entitystatic
GetRespawnPenaltyAffliction()Barotrauma.Networking.RespawnManagerstatic
GetRespawnPenaltyAfflictionPrefab()Barotrauma.Networking.RespawnManagerstatic
GiveRespawnPenaltyAffliction(Character character)Barotrauma.Networking.RespawnManagerstatic
IDBarotrauma.Entity
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
MaxEntityCountBarotrauma.Entitystatic
NullEntityIDBarotrauma.Entitystatic
PendingRespawnCountBarotrauma.Networking.RespawnManager
PositionBarotrauma.Entity
Remove()Barotrauma.Entityvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RequiredRespawnCountBarotrauma.Networking.RespawnManager
ReservedIDStartBarotrauma.Entitystatic
RespawnCharacters(Vector2? shuttlePos)Barotrauma.Networking.RespawnManager
RespawnCountdownStartedBarotrauma.Networking.RespawnManager
RespawnManager(NetworkMember networkMember, SubmarineInfo shuttleInfo)Barotrauma.Networking.RespawnManager
RespawnManagerIDBarotrauma.Entitystatic
RespawnShuttleBarotrauma.Networking.RespawnManager
RespawnTimeBarotrauma.Networking.RespawnManager
ReturnCountdownStartedBarotrauma.Networking.RespawnManager
ReturnTimeBarotrauma.Networking.RespawnManager
ShowRespawnPromptIfNeeded(float delay=5.0f)Barotrauma.Networking.RespawnManager
SimPositionBarotrauma.Entity
SkillLossPercentageOnDeathBarotrauma.Networking.RespawnManagerstatic
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
State enum nameBarotrauma.Networking.RespawnManager
SubmarineBarotrauma.Entity
Update(float deltaTime)Barotrauma.Networking.RespawnManager
UseRespawnPromptBarotrauma.Networking.RespawnManagerstatic
UsingShuttleBarotrauma.Networking.RespawnManager
WorldPositionBarotrauma.Entity