Barotrauma Client Doc
Barotrauma.Order Member List

This is the complete list of members for Barotrauma.Order, including all inherited members.

AllOptionsBarotrauma.Order
AppropriateJobsBarotrauma.Order
AppropriateSkillBarotrauma.Order
AssignmentPriorityBarotrauma.Order
AutoDismissBarotrauma.Order
CanTypeBeSubclassBarotrauma.Order
CategoryBarotrauma.Order
Clone()Barotrauma.Order
ColorBarotrauma.Order
ColoredWhenControllingGiverBarotrauma.Order
ConnectedControllerBarotrauma.Order
ContextualNameBarotrauma.Order
ControllerTagsBarotrauma.Order
DisplayGiverInTooltipBarotrauma.Order
DrawIconWhenContainedBarotrauma.Order
FadeOutTimeBarotrauma.Order
GetChatMessage(string targetCharacterName, string targetRoomName, bool givingOrderToSelf, Identifier orderOption=default, bool isNewOrder=true)Barotrauma.Order
GetDismissal()Barotrauma.Order
GetDismissOrderOption(Order order)Barotrauma.Orderstatic
GetMatchingItems(Submarine submarine, bool mustBelongToPlayerSub, CharacterTeamType? requiredTeam=null, Character interactableFor=null)Barotrauma.Order
GetMatchingItems(bool mustBelongToPlayerSub, Character interactableFor=null)Barotrauma.Order
GetOptionName(string id)Barotrauma.Order
GetOptionName(Identifier id)Barotrauma.Order
GetOptionName(int index)Barotrauma.Order
GetTargetItemComponent(Item item)Barotrauma.Order
GetTargetItems(Identifier option=default)Barotrauma.Order
HasAppropriateJob(Character character)Barotrauma.Order
HasPreferredJob(Character character)Barotrauma.Order
HiddenBarotrauma.Order
HiddenOptionsBarotrauma.Order
IdentifierBarotrauma.Order
IgnoreAtOutpostBarotrauma.Order
IsCurrentOrderBarotrauma.Order
IsDismissalBarotrauma.Order
IsIgnoreOrderBarotrauma.Order
IsReportBarotrauma.Order
ItemComponentTypeBarotrauma.Order
ManualPriorityBarotrauma.Order
MatchesDismissedOrder(Identifier dismissOrderOption)Barotrauma.Order
MatchesOrder(Identifier orderIdentifier, Identifier orderOption)Barotrauma.Order
MatchesOrder(Order order)Barotrauma.Order
MustManuallyAssignBarotrauma.Order
MustSetTargetBarotrauma.Order
NameBarotrauma.Order
ObjectiveBarotrauma.Order
OptionBarotrauma.Order
OptionsBarotrauma.Order
Order(OrderPrefab prefab, Entity targetEntity, ItemComponent targetItem, Character orderGiver=null, bool isAutonomous=false)Barotrauma.Order
Order(OrderPrefab prefab, Identifier option, Entity targetEntity, ItemComponent targetItem, Character orderGiver=null, bool isAutonomous=false)Barotrauma.Order
Order(OrderPrefab prefab, OrderTarget target, Character orderGiver=null)Barotrauma.Order
Order(OrderPrefab prefab, Identifier option, OrderTarget target, Character orderGiver=null)Barotrauma.Order
Order(OrderPrefab prefab, Structure wall, int? sectionIndex, Character orderGiver=null)Barotrauma.Order
Order(OrderPrefab prefab, Identifier option, Structure wall, int? sectionIndex, Character orderGiver=null)Barotrauma.Order
OrderGiverBarotrauma.Order
OrderTargetType enum nameBarotrauma.Order
OrderType enum nameBarotrauma.Order
PrefabBarotrauma.Order
RequireItemsBarotrauma.Order
SymbolSpriteBarotrauma.Order
TargetAllCharactersBarotrauma.Order
TargetEntityBarotrauma.Order
TargetHullBarotrauma.Order
TargetItemComponentBarotrauma.Order
TargetItemsBarotrauma.Order
TargetPositionBarotrauma.Order
TargetSpatialEntityBarotrauma.Order
TargetTypeBarotrauma.Order
ToString()Barotrauma.Order
TryGetTargetItemComponent(Item item, out ItemComponent firstMatchingComponent)Barotrauma.Order
TypeBarotrauma.Order
UseControllerBarotrauma.Order
WallSectionIndexBarotrauma.Order
WithItemComponent(Item item, ItemComponent component=null)Barotrauma.Order
WithManualPriority(int newPriority)Barotrauma.Order
WithObjective(AIObjective objective)Barotrauma.Order
WithOption(Identifier option)Barotrauma.Order
WithOrderGiver(Character orderGiver)Barotrauma.Order
WithTargetEntity(Entity entity)Barotrauma.Order
WithTargetPosition(OrderTarget targetPosition)Barotrauma.Order
WithTargetSpatialEntity(ISpatialEntity spatialEntity)Barotrauma.Order
WithType(OrderType type)Barotrauma.Order
WithWallSection(Structure wall, int? sectionIndex)Barotrauma.Order